Author: roy86
Author Website:

Requirements: Arma 2
Island(s): Chernarus, Takistan, Zargabad
Playable options: N/A

Version: 2.05

Date: 2013-01-14 07:12

Comments: (6)


Patrol Operations 2


Inspired by Takistan Force, Patrol Ops is a Player dynamic, random mission series that is great for both Mass Public Play and Clan Tactical Gaming.

Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.

Vanilla, ACE and ACRE are supported in a single mission PBO and will adapt the gameplay and equipment to match the servers settings.
Player Class types denote access to specific gear and vehicles to strengthen the realism.

A focus on co-operative team based gameplay is the principle of Patrol Ops

Mission types:
  • Capture:
      - Officer
      - Town
      - Vehicle
  • Locate and Capture:
      - Officer
      - Intel
  • Secure and Defend:
      - FOB
      - Town
  • RTF Tasks:
      - Deliver Supply Containers
      - Construct Hospital + Well
      - Construct Comms Tower
  • Search and Destroy:
      - Weapons Cache
      - Insurgent Camps
      - Chemical Facility
      - Supply Convoy
      - Tank Column
      - Supply Depot
      - UAV outpost (Time Sensitive)
      - Radar
      - Scud (Time Sensitive)
      - Comms Tower
  • Search and Recover:
      - Crashed Blackhawk
      - Downed Pilot
      - P.O.Ws

  • Mission Features:
    - Light/Heavy Armour (M1A1 Abrams, Striker IMV/MGS)
    - Light/Heavy Air (CAS A10, Apache, AH-6 Little Bird)
    - Light Vehicles (HMMWV + varients, MTVR Transports)
    - OA Backpacks
    - Battlespace Hud
    - IEDs
    - Alternate Injury System with adjustable injury tolerance
    - *Ace Wounds with increased IFAK capacity
    - Lift Choppers
    - Loadable Ammoboxes that can be paradropped from +160m altitude
    - Liftable Cars/MHQ that can be paradropped from +170m altitude
    - Moveable Shipping containers by Truck
    - Deployable Comms Towers
    - *Ranking and promotion System
    - Recruitable AI for certain classes and Rank
    - MHQ & Respawn system with Base Teleport
    - Halo Jump
    - Adjustable View Distance and Vegetation Density
    - Available gear types restricted to player class
    - *Heavier vehicles require crewmen/pilots to operate as driver
    - ACE Autodetection modifying gear and vehicles to their Ace Varients
    - *ACRE radios
    * = (optional)

    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.

    Server Startup Options:
    - Mission: Operation Time
    - Mission: Number of Operations
    - Player: Limitation of Class
    - Player: Injury Tolerance
    - Player: Use ACE Wounds
    - Player: Restrict 3rd Person
    - Player: Rank System
    - Gear: Restrict by Rank
    - Gear: Include ACRE Radios
    - MISSION: Enable Player Airdrop Ability
    - MISSION: Enable Lift Chopper
    - MISSION: Enable Recruitable AI
    - Ambient: Roadside IED Potential
    - Ambient: Civilians

    Note to mission makers:
    Patrol Ops is designed to be as easy as possible to modify and port to different maps and mods.
    I'll be posting up instructions and all our variants of Patrol Ops in the Dev-Heaven Project Space

  • [FIXED] Bug #43365: ACE wounds revive not working properly
  • [FIXED] Bug #43656: AI not responding properly after detached and reattached
  • [FIXED] Bug #45833: Civilians not being populated
  • [FIXED] Bug #51383: IEDs not spawning
  • [FIXED] Bug #51384: Cannot Drag wounded players
  • [FIXED] Bug #54419: JIPs will see ammoboxes that have previously been loaded back up
  • [FIXED] Support #42832: Performance tweaks {While Loops}

  • Credits & thanks:
    - BIS for Arma Series
    - BON_Inf for alot of Code, Support and Inspiration
    - XENO for Code and Inspiration from Domination 2
    - Kochleffel for Vehicle And Squad Team Hud
    - Code34 for Code and Inspiration
    - [OCB]Kev for his knowledge and code examples
    - Shuko for Task System and Position
    - R3F for Respawn GUI and Logistics Code
    - ACE Team for such an awesome mod
    - ACRE Team for the same
    - =BTC= and F2F for their ideas around re-arming
    - ArmA 2 Community for support and solutions
    - OCB for testing and providing good feedback.

    Forum topic:
    - BI forums

    - Arma 2
    - Australians At War - Combined ops (optional)

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