Author: Foxhound
Author Website:

Requirements: No addons required

Version: 0.9

Short description: This script creates a fire on any object specified.

Date: 2011-01-13 09:44


Comments: (2)
Rating:



 

Advanced Fire Script

by
Haroon1992


Features:
- Create fire on any object specified.
- The intensity,color,position and alpha channels of the fire can be defined in the game.
[Color and alpha channels can be left empty and default values will be set to them]
- Fire reacts to the type of object,if the object is a Building, the fire will burn for the longest time.
(Infantry units are the weakest and buildings are the strongest)[Damage can be Disabled]
- Smoke is also simulated,the amount and density of smoke relies on the Intensity defined.
[Smoke disperses as soon as the fire is deleted]
- The burning fire can spread to nearby infantry units.[Can be Disabled]
- The fire will eventually wear out,and this is also affected by rain.[Can be Disabled]
- The time for how long the fire will be burning can be defined.
[After that time has reached,the fire will die quickly,and no damage will be applied to anything]

This script is especially meant for cutscenes and intros, and some other mid-game instances,etc.


Installation / Usage:
Contains an example mission showing five types of objects on fire, and a helpful hint.


Changelog:
v0.9
- Initial Release


Forum topic:
- Armaholic forums
- OFPEC forums
- BI forums




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