Author: SaOk
Author Website:

Requirements: ArmA 2, BAF, PMC
Island(s): Zargabad
Playable options:

Version: 1.6

Date: 2011-02-24 09:45


Comments: (17)
Rating:



 



The Battle Of Zargabad
by
SaOk


Description:
Fighting between the Takistan Army and UN peacekeepers have broken out in Zargabad. US/GB reinforcements are facing heavy resistance before reaching the city from the south. Only Echo13 arrives in time.


Features:
  • Played as British Infantry Squad Leader
  • Overview/Briefing/Gear Choose
  • Full voice-acting/custom battleshouting/ambient sounds (total over 300 voicefiles)
  • Custom gameplay elements (Minefield Creating System, First Aid packs, Reinforcement System)
  • Cutscenes
  • Basic infantry action on streets of heavily destroyed Zargabad (offensive, defensive tasks)
  • Friendly AI groups fighting with player
  • Many sides involved (US, British, Czech, German, UN, Takistan Army, Takistan Militian, PMC, Criminals)
  • Indoor fighting (some)
  • Ambient Life
  • Performance Friendly Methods


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


    Media:




    Changelog:
    v1.6
  • New scripted insertion flight (Pilot Tonci87 from Brig2010 Squad)
  • Fixed: Player sometimes lost lead to AI
  • Engineer added for first group

  • v1.5
  • Over 40 new german battleshouts by Nettrucker
  • Some older unfitting german/british voice(s) removed
  • British weapon box added
  • AI soldiers behave more alarmed now on airfield.
  • Mosque ambient sounds now working right
  • Some other tweaks/fixes

  • v1.3
  • More randomness especially in first task
  • Crows & flies added
  • Voicefile tweaks
  • Minefield builders can now be selected also from normal view
  • Battlevoice scripts highly improved
  • New voicefiles (including German)/ambient sounds
  • Many other tweaks/fixes

  • v1.1
  • PMC units added
  • More chooseable gear (including AA12) in briefing
  • Updated weaponbox at airport
  • Minefield system now compatible with expert difficulty level
  • Possible radiochat superposition fixed
  • Some scenery/ambient/friendly AI squad tweaks
  • Other tweaks/fixes

  • v1.0
  • Added full voice acting including combat voices & ambient radio (by Bardosy, Dale0404, Poacher & SavedByGrace)
  • Language corrections (by SavedByGrace)
  • Last task fixed/made better
  • Better reinforcement system
  • New optional auto-rearm zone near Ammotruck (could be usefull for ACE2 users)
  • More randomness
  • More custom scenery
  • New cutscene
  • Credits added
  • Ammotruck marker should work better now
  • Better animations for medic pack system/minefield builders
  • Added new OA advanced hints
  • Many other tweaks/fixes


  • Credits & thanks:
    Special Thanks to:
    Bardosy, Dale0404, Poacher & SavedByGrace for voice-acting
    Big Dawg KS (Building Patrol Script v2.0 was base for altered building patrol script used in this mission)
    Also for all testers
    Bohemia Interactive Studios for the game [[[ http://www.bistudio.com/ ]]]
    OFPEC for continued mediation [[[ http://www.ofpec.com/ ]]]
    Armaholic for addon support [[[ http://www.armaholic.com/ ]]]
    The Community for continued interests and ideas
    You for downloading and playing this mission


    Forum topic:
    - BI forums



    - ArmA 2
    - BAF
    - PMC




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    Tags: Baf,   Pmc