A2WarMod
by
Günter Severloh
Description:
A2WarMod is a Compilation Mod of different addons & mods that aims to add, fix, enhance, alter many effects, and gameplay aspects of Arma 2.
This is the Full version which includes all fixes applied from previous versions!
Features:
* Gravel road speed
* Andy mags - Ammo Object Replacement
* ASR Grenadier Fix
* ASR Disable Cursor Text
* Anti-tank Launcher vs. Infantry Fix
* Ballistics
* Scopes
* Muzzlevelocity
* BC6 Feelings
* Driving AI fix
* Dynamic Shouts
* Fixed Range Nightvision
* GDT Mod Binocular
* GDT Mod Car MG Zoom
* GDT Mod Flares
* GDT Mod Javelin
* GDT Mod Plants
* GDT Mod Rifle zoom
* GDT Mod Satchel
* GDT Mod Under-slung Grenade Launcher sights
* GDT Mod Grass
* GDT Mod anti tank & grenade launcher ironsights
* Infantry Stealth and Recognition Skills
* Mi-24 "radar" and targeting fix
* PROPER Projects
* Radio Discipline
* TBR Grenades A2
* VF Ladder
* Zeus AI Combat Skills & AI Spotting modular
* Dynamic Sound AI (RUG DSAI)
* BD MultiGunFix
* AT GUI Pack
* GLT Aerial Weapons Replacement Pack
* Night lighting effects
* LandTex
* JTD FireAndSmoke
* WarFX Particles
* WarFX Tracers
* AircraftHUD - MFD/IHADSS/TADS
* RMM_noMapTex
* AH64 Apache Nose Gun Modification
* zGuba Gameplay Modifications
* ShackTac Fireteam HUD (STHUD)
* GDT Mod HDR
* AI Dispersion for Mounted MG's
* Pistolfied's Tracers
* ASR Grenadier Fix
* ASR AI Rearming
* 642 faces unlocked
* SAP clutter
* ShackTac Fireteam HUD (STHUD)
* ShackTac Movement addons
* Mechanized Infantry Tactics Addon
* MBG Creationism
* AC130 Script Addon
* SLX mod
* Streamlined Radio
* Map Plus
Installation:
@A2WarMod----------> (Put into your Main ARMA2 directory Folder)
Keys----------------------> (Put into your Main ARMA2 directory Folder)
userconfig--------------> (Put into your Main ARMA2 directory Folder)
Target Line setup:
-nosplash -world=empty -mod=@CBA;@CBA_A2;@A2WarMod
Code Notes:
-nosplash - Skips intro screens
-world=empty - 'empty' will disable island loading for quicker start up.
Useing other mods with WARMOD:
Any other mod that you want to use with Warmod put the mod in
your target line after @WarMod like below, example:
-nosplash -world=empty -mod=@CBA;@CBA_A2;@A2WarMod;@othermods
Known issues:
For those unable to load saves in SP Remove the WarMod_Loading.pbo and you will be able to save again, although you will lose the loading screen.
This will be fixed in an update!
Credits & Thanks:
See the included A2WarMod Credits document for the entire list.
Changelog:
v1.4
- added SLX mod
- added Streamlined Radio
- added WarMod Loading screen
- updated AC130 Script Addon
- updated ShackTac Fireteam HUD (STHUD)
- updated JTD FireAndSmoke
- updated Ballistics
- updated Scopes
- updated Muzzlevelocity
- updated Mechanized Infantry Tactics Addon
- updated GLT Aerial Weapons Replacement Pack
- updated/fix Zeus AI - wrong file setup for Arma2 alone
- removed RMM_AI_Range as Zeus AI already has AI with range -(prevented possible conflicts)
- removed Dynamic Sound System RC1 - ( prevented added sound mods from properly working)
- removed Tracked Vehicles Sound Module- ( prevented added sound mods from properly working that are specific to tracked vehicles)
- removed gtmod flares- (as they failed to work in relation with certain mods)
- removed/change RMM_noMapTex and added Map Plus instead
- removed Armormaster-med -( conflicted with SLX and spammed rpt)
v1.3
- updated ShackTac Fireteam HUD (STHUD)
- updated ShackTac Movement
- added Mechanized Infantry Tactics Addon
- added MBG Creationism
- added AC130 Script Addon
- updated Dynamic Shouts
v1.2
- added ShackTac Fireteam HUD (STHUD)
- added ShackTac Movement
- added AI Dispersion for Mounted MG's
- added Pistolfied's Tracers
- added ASR Grenadier Fix
- added ASR AI Rearming
- added 642 faces unlocked
- added RMM_AI_Range
- added SAP clutter
- added Dynamic Shouts
v1.1
- fixed a couple of errors
- added a missing file
- etc
- Removed DisableOnDamageSoundForHelicopters_Sound_C_Gameplay and UnlimitedTransportOfWeaponsAndMagazinesInVehiclesToAvoidAmmoSpillingBug_Fix_C_PROPER as they prevented the UH1 Venom from showing in the editor
Forum topics:
-
BI forums
-
Armaholic forums

-
Community Base Addons
Is this ace compatible?
Most of the mod is Ace compatible but.. there are quite a few addons and mods that do similer things that ace does.
and it is possible that there could be an error, or lets hope not a crash, so
Currently I am in the process of making a ACE2 compatible A2WarMod version, as I myself use Ace2, it wont take long to build it, I should have it out for download possibly in a week, or less from today: OCT 6th 2010.
Any questions about A2WarMod then please post your questions and comment to the BIS Release thread seen here:
A2WarMod BIS Forums Release thread
nice job with the compilation
Hi,,
Just curious....
Is there a way to disable the binocular and compass settings that ACE 2 provides updates to? I much prefer the default settings that the vanilla game provides.
Thanks.
Again:
Any questions about A2WarMod then please post your questions and comment to the BIS Release thread seen here:
http://forums.bistudio.com/showthread.php?t=108520
what that means?>>> addon 'BD_MulriGunFix' requires addons 'Extended_EventHandlers' или по русски что это значит?
Means you need CBA.
Again:
Any questions about A2WarMod then please post your questions and comment to the BIS Release thread seen here:
http://forums.bistudio.com/showthread.php?t=108520
Dont forget to download the Patch for A2WarMod, you can get it here:
http://www.armaholic.com/page.php?id=12479
A2WarMod v 1.4 is the latest version of the mod, the mod is pretty much final at this point, unless you guys have any suggestions, and or ideas, if so then use my A2WarMod release thread.
Any questions use the A2WarMod release thread I will answer them there.
Extended_EventHandlers file is missing, to whom it may concern!
Any questions use the A2WarMod release thread I will answer them there, as I said above your comment, you need CBA, please read the whole page before you download.
Return a sound!!! :D
hi all i am new to arma and just askin how to get it to work with reg arma 2
Again:
Any questions about A2WarMod then please post your questions and comment to the BIS Release thread seen here:
http://forums.bistudio.com/showthread.php?t=108520
Modedit:
The author does not want any comments to be posted here. Please accept his wish and post in the above linked topic.
All comments will be deleted!
PLEASE USE THE LINK ABOVE TO THE RELEASE THREAD TO GET YOUR QUESTIONS ANSWERED I WILL NOT ANSWER COMMENTS ON THE DOWNLOAD PAGE AS YOU WILL NOT GET AN ANSWER THAT IS WHAT THE RELEASE IS FOR.
THE RELEASE THREAD YOU WILL GET AN ANSWER SAME DAY!
Total comments : 15, displayed on page: 15