The missions come in a seperate download!! Please scroll down to find the link!
Dedicated to Planck, you are deeply missed!
The Cold War Rearmed² modification is a community project to bring the missions, islands and other content of the ever
popular Operation Flashpoint into ARMA 2.
This public beta contains all Units, Weapons, Vehicles and Objects from the original Operation Flashpoint.
But please be aware that this is NOT the final release, there will be bugs big and small.
The main reason for this beta release is to get bug reports from you and feedback in general.
Please do not send suggestions for more content as we have no plans now to add anything else to the Mod.
Besides the content from the previous Demos it contains the following:
* BRDM-2 (thanks hcpookie)
* General Guba, Angelina (thanks LODU)
* M2A2 Bradley
* Mini (Retextured Lada)
* Colonel Guba (Officer with blue Beret) - used in Resistance campaign
* New AT Launcher Magazines "cwr2_CarlGustavRocket_DP", "cwr2_AT4Rocket_DP", "cwr2_LawRocket_DP", "cwr2_RPG75Rocket_DP", "cwr2_RPG7Rocket_DP"
* Russian Patrol Boat (thanks hcpookie)
* Sports Car (aka Hatchback and Sedan)
This Beta version is more or less a final release, which gets at least a monthly update. For those who are interested in getting the latest fixes and help us testing, you can find 'nightly' builds here.
For those who prefer to have complete packages, we may provide one Beta Release per month which then contains all previous bug fixes.
As before, this is a complete new package! Please make sure you have removed all previously installed CWR² Mod folders!
All of the previously released files are no more required or horribly outdated.
Everything you need to play is in below Downloads.
1) Remove all previous Demo 4 content (if present)
2) Remove all previous SP/MP Missions and the Demo campaign
3) Download and install CWR² Public Beta
4) Download and install the optional content if wanted
See the included readme in the CWR² Documentation folder for install instructions.
The readme also contains important informations for mission designers.
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
For Steam users, right-click on your Operation Arrowhead game and choose "Properties". Click "Set launch parameters" and paste that parameter into the text field that opens.
Arma 2 CWR 2: Anti-tank launcher sights: Misha wrote a small guide how to use the Anti-tank launcher sights in the Cold War Rearmed² modification on the Comrades in Arms forum.
See the included classnames folder which contains all used class names as text files.
Give Mikeros cwr2ofp a try when editing/converting old OFP missions. It could save you a lot of headache trying to find the correct replacement classname!
How to use our islands without the Mod:
Copy the below files from the CWR² Demo into a new Modfolder, e.g. cwr2_islands:
cwr2_intro.pbo (Desert Island)
cwr2_intro_data.pbo (Desert Island)
You are NOT allowed to port this Mod (or parts of it) to Arma 3!
We do not make exceptions, so don't even bother to ask!
Credits & Thanks:
Bushlurker Terrain development, Vegetation Textures
Jakerod Terrain Lead
Max Power Jack of all trades (Models, textures, configs, sounds)
Mikero Configs, Programming, Editor Update
Mondkalb Terrain development and enterable buildings on Nogova
OMAC Chief Beta tester
Psychobastard Mission development
Sander Mission development, NL Army Expansion
SaOk Mission development
T_D Configs, Walking CWR reference
Tom_48_97 Scripting, Webmaster
von Knudenberg Intros, Cutscenes, Videos
W0lle Project Lead, Missions, Configs, Terrain editing, breaking stuff others fixed
zGuba Configs / Animations
EXTERNAL DEVELOPERS/CONTRIBUTORS/FORMER MEMBERS
ACE2 Mod Team Bradley model/textures, soundfiles
Aushilfe Models / Configs / Troubleshooting
Berghoff Vegetation models / textures
Captain Stagler UK Army Expansion
CSLA Mod Team Lots of vehicle and weapon models/textures
gms Kozlice and M60 models/textures
gromov Models / Textures
hcpookie Models / Textures
Icewindo Human models
Kenwort Webmaster, Videos
LODU Angelina and Guba Model, special thanks to Ikar
Lord Jarhead Providing us a lot of his great Sounds
Marseille77 Guba model and traffic sign models/textures
NeoArmageddon/scruffy Framework for bringing the quotes back
RHS Mod Team T-80 model/textures
RKSL Cessna model/textures
RobertHammer Weapon models/textures (thanks also to: Flakk, Twinke Masta, Kimono, Thanez, Syncing, Boba Fett)
Scars09 PBR textures
Schnapsdrosel Models / Textures
Shuko Briefing/Tasks Script
vilas Lots of vehicle and weapon models and textures
Zipper5 Mission development, Cutscenes
If we forgot someone, please forgive us and let us know so we can fix it asap.
Planck You are deeply missed, mate
Bohemia Interactive Especially Ivan Buchta, Marek and Ondrej Španěl, Jakub Horyna and Lukáš Milácek
Armaholic.com Providing us fast and reliable FTP/webspace
dev-heaven.net Repository, bugtracker, forum
armedzone.com Website hosting
arma2.fr Website and Repository hosting
Atsche Terrain development
Celery Mission development
luemmel Beta testing
Nephris1 Mission development
NSX Military advisor, photography
Zipper5 Mission development
Thanks to all of you, without your support our task would be a lot harder than it already is.
ADDED : FIA Partisans
ADDED : M14 Rifle (cwr2_M14)
ADDED : Spetsnaz assault units
CHNGD : 45rnd RPK Magazine takes only 1 inventory slot now
CHNGD : Automatic Rifleman now carries 6 RPK Magazines
CHNGD : Bradley - Defined maximum values for weapon and ammo stowage
CHNGD : Bradley commander position now has vehicle mounted NV optic enabled
CHNGD : Bradley driver position now has vehicle mounted NV optic enabled
CHNGD : Bradley gunner position now has TI for optic enabled with two red based modes
CHNGD : Bradley has a stowage capacity of nine backpacks, one each for crew and passengers
CHNGD : New FIA unit textures
CHNGD : Power poles placed along all major roads on Everon, Malden, Kolgujev and Nogova
FIXED : AH-1 turret vertex selection
FIXED : Jeep had permanent light on in 2nd LOD
FIXED : BRDM 2 Penetration materials and hitpoints
ADDED : New helicopter: (cwr2_mi17_unarmed)
FIXED : Jeep YJs do not run on diesel fuel
FIXED : External Camera positions for M151s
FIXED : URALs hopping when on bridges or other surfaces with a GEOLOD
ADDED : new weapon: .45 caliber uzi SD (cwr2_uzi_45_sd)
CHNGD : Rates of fire for some machine pistols
CHGND : Destruction type of the AH64C
FIXED : Incorrect damagehide for AH64C
CHNGD : MP5SD rate of fire
FIXED : Using the iron sights on the skorpion causes the player to see his own shoulder
FIXED : Pistol magazine define issue for us officers
FIXED : String table for groups now reflects 1980s nomenclature for cobras (AH-1S (MC))
FIXED : Soldier inheritance issues causing soldiers to always be reported as MAN
FIXED : Performance fixed for AK rifles (section reduction)
CHNGD : Specular properties / diffuse colour reduced on the Cessna 172 to reduce glare
ADDED : New helicopter: (cwr2_uh1)
ADDED : New APC: (cwr2_btr60) - Thanks Stagler
CHNDG : BMP-1 External view FOV tweaked
CHNDG : M113/163 driver view is forced into optics to prevent the blurred view
CHNDG : More powerpoles near the roads on Everon
CHNDG : SVD and Huntingrifle are night vision compatible
FIXED : Damaged/destroyed Bradley had ‘glass textures’
FIXED : RPK-74 had no recoil
FIXED : Scope error with GAU-8
FIXED : Some dead bodies had visible artifacts in lower resolution LODs (thanks LODU)
FIXED : V80 had no vehicle name, it’s now ‘Gunship’
FIXED : Varta town name was not shown on Nogova map
- ADDED : T-64 (cwr2_T64)
- CHNDG : All armored vehicles have custom armor values
- CHNDG : All civilians now can use rocket launchers
- CHNDG : All vehicle weapons have crosshairs
- CHNDG : More powerpoles near the roads on Everon and Malden
- CHNDG : RPG-7 rocket is now a PG-7VL (was PG-7V)
- FIXED : Civilians were not able to carry visible backpacks
- FIXED : M2A2 had no destroyed textures
- FIXED : Misleading "Lolisse" signs on Malden removed
- FIXED : OH-58 Pilot had no radar on screen
FIXED - G36 had no ejected cartridges visible
FIXED - US Engineer (Winter) carried TM46 Mines
CHNGD - Removed Editor Groups with BRDMs
CHNGD - Removed Editor Groups with Bradleys
CHNGD - Changed Editor Group "Force Recon Team" to "BlackOp Recon Team"
FIXED - Screwed up Camel Pilot Shadow LOD
FIXED - All Skimask Face errors fixed
CHNGD - 'Implanted night vision' removed from units
FIXED - Wrong .bisign files for cwr2_cain_w, cwr2_cain_w_data and cwr2_editor
FIXED - Mi-17 & Su-25: fixed cfgSkeleton collisions with ArmA2 models
ADDED - 8 Xbox tracks
FIXED - SP_Battlefields is now marked as completed (finally)
CHNGD - Various model improvements
CHNGD - Units now have ArmA2 style portraits
FIXED - Urals have destroyable wheels
ADDED - Trabant
ADDED - Police Jeep
ADDED - Bus
CHNGD - Increased hit value for AT4 and CarlGustav missiles
CHNGD - Configs now separated from models for easier patching
FIXED - T-55 and T-72 tanks had no barrel recoil
FIXED - T-72 and T-80 unable to launch smoke
FIXED - A-10 HUD glitch (http://dev-heaven.net/issues/26782)
CHNGD - New Everon Satmask (again)
ADDED - Two new glasses
ADDED - Malden Island Beta
ADDED - Nogova Island
ADDED - AH-1F Cobra
ADDED - Automatic Riflemen for Winter units
ADDED - Complete new vegetation models and textures
ADDED - Complete new vegetation, currently in use on Everon
ADDED - Complete new weapon and vehicle sounds, provided by JSRS
ADDED - Skoda in dancing banana yellow as in the original
ADDED - Some more static weapons from ArmA II
CHNGD - Actual ammunition count for M68 105mm magazines differs from description
CHNGD - G36 model replaced with correct version from the original
CHNGD - Mi-17 has animated rear and side door
CHNGD - Micro-Uzi RPM too low
CHNGD - Missing fuelstation in St. Pierre added
FIXED - "Heavy Metal" - crew members that bail out of their tank are be removed from the formation
FIXED - 5t truck closed has the shadow lod from open variant
FIXED - AI controlled M60A3 refuses to engage targets
FIXED - All buildings are destroyable now
FIXED - BMP-1 is consistently overshot by AI
FIXED - BMP-1 missing turret in lower LODs
FIXED - BMP-1 was invulnerable
FIXED - Campaign mission "Flashpoint" - In helo conversation does not trigger
FIXED - M1A1 Tank crew gets injured when eject
FIXED - M60 bipod texture alpha problem
FIXED - M60A3's commander seat has no crosshair
FIXED - Many smaller building model issues
FIXED - Many smaller weapon config issues
FIXED - Many smaller weapon model issues
FIXED - Missing animation sources
FIXED - Missing village name 'Gravette' on Everon
FIXED - Several Sopwith Camel bugs fixed like not spinning propeller and wheels
FIXED - T-55 Shadow LOD issues
FIXED - T-80's commander / gunner seat has no crosshair
FIXED - UH-60 M2 machineguns bugs fixed, optics working now
FIXED - Winter Kolgujev can be used together with the Demo now
FIXED - Winter units now in the same faction as regular units
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Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.