Author: Big
Author Website:

Requirements: No addons required

Version: 3.0
Signed: No

Short description:

Date: 2007-06-30 11:06


Comments: (1)
Rating:



 







RACS
by
Skaven


Description:
I present you my Racs Version 3, this version is intended to be a step forward in quality rather than just quantity, changes like all Lods modeled down, merged textures, new sounds (by RobertHammer and tpM), new recoils (by Twisted), better animations, better textures as well as many other things have been introduced, with time you will discover them all.

Some new weapons have also been introduced like the M16A1, XM177e1, M249, Galil AR (just to mention a few) and some have been removed from the previews pack because I feel they didn't match the quality I was expecting them to.

There is also the addition of an ammo box which contains all the weapons and magazines from this addon (some of the new weapons are only available inside the ammobox) and an extension of the High-Dispersion weapons/soldiers to the West side, which means all sides are now covered with 80% of the weapons represented.


Installation:
Place the three .pbo files inside your Arma Addons folder, if you have my Rac's Version 1 or 2 overight all three files with the ones presented in this rar file, please be sure that you are using the same addons folder and that you really overighted the three .pbo files with this new ones.


Included .pbo files:
Ska_JAM.pbo
Ska_Rac_Mercs.pbo
Ska_Racs_Wp.pbo


Usage:
You'll find the RACS on the Independent side under the Merc Soldiers class (you can also use F2 inside the editor and choose them as a group),
the High dispersion weapons/magazines can be found inside the HD Soldiers/Weapons class in West, East and Independent sides.


High-Dispersion Weapons/Soldiers:
Now we have an option to use instead of the Super AI firing as well as the possibility to have larger and longer firefights. A nice addition to our
missions, specially if mixed with BIS's soldiers using different skill levels.

You find this soldiers inside the Editor in the "HD Soldiers" class for West, East and Independet sides.


Classnames:
    Racs class names Desert:
      Ska_MercOff
      Ska_MercSol
      Ska_MercGrenadier
      Ska_MercMiner
      Ska_LMgun
      Ska_MercMgun
      Ska_MercMedic
      Ska_MercAT
      Ska_MercSniper
    Racs class names Woodland/Jungle:
      Ska_MercOffT2
      Ska_MercSolT2
      Ska_MercGrenadierT2
      Ska_MercMinerT2
      Ska_LMgunT2
      Ska_MercMgunT2
      Ska_MercMedicT2
      Ska_MercATT2
      Ska_MercSniperT2
    Weapon/Magazine Class Names:
      Ska_G3A3 + Ska_G3Scope / Ska_G3mag
      Ska_Fal + Ska_FalScope / Ska_Falmag
      Ska_GalilAR / Ska_Galil762mag
      Ska_M16A1 + Ska_M16A1M203 / Ska_M16A1mag
      Ska_XM177e1 / Ska_XM177mag
      Ska_M14 / Ska_M14mag
      Ska_M60 / Ska_M60mag
      Ska_M249 / Ska_M249mag
      Ska_HK23e / Ska_Ska_HK23mag
      Ska_Mac10 / Ska_Mac10mag
      Ska_WaltherMpl / Ska_Walthermag
      Ska_Anaconda / Ska_Anacondamag
    High Dispersion soldiers Class Names:
      Ska_West_HD_Officer
      Ska_West_HD_Soldier
      Ska_West_HD_Grenadier
      Ska_West_HD_Medic
      Ska_West_HD_MGun
      Ska_West_HD_Miner
      Ska_West_HD_AT
      Ska_West_HD_BlackOp
      Ska_West_Captive

      Ska_Ind_HD_Officer
      Ska_Ind_HD_Soldier
      Ska_Ind_HD_Grenadier
      Ska_Ind_HD_Medic
      Ska_Ind_HD_MGun
      Ska_Ind_HD_Miner
      Ska_Ind_HD_AT
      Ska_Ind_HD_Guard

      Ska_East_HD_Officer
      Ska_East_HD_Soldier
      Ska_East_HD_Grenadier
      Ska_East_HD_Medic
      Ska_East_HD_MGun
      Ska_East_HD_Miner
      Ska_East_HD_AT
      Ska_East_Captive
    High Dispersion Weapons/Magazines Class Names:
      ska_HD_M4 / Ska_HD_M4mag
      Ska_HD_M4AcogGL / Ska_HD_M4Mag + Ska_M203mag
      Ska_HD_M4Aim / Ska_HD_M4mag
      Ska_HD_M249 / Ska_HD_M249mag
      Ska_HD_MP5A5 / Ska_HD_MP5mag

      Ska_HD_M16 / Ska_HD_M16mag
      Ska_HD_M16M203 / Ska_HD_M16mag + Ska_M203mag
      Ska_HD_M240 / Ska_HD_M240mag
      Ska_HD_G36C / Ska_G36mag

      Ska_HD_AK74 / Ska_HD_Ak74mag
      Ska_HD_AK74GP25 / Ska_HD_Ak74mag + Ska_GP25mag
      Ska_HD_PK / Ska_HD_Pkmag
      Ska_HD_AKS74U / Ska_AK74mag


Credits:
G3A3: Authors- Fallschirmjager, enin, donetodeath, Twinke Masta, Sproily and enin.
G3A3Scope: Authors- Fallschirmjager, Twinke Masta,Pete and Xero.
M14: Authors- Millenia.
Uzi: Authors- Sproily, Twinke Masta.
M60: Authors- Twinke Masta, Kimono.
Colt Anaconda: Authors- Duffman, Wannabe, Ritual, Chimp_, RO, Stoke, Jennifer!!, Vunsunta and nightshade.
Fal+Fal Sniper: Authors - Schmung and Stoke.
M16A4 + M16A4-M203 Authors - Outlaw and Twinke Masta.
HK Ump: Authors - Outlaw and S.P.I.T.Z.
HK23e: Authors - Twinke Masta, NZ-Reason, Hav0c, Mullet, Valve and vunsunta.
Walther MPL: Authors - flakk and Twinke Masta.
Galil: Authors- Darkstorn, Twinke Masta and Darkstorn.
M16A1: Authors- Hav0c, Hk, Jennifer!!, Jones, Millenia, modderfreak, Mullet, TheAntiPirate, TwinkeMasta and Vunsunta.
XM177e1: Authors- Darkstorn and Chimp.
M249: Authors- Schmung, Geno and Acid Snake.
GalilAR: Authors- Darkstorn, Twinke Masta and Pete.
Ingram Mac-10: Authors- Pete and Creeping_Jesus.


Thanks to:
- All of the CS addon makers that allowed me to import, modify and release their work for the Arma community.

- tpM'91 and RoberHammer for making 100% of the sounds and for helping me configuring the addons as well as for being always available to help me.

- Twisted for offering his help making 100% of the recoils.

- Suchey&Earl and FDF for the impact sounds.

- JAM addon makers for the idea of the High Dispersion.

- SLX for their animation tutorials and examples.

- Frandsen for helping me improoving some model details.

- Vixer for general help and support.

- BIS forum members that kindly incentivated us for releasing this CS weapons (this release is for you).

- BIS for making the best game around.

- Beta testers (you are too many but you know who you are).


Changes:
New:
    - All Lods modeled down.
    - All weapons textures merged (1 texture = 1 weapon) in most of the cases, being only two weapons the exception with 2 textures each.
    - Geometry added (weapons now make impact when hit by a bullet).
    - 7 New weapons (2 of them only available inside the ammobox).
    - Small groups added for better use of the F2 key inside the editor.
    - Officer Model added.
    - Ammobox added (I've used the original Racs's ammobox model to decrease the size of the addon).
    - High Dispersion Weapons/Soldiers extended to the West side as well as an increase of the Racs and East weapons (MP5A5, G36c and AKS-74U).
    - Captive soldier added to both West and East sides (soldier model used).
    - Light MachiGunner class added for both Team 1 and 2.
Improved:
    - Soldiers textures (added lots of detail like for example to the pockets and helmets).
    - Weapons textures.
    - Sounds (100% new by RobertHammer and tpM).
    - Recoils (100% new by Twisted).
    - Normal Mapping (100% new).
    - Animations.
    - General code of all the three config files.
    - Iron Sights.
    - Better and easier to understand Ska_Jam config file for people releasing side projects of this file.
Fixed:
    - East RPG soldier had no ammo.
    - G3A3 had the wrong name (G3A4).


Forum topic:
- BI forums




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