Author: shezan74
Author Website: https://dev.withsix.com/projects/fallujah Requirements: No addons required Version: 1.2 Signed: Yes, serverkey included Short description: Fallujah city is a big map suitable for cqb. |
Description & Features: Fallujah features - 10x10 Km terrain, 4x4 km city terrain - Based on satellite pictures from real Fallujah area - Big city (more than 3.000 buildings and growing) - Houses and palms from ArmA1 to keep high performances and framerate. - 2 Bridges and 2 dams - Real based road grid - Object placement AI-Friendly - Urban, desert and oasis area - 330.000 objects placed - One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area. World Tools has been highly used in building the city to create environment randomness and bio-diversity. Installation: As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. Requirements: Arma 2 ver. 1.7 or later / Arma 2 Combined Operations 1.52 or later Included .pbos: fallujah1_2.pbo fallujah_hou1_2.pbo Notes: Not everything has been made, fixed and implemented in this map. Every time i open the editor i found something that could be fixed, changed, modified, tweaked, enhanced or removed. Fallujah took near 400 hours of work for becoming the actual map. I am sure there is something bad, missing or not-so-good-as-you-expect but sometimes a man should look forward to new challenges Notes to mission makers: The map has been profoundly changed. To ensure that no player can play with a different version, with different trees and objects in different places and have advantages in the game, I have changed the name of the map in fallujah_v1_0 into "cfgPatches" section. Credits & thanks: -[TdC]- Clan for support and suggestions -[TdC]-Solo.it for his great help and collaboration -[TdC]-Ultimo.it for sqm objects in airport area Kju for config tweak My wife (as in some books and important publications) that still doesn't understand why a man should place red boxes on green background for so much hours Authors Island by -[TdC]-Shezan.it - Masks, missions and sqm objects by -[TdC]-Solo.it Beta testing and contributions by -[TdC]- Clan: www.tdcclan.it -[TdC]-Ultimo.it ArmA II - Fallujah license: You are permitted to install and use the Fallujah for personal entertainment purposes only. Any military, commercial or educational use is strictly prohibited without permission from the author. free redistribution is permitted for the original file package as long as it is kept unmodified and distributed 100% free of charge. Distribution of parts of the Fallujah is not allowed without explicit author authorization. Changelog: v1.2 •Fixed support for ArmA2 Vanilla (no OA) •Fixed (hopefully) the problem with Fallujah double bridge (bridge hopping) •Changed the format of map grid for better GPS/ACE DAGR support •Added support for ambient civilians (Takistans) (ALICE MODULE) •Fixed runway headings textures •Updated config to provide better coordinates with GPS and ACE DAGR •Some other small enhancements and fix v1.1 • Opened another entrance north of the airport for AI movements • reworked highway bushes with less density • Fixed some objects placements at airport • Cleaned some roads from residual bushes • Planted some palms along the east highway • Removed bushes from water • City name location types reworked for better compatibility with mission scripters • 2 new bridges near dams to enable AI movements in south west area • Small enhancements all around the map • Checked every bridge for AI crossing v1.0 •Bug #14371: FLIR check •Feature #14298: Buildings: Airport area •Feature #14300: Buildings: Add sqm houses accross map •Feature #14338: CFG: Map names and Alice support •Feature #14341: Buildings: Industrial Area •Feature #14464: Mask: Airport mask and clutter •Feature #14495: CFG: Map Image v0.95 •Bug #14661: Map scale •Feature #14302: Morphing: Terrain smoothing near rivers •Feature #14357: Vegetation: map vegetation •Feature #14413: Roads: Training Circuit •Feature #14522: Terrain: Close Euphrate River Ovest •Support #14459: Shezan74.bikey •Support #14758: No .bisign for fallujah_hou.pbo •Feature #14355: Clutter •Feature #14332: Buildings: Make a new train station north of Fallujah city v0.92 •Bug #14474: Crash while crossing bridges •Feature #14358: Vegetation: city palms v0.91 •Bug #14360: Objects: Warehouses •Bug #14362: Objects: FOB •Bug #14417: AIRPORT ILS •Feature #14299: Buildings: Fix / replace hotels with smaller hotels •Feature #14340: Roads: Industrial Area •Feature #14380: Highway passages v0.9 First public release - beta version Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
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Great Work!
Best Downloadable Map!!!

HUGE!
Thats a great idea! Sweet map!
K i downloaded this and it shows up as map when i go to the editor. But then as soon as it starts to load the map arma 2 oa just closes and it says windows shut it donw because the program had stopped working. ?
Looks like a great city, but if the buildings are from Arma 1 rather than OA that means they are mostly non-enterable, and that kind of beat the whole purpose? :(
im going to try it now.. i hope its worth the hype.. :D
i love it!
Very good work nice accomplishment!
, I'll have to create some missions with this island.
Really great map man, I have an awesome fps too with this map! I hope in the future more buildings will be accessable and destructable.
i got an error on start-up "requires version 1.1 of app"
Fantastic map, but i get the same error message "1.0 requires version 1.1 of app" with verion 1.1.
anyone now why?
I too get an error about how it requires version 1.1, help! D:
Same here on the error. Posted a ticket @ their dev-heaven tracker and was met with crickets as well.
Going by the fact that it's never been addressed even since release in January signals that there's zero support. :(
Oh well. It looked good from the screenshots at least.
well doesnt even show up in the map editor for me
Total comments : 36, displayed on page: 15