Author: Rydygier
Author Website:

Requirements: Community Base Addons

Version: 1.1
Signed: No

Short description: "HAC" gives one or both sides of conflict an field commander level AI

Date: 2012-11-26 12:45


Comments: (4)
Rating:



 

HETMAN - Artificial Commander

by
Rydygier

This is the Arma 2 standalone version!
When you are using Arma 2: Operation Arrowhead or Arma 2: Combined Operations you should use this version!


Description:
The addon ”HAC” is intended to enliven the battlefield in the same way that having a human leader would do. HAC does not deal with the manner in which orders are executed (unit level), but deals with the issuing of orders. In other words, this addon gives one or both sides of a conflict a field-commander level AI.

One of most important goals of this addon is to keep high compatibility level with other addons, in particular those that extend the possibilities of AI for units and groups. HAC control is mostly based on issuing waypoints, and as far as possible HAC avoids interfering with low-level AI. In other words, HAC focuses on giving orders, rather than on the way in which orders will be executed.

HAC gives new, higher level AI, rather than changing the existing AI. There are only a very few exceptions to this rule. HAC should therefore enrich the gaming experience with new features, without conflicts with other addons. HAC is intended to complement their effects rather than to compete with them for control over units (at least for those addons that do not mess with waypoints).

HAC can serve as an instant battle generator as well as a general player opponent, or as base for complex missions and/or gameplay modes.


Features:
- AI control over all land and air generic Arma 2 units;
- simply usage;
- several different AI personalities;
- customizable;
- addon and script versions;
- optional handling of logistic/ambulance support;
- up to eight Leaders on map;
- alternative, limited control modes;
- up to four primary and two secondary objectives per Leader;
- optional usage of ungrouped transport vehicles;
- handling of garrisons;
- mission notifications for human controlled team leaders;
- secondary orders for idle groups;
- alternative control modes;
- optional "front" mode with limited to chosen area enemy groups recognition;
- demo missions for simply and complex HAC config;
- pdf manual.


Installation:
The pbo version requires CBA. To launch Arma with the addon active, you will need a shortcut that loads first @CBA then @HAC. See the cited Armaholic FAQ page for details.

The script version is installed by copying the contents of the folder “Source” into the mission folder in which it is to be used.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included files:
ryd_hac.pbo


Demo mission:
A demo mission can be downloaded from here


Credits & Thanks:
For HAC in MSO module: Tupolov, Wollfy.au, friznit2 and anyone else involved.
For HAC in demo of HC extensions addon: DomZ;
For help with kbTell code: gammadust.
For mirrors: Foxhound, Old Bear.
For video tutorial: Hobbesy.
For manual corrections: Orcinus.
For testing, bug hunting, many good ideas, RHQs and advices in chronological order: Katipo66, Mjolnir66, DaveP, Mikey74, Kremator, andersson, SAbre4809, Humvee28, Taro8, SteveA360, Georilla, Igneous01, mankyle, Mr_Centipede, subroc, stupidwhitekid75, Orcinus, Hobbesy, lecholas, friznit2, gammadust, fabrizio_T, _William, Wollfy.au, RAINF, Fenrisulven, CaptainBravo, Snafu, XALIENAx, TeilX, Astrosammy, gunterlund21, Jingle, DomZ, kelzekyr, Lucidity, meltedping.
For motivation and interest: All above mentioned and: stubs, thearies, Munger, KeyCat, Neopas, zwobot, colosso, Sixst, froggyluv, postman84, dcal, Big Morgan, and to all, I forgot (sorry, if so).


Changelog:
v1.1
- Optional handling of logistic/ambulance support;
- up to eight Leaders on map;
- alternative, limited control modes;
- Up to four primary and two secondary objectives per Leader;
- optional usage of ungrouped transport vehicles;
- handling of garrisons;
- withdrawal of combat inneffective groups from the fight;
- better manner of infantry movement (varied speed, rests and formations);
- mission notifications for human controlled team leaders;
- secondary orders for idle groups;
- more diversed unit categories;
- when Leader's unit is death, another one from same group will become a new Leader, but with worsened commanding attributes;
- new ways to limit HAC control over chosen groups;
- optional "front" mode with limited to chosen area enemy groups recognition;
- many new optional/customizable parameters;
- very numerous code and behavior fixes, adjustments and improvements include code efficiency;
- new demo missions for simply and complex HAC config.

v1.0 beta 2
- fixed an error
- added demo mission


Forums Topic:
- BI Forums



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Tags: Ai,   Commander