v2.65
- [2.65] NEW Ambulance units (I44_Car_G_Kfz1_GrayOpen_Medic_WH, I44_Car_B_WillysAB_Medic_Army, I44_Car_A_WillysMB_Medic_Army)
- [2.65] NEW Warfare salvage and supply trucks (I44_Truck_G_Kfz305_Warfare_Salvage_WH, I44_Truck_G_Kfz305_Warfare_Supply_WH, I44_Truck_A_GMC_CCKW_Warfare_Salvage_Army, I44_Truck_A_GMC_CCKW_Warfare_Supply_Army)
- [2.65] NEW Improved behind armor effects on low caliber rounds
- [2.65] NEW Sherman tanks cannon gyro-stabilizers
- [2.65] FIXED BMW75 Bike wheels
- [2.65] FIXED Zeroing options removed from AT weapons
- [2.65] FIXED Hetzer main cannon name
- [2.65] FIXED Infantry standing close/boarding tanks registering as a hit
- [2.65] FIXED Some issues with armor penetration system
- [2.65] FIXED Churchill tank disappearing at distance
- [2.65] FIXED Churchill and Cromwell not working correctly with penetration system
- [2.65] FIXED Missing/incorrect file reference for shell bouncing sound
- [2.65] FIXED Top mounted MG's on tanks could be fired while turned in on tanks that did not have interior controls
- [2.65] FIXED Tank cannon recoil
- [2.65] FIXED Hanomag with GrW34 not working with Artillery computer
MP Missions:
[UPDATED]
All Battlegrounds C&H updated to v2.65 with the following changes:
-TPW Suppression updated to latest release (http://forums.bistudio.com/showthread.php?143797-TPWCAS-TPWC-AI-Suppression-System)
-Squad leader teleport available from main base flag
-Armored vehicle side crew checks (can no longer drive enemy armor)
-Rebalanced vehicle selection
-Diary updated with accurate information and tips on gameplay
NOTE: Two versions of the 100 player C&H Omaha Invasion mission included, v2.65a with landing sequence, and v2.65b with Rangers starting on the beach. Version 2.65a is the intended version, but in case landing sequence degrades performance v2.65b has been included.
WARNING: There are some issues with the latest A2OA beta patches after build 100697, suggest rolling back if you are using a higher version until BI can solve the issues caused, recommended beta available here -
ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_100697.zip
v2.64
- [2.64] NEW Tank damage system overhaul by Animosity242.
- [2.64] NEW Doctor, and AT units added to Resistance, all units given backpacks.
- [2.64] NEW Panzerfaust 100 units added to German Factions.
- [2.64] NEW Fallschirmjager winter faction added to Germans.
- [2.64] FIXED Universal Carrier now takes damage.
- [2.64] FIXED Churchill front hatches added, commander view.
- [2.64] FIXED Panzer IV exploding on its own/small arms fire.
- [2.64] FIXED Panther & Tiger gear change volume corrected.
- [2.64] FIXED Panther distant texture, commander position, gunner sight foliage.
- [2.64] FIXED SdKfz234/2 Commander turned out view.
- [2.64] FIXED Hetzer missing portrait.
- [2.64] FIXED Hetzer gunner sights.
- [2.64] FIXED Sherman Wading tank mis-named DD.
- [2.64] FIXED Halftrack and Ju52 missing sounds.
- [2.64] FIXED Fallschirmjager texture appearing too bright.
- [2.64] FIXED G43 rear sight widened.
- [2.64] FIXED Backblast smoke reduced (should decrease lag and slow fps).
- [2.64] FIXED Slightest of tweaks to Thompson recoil.
- [2.64] FIXED Neaville Winter distant green colour.
- [2.64] FIXED Neaville foliage geometry's credit: Robster.
- [2.64] FIXED Omaha_v2 and Neaville weather configs.
- [2.64] FIXED Chernarus (and other maps) weather and sea issues.
MP Missions:
[NEW]
I44_C&H_Battleground_100_v103D.MCN_Neaville - Expanded 50v50 player Neaville mission.
I44_C&H_Battleground_100_v104b.I44_Omaha_v2 - D-Day Invasion 50v50 beta (still a WIP), works slightly different read the briefing for information!
[UPDATED]
All 1.03D Battlegrounds updated with the following:
-New class loadouts
-Fixed vehicle respawn when damaged/abandoned
-Added unit markers (both sides) visible in Recruit/Regular difficulty modes
-Couple other odd tweaks and fixes that should improve gameplay
Armor damage overhaul:
The new Tank Damage system incorporates a level of realistic armor penetration features not seen before in a first-person game.
Research stems from countless historical manuals, modern research books, and historical accounts.
Features Include:
Calculations for:
Armor Thickness
Armor Slope
Shot Placement
Impact Obliquity (Shots that impact at angles other than straight on, including rounded gun mantlets)
Shell Type (AP, APC, APCBC, APCBCHE, HEAT (shaped-charge), HE, APCR)
Shatter Gap
Armor Quality
Cast Armor
Face-Hardened Armor
Flawed Armor
Behind Armor Effects are also calculated for shell types, caliber, and velocity.
Effects Include:
Crew Wounding based on shot placement
Gun Damage
Track Damage
Engine Damage/Fire
Crew Compartment Fires
v2.63
- fixed Hanomag missing sound.
- fixed Trucks missing sound.
- fixed Lee Enfield Bayonet turning into K98k.
- fixed External view on PzII, added cargo spots.
- fixed Cargo bugs on PzIV.
- fixed PzIV (S) damage from small-arms fixed.
- changed Added variable to enable medic class in missions (e.g. battleground) on non-medic units. Syntax: unitname setVariable ["I44_BG_Healer",false,true]; (enables healing on a unit), unitname setVariable ["I44_BG_Healer",true,true]; (enables full medic class medical kits do not deplete when used), unitname setVariable ["I44_BG_Healer",false,false]; (unit healing disabled).
- new Added weights to all weapons, items and magazines. Code: I44_weight = ##
- new Set grenade deflecting to 0; this makes them actually not jump around once they hit the ground.
- new Added Canuk's grenade spin script.
- new Satchel model for throwable explosives.
- new Neaville Winter, new snowed version of map by McNools.
SP Missions:
I44_SP_Landing_v2.I44_Omaha_v2.pbo - 144 Groups error fixed (included again to ensure its correct version).
MP Missions:
[NEW]
I44_coop_Misdrop_1-20.MCN_Neaville - new mission from McNools, large scale JIP Co-op across Neaville.
I44_C&H_Battleground_v103D.I44_Merderet_v2
I44_C&H_Battleground_v103D.MCN_Neaville_Winter
[UPDATED]
i44_coop_hill93_1-30_v1-1.MCN_Neaville - fixed 'Officer' unit, now vulnerable to damage.
I44_C&H_Battleground_Col_v103D.I44_Omaha_v2
I44_C&H_Battleground_Omh_v103D.I44_Omaha_v2
I44_C&H_Battleground_v103D.Chernarus
I44_C&H_Battleground_v103D.I44_Merderet
I44_C&H_Battleground_v103D.I44_merderet_winter
I44_C&H_Battleground_v103D.MCN_Neaville
I44_C&H_Battleground_v103D.plr_bulge
All Battlegrounds now include our wounding system available via the User Interface,
TPW Suppression and Line of Sight scripts (currently using script version 3.04 due to some issues with more recent versions, will update/integrate better in future, if needed they can simply be disabled by altering the init.sqf and commenting out or removing the two script calls).
Capture positions rebalanced with re-arm points at each flag.
Each side now has 5 groups of 5 units in an effort to improve teamplay, groups currently preset, will add custom groups if there is a deman for it).
Generally these versions are more focused for PvP games and its suggested you turn AI off, as they don't function ideally with the environments on certain maps (bridges), and the player wounding system but should provide nice filler for smaller groups or even Players vs AI on one side.
Some other small fixes and tweaks, any feedback on these versions would be appreciated over on our public forums or BI topic.
v2.62
- New: Panzerfaust 60 and 30 models by Kraetzer
- New: panzerfaust sound
- New: Backblast smoke from AT launchers
- New: British winter infantry
- New: Panther G model with various additions to crew anims, random appearence etc.
- New: Improved melee scripts, attaching bayonet automatically engages bayonet charge mode now (Shift+1/2 no longer required)
- New: Tank interior sounds
- New: PanzerII model
- New: Flying debris on explosions
- New: Sounds overhaul for vehicles, weapons, explosions and sonic cracks
- New: Main menu appearance and loading screen
- New: Neaville map by McNools
- New: Merderet_V2 map with various improvements, new locations and fixes
- New: Lee Enfield rifle model replaced (credits: BI)
- New: Luftwaffe Pilots by Yac
- New: Tank HUD
- Added: M1 Garand, Carbines, and M1919A4/6 updated models and textures by Yac
- Added: New M1A1 Thompson model by Babylonjoke
- Added: New G43 model by Macolik and Yac
- Added: New PzIV_D model by Vex_Man and Macolik
- Added: swapped out colt model with BI's colt
- Added: Machinegunner M1919A6's to all US Airborne factions
- Added: Multiple sights to Thompson, M1 Garand+M7 Grenade launcher, SMLE No. 4 scoped, press optics key (/ on Numpad by default) to switch optics
- Fixed: multiple ground parachute models in mp
- Fixed: fixed NVG skeleton selection (glasses position) on Airborne units.
- Fixed: ViewLOD on german camo infantry (head was visible)
- Fixed: Errors in churchill geo LOD
- Fixed: Tracks not moving on winter Tiger VI (porsche)
- Fixed: Various improvements to weapon resting scripts made
- Fixed: Weapon resting in vehicles
- Fixed: weapon rest icon sticking on after death
- Fixed: modified merderet winter intro in hopes of preventing "man inside of man" bug
- Fixed: Tank cannon smoke overhauled
- Fixed: M4 Shermans suspension fixed
- Fixed: M4 Sherman slightly corrected geometry lod
- Fixed: New sight for Sherman periscopes (all positions except for gunner).
- Fixed: Cleaned up cromwell/churchill gun sight
- Fixed: wheat clutter object
- Fixed: merderet_V1 uv error fixed, wheat fixed, texture mask improved. (v1 and v2)
- Fixed: merderet_winter texture mask improved, floating building & uv error fixed,
- Fixed: I44_man_g_winter fixed proxy positions (iron sights now work correctly)
- Fixed: corrected engineer base classes (wrong model)
- Fixed: added 250rnd mags for mg42, 30cal, vickers to crates, all faction backpacks rebalanced
- Fixed: lee-enfield bayonet not attachable
- Fixed: PzKpfwIV_G - corrected Fire Geometry
- Fixed: radio backpacks (now carry primary ammo + grenades)
- Fixed: all backpack contents overhauled
- Fixed: fixed FTHUD for both merderet_v1 and _v2
- Fixed: several issues with Armor module corrected
Missions:
The following new and updated missions make use of the TPWC AI Suppression and LOS scripts by TPW && -Coulum- && fabrizio_T && Ollem (http://forums.bistudio.com/showthread.php?136304-TPWC-AI-suppression-system).
New Single Player Missions:
Neaville:
-Path to Neaville parts 1, 2, and 3 by McNools
-Meatgrinder by Macolik
New Multi-player Missions:
Neaville:
-Path to Neaville part 1 by McNools
-Hill 93 by McNools
-Trial By Fire by Pac
-Operation Murkz By Murkz
Omaha_V2:
-Hedgerow by Pac
Merderet_Winter:
-Bridging the Gap by Pac
-Panther Pack by Macolik
UPDATED Multi-player Missions:
Omaha_V2:
-Brecourt By Pac
Merderet_Winter:
-The Ambush by Macolik
Merderet_V2:
-Crossing Pont by Pac (converted from Merderet)
v2.61
- [2.61] FIXED M1 Garand Bayonet 'ping' on empty.
- [2.61] FIXED Throwable Satchels named differently to placed.
- [2.61] FIXED German mortar crew now carry correct base-plate item.
- [2.61] FIXED SMLE No.4 bayonet now attachable.
- [2.61] FIXED Display names now display after respawn.
- [2.61] FIXED Healing module second heal no longer bandages again if already bandaged.
- [2.61] FIXED StuG/H Loaded MG iron sight position.
- [2.61] FIXED US Norrin Revive calls volume corrected.
- [2.61] FIXED Armor module turned out sounds fixed.
- [2.61] FIXED Basic AI Healing added.
- [2.61] FIXED Kfz305 cargo crate positions fixed.
- [2.61] FIXED King Tiger few small fixes (NOTE: track still not animated).
- [2.61] CHANGED Bolt action chambering speed increased.
- [2.61] CHANGED Rifle grenade reload speed matched to animation.
- [2.61] CHANGED Healing module notifications should now be clearer when healed, failed to heal etc.
- [2.61] CHANGED Hand signals interface updated.
- [2.61] CHANGED Num-pad quick hand signale keys can be disabled.
- [2.61] CHANGED Tiger tank turret turn speed increased.
SP Missions:
- I44_SP_Landing_v2.I44_Omaha_v2.pbo - 144 Groups error fixed.
MP Missions:
- I44_COOP_abottleofbeer_1-16_v1.Zargabad.pbo - Corrected Loading screen, tweaked unit loadouts, removed DAC markers.
- I44_COOP_Aloft_1-32_v1-8.I44_Omaha_v2.pbo - Debug camera removed.
- I44_COOP_CrossPoint_1-16_v0-3.I44_merderet.pbo - Tweaks to DAC attack waves.
- I44_COOP_D-Day_1-32_v1-9.I44_Omaha_v2.pbo - Debug camera removed.
- I44_COOP_OpTarbrush_1-4_v1-7.I44_Omaha_v2.pbo - Debug camera removed.
- I44_COOP_Verteidigen_1-32_v1-3.I44_Omaha_v2.pbo - Debug camera removed, "failed" objective now completes, tweaks to DAC attack waves.
v2.6
- unknown
HOTFIX - v2.1
http://www.filefront.com/17449931/I44_ArmA2_v2-1.rar/
OMG, I've been waiting for this mod, and then BAM here it is, Downloading now. 1 and half hours away, WOOHOOO!!
Now what to do in that time... lol, prop just look at the download bar till it reaches the end!
And thank you Very much for this mod, you guys are legends. I love how games can really bring people together.
why it doesn't work for me?
i've got ARMA II CO with latest patches + beta patches, invasion 1944 + hotfix 2.0.1 + 2.0.2
List of errors:
1) startup error
2) inmenu error (texture bunker.paa or what is missing)
3) if you load map it get stuck and if you touch ctrl+alt+delete then it load, so I was happy but then:
4) 3x editor error with missing classnames + missing faction names (empty boxes instead)
HELP!!!
5) cannot put I44 unit in editor - bad vehicle type, bad infantry type.... errors!
Man im loving this. The Tank Battles ARE EPIC!!! And the dog fights, oh the dog fights.... now all i need to do is actually get a kill. lol.
As a WW2 fan, now, with hotfix 2.1 and 2.2, I must say - this is the best WW2 mod, vehicles, uniform, weapons atc. looks excellent and realistic, comparable and maybe better than units created by BIS, very nice and professional work guys
Keep at the good work.. Greetings from Czech rep. :)
I didn't get the missions anyone else have that problem?
@Soaper - Try download hotfix 2.1 and 2.2, I have no problem and mod runnign without errors..
1 word = AWSOME !!!!!!
This is great!!!! The only thing that annoys me is that These planes are made out of some sort of ultra protective steal. What im saying it isn't much fun flying around in circles shooting down one plane and using all ur ammo. I get heaps of hits even with the 20mm but that C47 is still in the air. But hey, maybe i just suck, or its ment to be that way. Thanks for this epic mod. Love the tanks. WAY better than BIS's tin can's on wheels.
oh wow, this is my third post. lol. sry for spam.
Absolutely amazing mod mate, Lots of us from the Kellys Heroes clan reckon its one of the best ever . Thanks for all your hardwork Operation Arrowhead is now gathering dust LOL.
dos this mod work without the Beta patch?
All I can say is ... WOW! As good as the standard Arma missions! Runs perfectly on Arma 2 Beta patch build 72588, but the latest Arma2 update 1.08 seems to freeze on my system.
if i have 1.05 or 1.07, do i need the beta patch?
this is so awsome cant stop playing d day with ma mates. god bless the Invasion 1944 team for making this
HughBonner yes you need 1.07 if you have that itruns fine without the beta build patch
Total comments : 65, displayed on page: 15