Author: Gunter Severloh
Author Website: http://warmod.webs.com/

Requirements: Arma 2, Community Base Addons, Advanced Combat Environment 2 OA - Extra, COWarModACE Patch #1, COWarModACE Patch #2

Version: 1.0
Signed: Yes, serverkey included

Short description: An ACE Compatible Massive Addon & Mod Customizable Compilation Mod for Arma2CO.

Date: 2012-07-26 22:59


Comments: (4)
Rating:



 



COWarModACE - An Arma2CO version of WarMod

by
Günter Severloh


Description:
COWarMod is a Massive customizable compilation mod built for Arma2CO aka Combined Operations.
The mod is a massive collection of the Arma2 mods that work in OA, and all the Arma2CO (OA) mods.
COWarMod is about AI enhancement, game fixes, gameplay features, effects, explosions, tracers, movement, realism, and many many other misc features not in the vanilla game.
The size of the mod is 190 addons and mods already in the @COWarMod addons folder, and for the purpose of customization you have an extra optional 150+ addon/mods and tweaks to add to the game.

Please note:
COWarModACE is the Full version of COWarMod v 1.2 made compatible with ACE mod for Arma2CO, the mod still may have bugs, or files in it that may conflict with ACE's features, but overall has has been tested the mod is stable and playable.
If there are any bugs or features in ACE that are not working as they should please report your findings on the COWarModACE thread to locate the file that is causing the conflicts.Please when you report any conflicts or issues please report only using the -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@COWarModACE

Questions, Feedback, and any problems or bugs found
please report them in the COWarModACE Release thread: http://forums.bistudio.com/showthread.php?137766-COWarModACE-Release-thread&p=2194788#post2194788


Features:
  • UI (user interface) change, the gamy indicators have been removed
  • Player has the ability to give hand signals in coop with the use of animations for halt, go and so on by bindning User Action 1-9.
  • Player has the ability to perform many various of animations which allow him to climb walls, lob grenades,peak corners from many various positions,walk, run designed in mind for CQB but works in general play.
  • Realistic Audio-visual awareness inside vehicles, and Armor
  • Weapon control -(hit where you shoot!)
  • Realistic Ballistics and muzzle velocity for bullet, rocket, & rates of fire for small arms.
  • Fix for the simulation of bullets and missiles firing from the correct places on BIS vehicles.
  • The ability to zero in sights for various infantry weapons.
  • Many various AI enhancements making the AI a more strategic and tactical opponent
  • AI variables that effect the stealth movement and recognition skills of the game
  • AI able to use grenade launchers like the M203 and GP-25.
  • AI units able to equip themselves with weapons and ammo
  • AI use smoke and frag. Be aware of your enemy's ability to throw frags!.
  • AI hearing ability is reduced to realistic levels, enabling a player to make
    stealthy close quarter approaches providing he can remain unseen.
  • More realistic combat behavior from AI mechanized infantry squads
  • User able to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.
  • Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade,
    engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation.
  • Ability to Attach a Satchel to Vehicles, & Armor
  • All Round Defense (ARD) a formation typically used by the British Army (and other fighting forces) after a firefight to 're-org' the squad, making sure everyone has ammunition, tending any wounds. can also be used defensively, providing 360 degree coverage.
  • Players are able to customize a weapons with silencers for different calibers, optics and equipment like M203, Flashlight, IR-Laser via a WYSIWYG Weapon Modify Menu.
  • Functional Iron Sight for M136 and RPG
  • M136 and RPG-18 man-portable anti-tank launchers disposable as they are in real life
  • Fighter Planes easier to fly
  • AH-64D systems, which includes: IHADSS, MFD & TADS system
  • Ability to select between two modes that are preset at 10 and 20 rnd bursts as seen in the Apache's 31mm M230 Cannon and is most often used in real life.
  • Hellfire enhancement that provides an alternative system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
  • Missilebox includes several weapon systems also replacing the models of the default BIS weapons
  • Improvement of all Air-to-Air,Ground-to-Air weapons which increases range and decreases speed of all respective weapons as BIS's default settings were far away from being even closely realistic. Also adds the ability to avoiding enemy missiles relies now far more on pilot skills than just dropping flare/chaff. You can outmaneuver missiles if you're good enough.
  • Zoom for all weapons without telescopic sight, includes mounted/static mgs
  • Explosions effects for grenades, bombs, missiles, mortars, artillary, and general effects
  • Integration of SLX mod adding many various gamplay,Ai and wound enhancement features to the game
  • Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts)
  • Functional sights for Under-slung Grenade Launcher
  • Modified grenades and grenade-launchers to increase carrying capacity.
  • Added options to the player's action menu to spawn ladders
  • Non-blinding sun
  • Easier reading of the map at close zoom, including determining the rise and fall of the land determining altitude. With a ruler, compass and line drawing tools you now can more easily triangulate your position and plot polar fire missions as well as gauge distance to targets while doing forward observation.
  • Landscape textures more organic, coast lines have now more sandy beaches,
    correct land texture for islands that have only the seafloor texture
  • Fire, smoke effects, fuel fires, and smoldering and pluming smoke from various wrecks, destroyed vehicles, and general destruction
  • Increased dust effects for all bullet hit impacts, sparks and embers, ammo sparks explosion,
    Increased dust on bombs and artillery impacts
  • Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
  • Weapon collision with the environment is significantly toned down, meaning that you can now move sideways through doorways and generally find CQB more enjoyable
  • HDR reducing effects by adjusting the aperture
  • Tracers and tracer pattern modification for all weapons that use 556x45, 545x39, 762x51,
    and 762x54 rounds, Day and Night Tracer effects
  • 100+ faces available to choose in your player profile, each with 6 camo variants,
    giving a total of over 700 faces to choose from
  • clutter on Chernarus for a better view and a very small performance boost.
  • Weapon collision with the environment is significantly toned down, meaning that you can now move sideways through
    doorways and generally find CQB to be more enjoyable
  • Building system that lets you build nearly everything everywhere
  • Simulation of AC-130 air support can be called or played to rain hell from the skies
  • Play music from the game or custom music while driving any vehicle.
  • Radio annoyances removed and shortened as well as other radio features.
  • Soldiers will shout they are wounded, killed, kill the enemy or simply saw a grenade at his feet.
    adds a bit of realness to your combat missions. Now you can hear what's going on with your AI squad mates
  • and many more!


    Installation:
    As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

    When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

    Move the folders below to your Arma2 Directory where the arma2.exe is located:
    - @COWarModACE
    - userconfig
    - Keys


    Included files:
    To many to list:
    Refer to the included readmes in the download


    Credits & Thanks:
    andersson
    ANZACSAS Steve
    bravo 6
    Big Dawg KS
    Celery
    Clayman
    Das Attorney
    defunkt
    ddefinder
    Dr Eyeball
    DMarkwick
    Dslyecxi
    [GLT] Legislator
    Helmut Jäeger
    HeinBloed
    Inkompetent
    Lamandus
    Lester / ASC Addon Team
    LurchiDerLurch
    Fincuan
    McHide
    Myke
    Mysteryman5150
    Mondkalb
    Nordin
    OpticalSnare
    PvPscene
    Protegimus
    Pistolfied
    Rg
    Ricnunes
    Robalo_AS
    Rommel
    Sakura-chan
    Smookie
    Solus
    sholio
    Sirex1
    SARMAT Studio
    Sgt.Ace
    TangoRomeo
    thebarricade
    VictorFarbau
    Wolfrug
    Xeno426
    zGuba
    zyco (alias Picolly)


    Change log:
    v1.0
    - Initial release


    Forum topic:
    - BI forums



    - Community Base Addons
    - Advanced Combat Environment 2 OA - Extra
    - COWarModACE Patch #1
    - COWarModACE Patch #2
    - Arma 2




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    Tags: Compilation,   Cowarmod,   Warmod