Requirements: Arma 2, DGN Core (included)
Playable options: N/A
Date: 2011-11-10 09:56
You and your friends are stranded in the middle of a zombie invasion with little hope...It's a race against time as your food,water, and ammo supplies all run empty while the undead become more and more frequent. Can you escape the land? How long can you survive before they get you?
Degeneration Redux is a sandbox survival mission that delivers a lot more on ALL fronts than the previous version. The biggest change is moving from The Undead Mod to Celery's Zombie scripts. THANK YOU CELERY FOR THE ZOMBIES!
The objective is whatever the player wants it to be really. It's a sandbox!
However, the players can try escaping the island by finding the disabled helicopter, repairing it by finding the 5 helicopter parts spread throughout the map, and then flying out East. (Keep in mind all these locations are random)
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
There will also be randomly placed Cache's around the map that can offer further support for the players. It is probably smart to mention that every town has a small chance (very small!!) to spawn an armored vehicle, and a slightly better chance to spawn static weapons.
1)Zombies will always be spawning dynamically around the players, but if players stay in an area long enough and kill enough zombies, it will be considered 'clear' and no more zombies will spawn until the players leave the area and come back.
2)Zombie hordes spawn every 10 minutes and begin to track the player down. No matter where they might be hiding. Hordes are usually easy to spot since they usually contain LARGE numbers and a few 'armored' zombies. OH! Don't forget to check the zombies for bandages and spare dropped ammo!
normal --- makes noise when idle, runs to victim when one is spotted.
surprise --- runs to victim when one is spotted, silent until close.
sneaker --- crawls, silent until very close, starts running when close, aggro radius always maximum.
ambusher --- crawls, silent until very close, waits still, starts running when victim is in aggro range
armored --- runs to victim when one is spotted, silent until close, withstands lots of damage
There is also a silly HP bar as well. It will keep you updated on how many more slaps from a zombie you can take before you are dead...or how quick the hunger or thirst is destroying your body.
DGN Core addon:
DGN Core 1.6a does the following...
Enables a select few units to carry static weapon bags
Inceases the carrying capacity in ALL vehicles to hold 9,999 Weapons and 9,999 items
Adds food/water items and pouches
Adds repair buildings
Adds the various helicopter parts
And many other things! Read the README if you're interested!
The towing system seems to not initalize properly in the beginning. Rejoining fixes the issue as a temp workaround.
Credits & thanks:
Originally posted by Dominic/Genesis92x on the BI forums. He is the creator of the mission and deserves credit
Before anything, I feel it is necessary to give credit where credit is due for the endless amounts of testing/scripting/magic that they all worked to make this mission come together over the last couple months. If you don't like it, skip it.
This is, more or less, the Degeneration team!
Garret ][Niipaa: Created the @DGN addon. Created multiple icons/images/epic things for Degeneration. Thanks buddy, couldn't of done it without you! (Also, thanks for all the help on the food/water system!)
Craig bobtom : Created multiple scripts for Degeneration that made it 100000% more efficent and managable. (Thanks for helping/fixing the bugs I was having with the scripts! Couldn't have done it without you either!)
- Armaholic forums
- BI forums
- Arma 2
- DGN Core (included)
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