Author: SaOk
Author Website:

Requirements: Arma 2, ACR
Island(s): Chernarus
Playable options: N/A

Version: 1.0 beta

Date: 2012-09-17 08:39


Comments: (3)
Rating:



 



Zub

by
SaOk


Description:
We have located the stolen journal in Chernarus held by insurgents. Your team will take part in undercover operation to get that back by working together with NAPA and CDF.


Features:
-Dynamic mission using whole Chernarus map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-No HighCommanding, AI groups instead.
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
-Cutscenes
-Friendly AI groups fighting with players depending on relationship values
-Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS)
-Made with Perfomance Friendly Methods


Installation:
Extract the .pbo file(s) to your ArmA2\MPmissions folder.


MP Notes:
-Teamleader is only one that can communicate with task targets (speak to characters, launch tasks...)
-When moving far away from other players, villages have full life only for team-leader
-Same for Village events
-Many other life is multiplied with amount of players moving 700m away from rest of the players (not exact description)


Future plans:
-I44 conversion
-Mission concept copy&pasted and expanded to be used in Iron Front/ArmA3


Notes:
-When moving far away from other players, villages have full life only for team-leader
-Same for Village events
-Many other life is multiplied with amount of players moving 700m away from rest of the players (not exact description)


Changelog:
v1.0
  • ACR DLC or LITE VERSION REQUIRED
  • Added TPWCAS and TPWLOS by TPW && -Coulum- && fabrizio_T (Can be enabled via MP parameters)
  • Added russian tasks (the alternative hidden path to end the mission)
  • Added ACR tasks
  • Added civilian tasks
  • Added custom civilian/soldier talking system (available for team-leader)
  • Added custom AI functions (AI hears players movement, animal/civilian noises, voices by SavedByGrace)
  • Added empty vehicles module (cars unlocked via civilian tasks)
  • "Ambient house effects"-script follow now every player
  • Many other scripts now follow every player
  • Some signals now work and for every player
  • Updated civilian/animal/enemy&friendly camp generateing scripts
  • AI uses camp mortars now sometimes
  • Weapon crates fixed
  • Added "hidden"-weapon crates
  • Stringtable updated (thx Kommiekat & SavedByGrace for corrections)
  • Added timesaving Zonekiller-client method for many things (thx Zonekiller)
  • Much other tweaks, fixes and things from the latest SP version
  • Let me know if you find any issues. Feedback is always welcome

  • v0.5 beta
  • New sidetask
  • Added custom event for heavy injuring
  • Added extra effect when capturing supply truck
  • Added Outro
  • Mission is little more challenging now from start
  • Many other tweaks/fixes


  • Credits & thanks:
    3rd Party Scripts:
    -Dynamic weather script by Engima (+ volumetric fog effect by BIS)
    -Mando Missiles Script by Mandoble
    -Surrendering script borrowed partly from USPMON (by Mondasa & Kronzky)
    -OilFire script from CE5A_Sandstorm.Takistan (by sxp2high or BIS?) - modified
    -Revive System by Norrin

    Thanks:
    -SavedByGrace, Nettrucker, Rejenorst, Ruebe, Zonekiller, Celery, Zipper5, Gossamersolid, Mad_Cheese, Undeceived, Orcinus, Djol, Asa, Kommiekat, Richchad


    Forum topic:
    - BI forums



    - Arma 2
    - ACR
    - Arma 2: British Armed Forces (recommended)
    - Arma 2: Private Military Company (recommended)




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    Tags: Cdf,   Insurgents,   Napa