Engima of Östgöta Ops has
submitted a new version of his Escape Chernarus coop mission for Arma 2: Combined Operations.
Changelog:
- Reduced enemy armor on all difficulty levels.
- Reduced amount of weapons at ammo depots.
- Increased amount of possible weapon types at ammo depots.
- Weapons may show up in civilian cars.
- Road blocks are more passive.
- Fixed: Paradrops do not fall free and crash onto the ground anymore.

Arma 2
dude, i absolutely love this!
It's a great mission. Go ahead and play this!
We played it this afternoon and had great fun and... stress!
Very good mission, we fullfilled the 8 slots, perhaps adding a dozen one may be cool (with a larger prison, of course!)
A great mission that 6-7 of us played in the 16AA. We did have ACE ACRE and a few other client mods running but found it a challenge that took multiple attempts to master. Big thankyou from all of us for such great work, sadly the end was super easy as we hijacked a BMP-3 and just gave the enemy a nice serving of pain!
Thanks again
-Taylor 16aa
This mission is awesome, well constructed, great story and very challenging.
In this mission you need team work, communication and a good strategy to stay alive.
Thank you Enigma
This is absolutely brilliant! Thanks a lot for your hard work! (tack som fan!
)
Excellent mission. Played by myself and was doin good E & E but had to quit. Gonna team up and play it.........using stars for night nav proved difficult cuz you got just the right amount of cloudcover. Fun can't wait to play as a team.
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