Author: Damian Teo
Author Website:

Requirements: Arma 2, The Unsung Vietnam War Mod, Community Base Addons, @Blazes (For backpacks)
Island(s): Plei Trap Valley
Playable options: N/A

Version: 2.5

Date: 2013-04-23 07:17


Comments: (3)
Rating:



 



MACV SOG BDA

by
Damian Teo


Description:
You play as Captain Daniel Thompson, the newly appointed One Zero (Team Leader) of Recon Team (RT) Wyoming, a team with Command and Control North (CCN), Military Assistance Command Vietnam Studies and Observations Group (MACV SOG). Your team has been tasked with a Bomb Damage Assessment of a B-52 strike in target area Juliet 8, located in Laos. This scenario attempts to recreate one of the most dangerous missions conducted by SOG recon teams during the Vietnam War. I understand that SOG teams don't utilize tiger stripe fatigues when operating across the fence. However, the Unsung mod does not come with SOG teams, so some imagination is needed for this mission.


Mission:
Phase 1 - Conduct BDA
Phase 2 - Conduct Area Recon
Phase 3 - Proceed to LZ for extraction


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


Tips:
  • The scenario utilizes Draper's Air Support Script. It is called via the action menu where you select the type of ordnance you want. For Napalm's, just click on the map where you want it dropped. For Anti-personnel CBU's, just click on the map where you want it dropped.
  • The CAS script is such that if you used up all of one ordnance, and tried to call it again, it could lead to you not being able to call the other ordnance even if you haven't called it before. My advice is to balance the use of each ordnance and keep count on how many calls you make to ensure you get the full array of CAS. It could save your team.
  • The scenario also uses the TPW Suppression script, so you will see the enemy and your team members reacting more realistically to gunfire. You will also experience suppression as well.
  • Your teammates have a tendency to stay in the fight and not break contact. That could lead to all of them dying. One way to prevent this is to get them to fall back at the first sight of big trouble (you'll understand when you play) even before you are ordered to. Then utilize air strikes to cover your retreat. But you can play it any way you want to.
  • For the mission to play out as it should, you are strongly recommended to stay along the pre-planned route throughout the mission.
  • Daniel Thompson (main player character) must survive the mission as some triggers are initiated by him.


  • Legal:
    This scenario is distributed without any warranty, it may work or even not. Use of this scenario at your own risk.


    Changelog:
    v2.5
    * Made the mission updated to UNSUNG Release 2.5
    * Changed CAS script to the in-built UNSUNG CAS system
    * Re-worked the talking to use titletext instead of radiotexts (UNSUNG units don't have radios)
    * Provided a pre-set weapons loadout that should be adequate for the mission (Player still can modify and change the loadout to their preferences)
    * Utilizes Blazes mod to allow units to carry backpacks


    Credits & thanks:
    - The Arma2 community for all the information and help they provide in mission making
    - The Unsung Mod team for the best Vietnam War mod there is (For the whole ARMA series! Along with Jungle Fever for OFP by Hawkins!)
    - TPW, -Coulum-, fabrizio_T, and Ollem for the mission enhancing suppression script
    - Draper for his solid air support script
    - Alex / Headup for his briefing template and for beta testing the mission and for his many suggestions and inputs (Sorry to bother you so much!)
    - The CBA team for the CBA system
    - Bohemia Interactive for the best military simulation franchise in the world!



    - Arma 2
    - The Unsung Vietnam War Mod
    - Community Base Addons
    - @Blazes (For backpacks) (External link)




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