Author: Charon Productions
Requirements: No addons required
Version: 0.74 final2
Signed: Yes, serverkey included
Short description: The cutting-edge predator mod for Arma 2.
Date: 2010-11-23 09:43
The cutting-edge predator mod for Arma 2. This is an alpha release, many things need fixing/updating.
This addon features the following predators and vehicles:
- EMP mine
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Included .pbo files:
Included .pbo files:
To play as a predator, familiarize yourself
with User action keys (Options/controls/custom controls)
and assign the User action keys 1-8 to keys that
are free for use in YOUR personal keyboard layout.
- Weapon holding positions and animations are still a bit off
- Several Arma2.rpt errors still come up
- Running predators are warping occasionally
- MP functionality not 100 % guaranteed, some things are spawned twice (Discs etc.)
- and many many more ...
All existing issues are known to the mod maker already, please stay away from PMing those issues.
Credits & Thanks:
Config , scripts, textures, sounds and music by Charon (charon Productions in the BI forums).
OFPEC Blood Addon makers (Igor Drukov,snYpir,Asmodeus,=\SNKMAN/=) With respect to their original warning, keep this out of the reach of children!
- Nuke effects derived from Lucilk´s Arma nuke
Beta testers : Genesis92x,Icebreakr
FSMs and AI, some weapon models, custom sound effects, Predator UI effects : Charon
Youngling models : BadBenson
Adaption,modification or external use is not allowed.
- Experimental (!) tree canopy level advancement implemented
for Predator Hunters
- Plasma, EMP and Lasermines added
- Human Bait prop added
- Fixed an error where hit humans would be teleported
to the sea inadvertently
- Added a "Cover in mud" user action for humans that get into shallow water of the sea/rivers.
This action will change the face of the unit to look like covered with mud. There is an issue however to revert back to the original face, because the face type is not stored anywhere. It works in the following way: Once covered, the effect will stay for 3 minutes. In that time predators wont be able to see the human IF he does not move (leave his position noticably). The effect can be reapplied after 5 minutes have passed.
The predator will pick players up as a target, if they move too fast or fire a weapon.
- BI forums
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