Author: SaOk
Author Website:

Requirements: Arma 2
Island(s): Chernarus
Playable options: N/A

Version: 2.5

Date: 2012-12-04 07:57


Comments: (19)
Rating:



 



Zub

by
SaOk


Description:
We have located the stolen journal in Chernarus held by insurgents. You will take part in undercover operation to get that back by working together with NAPA and CDF.


Features:
  • Dynamic mission using whole Chernarus map
  • Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
  • Enemy groups communicate to track player's position, offering still change to flee unnoticed
  • Random positioned dynamic tasks to give different feeling for the mission every time
  • Much optional, but meaningful tasks included
  • All tasks have effect on generating scripts or/and bigger tasks
  • No HighCommanding, AI groups instead.
  • Difficulty level goes slowly higher during progress
  • Random events
  • Much improved heavy dynamic civilian/animal ambient life
  • Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
  • Cutscenes
  • Friendly AI groups fighting with players depending on relationship values
  • Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS)
  • Made with Performance Friendly Methods


  • Installation:
    Extract the .pbo file(s) to your ArmA2\Missions folder.


    Media:



    Future plans:
    -I44 conversion
    -Multiplayer version
    -Mission concept copy&pasted and expanded to be used in Iron Front/ArmA3


    Notes:
    -This is the first mission for my new dynamic mission concept using heavy scripting to generate alive feeling life around player, no matter where on map he goes. Many tasks spawn randomly giving different feeling on each play. This mission still have some more fixed positioned tasks, but I plan to add more and more dynamic tasks and other features in future.
    -This 0.8 is still beta of the final mission, but should be playable to the end. Outro is still missing and I plan to add more tasks and other features. Also I try to improve the mission in many areas. Until Iron Front arrives.
    -When I get this more ready, I will add the mission also to the current campaign. Now as separate mission.
    -Let me know how this works, is the performance good, is the difficulty level too high? Its smooth on my i7 2600K, but I can always add custom settings for older CPU´s if the FPS feels bad.
    -Let me know if you have any task or feature ideas. I am trying to make this feel like light RPG (expanded Black Forest)


    Hints:
    -Keep moving after enemy contact
    -Its safer in forests
    -Unlimited Savegame 0-0-1
    -Medicpacks 0-0-0


    Known issues:
    -AA task dosent enable MMA, but have other effects correct
    -After CDF task, you can begin new task in NAPA HQ via action (forgot to add proper hint or task for that)


    Changelog:
    v2.5
  • HOTFIX: Massive slowdown after 1.5h should be fixed now
  • Added berry picking grannies to animal system
  • Empty cars shouldnt be leaning to houses/fences anymore
  • Much optimizations in scripts
  • Added Null-object removal (thanks Tansien & Dwarden)
  • Updated TPWLOS to 1.04



  • Credits & thanks:
    3rd Party Scripts:
    -Dynamic weather script by Engima (+ volumetric fog effect by BIS)
    -Mando Missiles Script by Mandoble
    -Surrendering script borrowed partly from USPMON (by Mondasa & Kronzky)
    -OilFire script from CE5A_Sandstorm.Takistan (by sxp2high or BIS?) - modified

    Thanks:
    -SavedByGrace, Nettrucker, Rejenorst, Ruebe, Zonekiller, Celery, Zipper5, Gossamersolid, Mad_Cheese, Orcinus, Djol, Asa, Kommiekat, Richchad


    Forum topic:
    - BI forums



    - Arma 2
    - Arma 2: British Armed Forces (recommended)
    - Arma 2: Private Military Company (recommended)




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    Tags: Cdf,   Insurgents,   Napa