Author: ArmAIIholic
Author Website:

Requirements: Isla Duala, RCIR - UN Peacekeepers, Desert Mercenaries and BlackOps
Island(s): Isla Duala
Playable options: Singleplayer compatible

Version: 1.0

Date: 2011-03-12 17:46


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Marshal of Savannah [sandbox A2 Isla Duala]
by
ArmAIIholic


Story & Characters:
The story follows protagonist, codename Teal Brass Doberman, as he attempts to prevent the OPFOR forces taking control of weapon trafficking secrets on Isla Duala, 2009.

Duala is an African big island ~56km2 divided into two warring countries: Afrene on South and Molatia on North. River divides the two countries with a buffer-zone in between, monitored by international peacekeepers.

Story & Characters:
Teal Brass Doberman: An BLUFOR agent sent with his team on the Duala to do the dirty work. Very little information is known about his background, other than he was raised in some OPFOR country as the son of an BLUFOR ambassador to OPFOR before the war broke out, that he studied at Tin Snake Willisburg shortly after BLUFOR's entrance into the war, and the fact that he was chosen for this mission because Balabango was his childhood home, long ago when Duala was OPFOR colony.

Marshal Nelson Hamada: A military marshal who Teal Brass Doberman is assigned to help capture and escort out of Duala to any BLUFOR country in order to prevent him from falling into the hands of the OPFOR. Hamada played a key role in helping the BLUFOR develop weapon trafficking plans, and is therefore wanted by the OPFOR for his knowledge on the subject.

General Russel Mahdi: The Congress Leaders have always known that Hamada visited Duala several times before to meet his old friend Mahdi, but never suspected that he has been abducted by Russel Mahdi. The Congress Leaders mistakenly believe that someone (Top Secret Agent), who's often visited Mahdi, has spent the last two years using newest technology to secretly record the intimate conversations between Hamada and Mahdi. However, weapon trafficking never came up as conversation topic.

Now, the war is raging and it is clear that Molatia forces got their weapons from somewhere. It is up to the Teal Brass Doberman and his team to find how they got their weapons and to investigate Marshal Hamada’s and Mahdi’s connection with that war.

The highest figures in command chain of Afrene troops have actively concealed the fact that every person who was connected with weapon smuggling and escaped alive from Duala has spent the last five years running from a team of elite commandos all over the world, possibly under direct orders from Mahdi. Therefore, our intel says that Hamada’s family might be in danger, since there is no evidence that he has any financial or political interest in such operations.

Our forces do not have clearance to investigate whether or not Marshal Hamada is performing any illegal operations connected with weapon smuggling; therefore Teal Brass Doberman is our only chance. We need reliable intel in order to successfully cut off smuggling pathways. Helping Hamada’s family might be a good way to make Hamada testify against Mahdi.

Military installations:
The biggest strategic importance in both countries have airports. There are two major ones used for military and also civilian traffic. Two more are dirt runways (NW Molatia and SE Afrene) and used mainly by small planes. There's a word that drugs and weapons are shipped in and out of the country this way.

Border & Buffer zone:
Afrene didn't build fence wall, but Molatia constructed it all along the border marking their territory they gained in 10-year war. After peace treaty Afrene and Molatia build couple of outposts along the border. There's no confirmation on mine fields, but in decade long war a lot of them were placed and later removed by international mine clearing teams. Afrene built a wall around a border town on East in order to stop Molatian terrorists travelling around. Both sides also have powerful air radars covering most valleys. Afrene set up a heliport near border to stop smuggling operations. Molatia uses helicopters stationed far North in safe cover of thick jungle. There is a rumor that jungle outposts also house OPFOR instructors training local troops, but there is no official word on that.

Settlements and towns:
Both Afrene and Molatia have capitol towns: Kinsella and Balabango. Slums can be found in both, majority of people living on Duala are very poor. Smaller towns feature markets, industrial compounds, rent houses, offices, etc. All towns and villages are marked on map.


Features:
- 15 mercenaries slots -- a simple assault rifle, grenadier, medic, marksman or balaclava...
- 5 full scale missions and plot + 6th mission that is practically open ended.
- Powered by new WICT v7.0c which create all warfare around you.
- Don't be Rambo --- you need to survive here!!! Difficulty is increasing gradually.
- All support you need --- tactical airlift focused on deploying resources and material in mid-flight, each support type has time penalty -- combine them wisely + Black Hawk transport.
- Artillery is at your disposal at any time --- annihilate enemy or just make your way through enemy lines.
- Norrin's revive script --- you have 60 sec to revive your teammate.
- Occasional civilian life and patrols.
- Time shifts --- enjoy the beauty of Isla Duala, both during night and day!


Installation:
Extract the .pbo file(s) to your ArmA2\MPMissions folder for multiuplayer.
Extract the .pbo file(s) to your ArmA2\Missions folder for singleplayer.


Military installations:
The biggest strategic importance in both countries have airports. There are two major ones used for military and also civilian traffic. Two more are dirt runways (NW Molatia and SE Afrene) and used mainly by small planes. There's a word that drugs and weapons are shipped in and out of the country this way.


Forum topic:
- BI forums



- Isla Duala
- Desert Mercenaries and BlackOps
- RCIR - UN Peacekeepers




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Tags: Sandbox