Author: ViperMaul
Author Website:

Requirements: No addons required

Signed: Yes, serverkey included

Short description: This is a 3rd Party Mod, providing Event Handler compatibility amongst other things, now shared among many add-ons and mods to Arma 3.

Date: 2017-09-13 07:50

Comments: (42)


Community Base addons A3

CBA Team

What does the name Community Base Addons mean? It is a system that:
  • Offers a range of features for addon-makers and mission designers.
  • Aims to have community wide acceptance and to be used as much as possible by community addons to maintain compatibility.
  • The community is very much encouraged to request or submit functionality
      - The most obvious example would be to submit functions to be included in the CBA function library.

- Extended Eventhandlers (XEH)
- Function and Macro Libraries
- Key Management
- Custom Events System
- Author and Credits system (Displayed during Main Menu and Pause Menu)
- Nil Check
- Help System
- Versioning System
- UI System

To install the Community Base addons A3 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the Community Base addons A3 please refer to the included documentation and/or example mission.

It does not require the Apex expansion.

Online wiki at
Online function library reference at

Known issues:
Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile.

Credits & Thanks:
CBA Team, with contributions of:
- Alef
- Denisko-Redisko
- Dr EyeBall
- Jaynus
- Killswitch
- kju
- Kronzky
- MuzzleFlash
- Nou
- q1184
- Rocko
- Rommel
- Sickboy
- Solus
- Spooner
- tcp
- Vigilante
- Wolffy.Au
- Xeno

Special thanks to:
- Mikero - for his excellent PBO tools and support
- The community - for testing, feedback, mass adoption
- ACE team - for contributions, mass adoption and testing opportunity
- Dev-Heaven - for project hosting, issue tracker.
- SIX Updater - for hosting and distributing development versions.
- Bohemia Interactive - for creating the ultimate simulation
- Big thanks to ViperMaul, BarmArmy and Rocko for their work on the conversion.

Licensed Under GPLv2
Any addon which calls CBA-defined functions need not be licensed under the GPLv2
or released under a free software license. Only if you are directly including CBA code
in your addon's binarized PBO or redistributing a modified version of CBA itself would
your work be considered derivative and therefore be legally required to be released under
the terms of the GPL. (And there's no reason to ever do either of these.)

This update adds the CBA_MiscItem base class that can be used for generic items that should appear as generic items in the Virtual Arsenal. It furthermore contains adjustments for various changes in the 1.76 update, Chinese translations and bug fixes.
ADDED: Chinese localization (#727) GodofMonkeys
ADDED: A warning if the default keybind is out of bounds (#716) PabstMirror
ADDED: Settings component PBOPREFIX file (#723) Dystopian
ADDED: Keep contents/attachments support for CBA_fnc_removeXCargo functions (#726) jonpas
ADDED: CONFIG type as param in CBA_fnc_getTurret (#729) Dystopian
ADDED: XEH compatibility for v1.76 classes (#734) commy2
ADDED: CBA_fnc_removeGlobalEventJIP (#741) PabstMirror
ADDED: CBA_MiscItem and CBA_MiscItem_ItemInfo base classes for generic items visible in the Virtual Arsenal (#744) PabstMirror
CHANGED: Adjustments for v1.76 debug console (#735, #737) commy2
CHANGED: Updated Joint Rails for v1.76 (#740) robalo
FIXED: XEH initPost sometimes runs twice (#567, #736) SilentSpike, PabstMirror
FIXED: XEH stops working on respawned vehicles (#731, #733) commy2
FIXED: A bug in deprecated CBA_fnc_getArea (#710) fishykins
FIXED: Lobby group names reset during loading screen (#718, #728) chris579, commy2
FIXED: Invalid result for CBA_fnc_getNearest (#719, #720) nilsms
FIXED: Weapon accessory switching issue with inheritance (#722) PabstMirror
FIXED: Non-existing weapon parents in CBA_fnc_removeXCargo (#725, #726, #746) Entih, jonpas
FIXED: Slow loading settings menu (#739, #742) SilentSpike
FIXED: Debug console disabled in SP Virtual Arsenal mission after v1.76 update (#743) commy2
REMOVED: Superfluous private in player events (#711) jokoho48

*** WARNING ***
This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby.
Your old keybindings will NOT carry over to this new version, because of the changed save format. You will have to rebind all addon keybindings.
ADDED: Ability to bind mouse buttons (#83, #638, #651, #652) commy2
ADDED: Music functionality (#598, #672) fishykins
ADDED: Debug Console Watch fields for remote machines (#658, #659, #664) PabstMirror
ADDED: Ability to name groups in the lobby (#667) commy2
ADDED: player events for group and leader changes (#703) jokoho48
IMPROVED: Keybinding component (#249, #647, #653, #654, #656, #657, #673, #674, #677, #678, #679, #680, #688, #692, #694, #701) commy2, PabstMirror
IMPROVED: CBA_fnc_directCall (#665, #689, #690) commy2, PabstMirror
IMPROVED: Performance of CBA_fnc_players (#668) SilentSpike
IMPROVED: Updated Joint Rails for 1.70 (#669, #698) robalo
IMPROVED: Statemachine component (#671, #675, #676) PabstMirror, Dorbedo
IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, not the attachments (#706, #707) jonpas
FIXED: Wrong file when loading settings from userconfig (#666) jonpas
FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2
FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, #685) PabstMirror
REMOVED: An unused file. (#683) commy2

Change log for CBA v3.4
FIXED: Maps with "Wooden Power Pole" objects crash when loaded from save (#661, #663) commy2

ADDED: Function to report all CBA namespaces (#608) commy2
ADDED: Functions to convert CBA hashes into CBA namespaces and vice versa (#609) commy2
ADDED: Some Japanese translations (#626) classicarma
ADDED: Function to add options to pause menu (#634) commy2
ADDED: Debug Console to the single player Virtual Arsenal mission (#643) commy2
IMPROVED: Settings framework (#510, #580, #606, #624, #640, #641) PabstMirror, jonpas, commy2
IMPROVED: CBA_fnc_removeXCargo functions to retain items properly (#596) jonpas
IMPROVED: Init-box size and enabled local variables and return values (#612, #620) commy2
IMPROVED: A description in the defend and patrol modules (#618) McDiod
IMPROVED: Performance of CBA namespaces (#619) commy2
IMPROVED: Extended Debug Console (#625) commy2
IMPROVED: CBA Keybinds are translated according to the keyboard language (#631) commy2
IMPROVED: Some array functions (#635, #636) Dorbedo
FIXED: Eden-Editor hotkey for Config Viewer not working (#611) commy2
FIXED: Unit player eventhandler not called when leaving remote control (#615, #617) dedmen
FIXED: A missing stringtable entry (#621) PabstMirror
FIXED: CBA_fnc_addClassEventHandler broken for respawning units (#622) PabstMirror
FIXED: A inconsistency with the initPost eventhandler (#628) commy2
FIXED: Addon credits and versions in main and pause menu (#629, #637) commy2

FIXED: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names (#599) bux
FIXED: CBA_fnc_getPos broken (#601, #602) commy2

ADDED: Custom chat commands (#507) commy2
ADDED: MRT Accessory Functions (#513, #555) robalo
ADDED: Function for tracking projectiles (#534) bux
ADDED: CBA_fnc_insert (#542) 654wak654
ADDED: Japanese translation (#544) classicarma
ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo
ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654
ADDED: XEH support for new 1.66 eventhandlers (#575) commy2
ADDED: "CBA_attachmentSwitched" event (#582) PabstMirror
ADDED: CBA_fnc_hashKeys (#590, #591) dedmen commy2
OPTIMIZED: CBA settings use hidden Eden category (#540) BaerMitUmlaut
OPTIMIZED: Use new entities syntax for XEH (#548) dedmen
OPTIMIZED: An if statement in state machine (#550) jameslkingsley
OPTIMIZED: CBA_fnc_formatNumber using new toFixed command (#562) PabstMirror
OPTIMIZED: CBA player eventhandlers using new engine events (#574, #595) commy2 PabstMirror
OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, #593) commy2
OPTIMIZED: CBA_fnc_reject (#589) dedmen
FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel
FIXED: AI lowering and raising weapon repeatedly (#551, #570) SilentSpike
FIXED: Keybinding tooltip position wrong (#556) PabstMirror
FIXED: Script error on headless clients (#557, #558) shukari, commy2
FIXED: XEH preInit doesn't run when switching terrain in Eden (#563) PabstMirror
FIXED: RETNIL and RETDEF in scheduled env. (#566, #576, #577) Dorbedo commy2 PabstMirror
FIXED: XEH initPost running twice (#567, #578) SilentSpike PabstMirror
FIXED: Problems with CBA task modules (#571) SilentSpike
FIXED: Patrol pattern of CBA_fnc_taskPatrol (#572) SilentSpike
FIXED: CBA_fnc_getArea broken with area arrays (#579) PabstMirror
FIXED: Keybindings using Shift, Ctrl, or Alt (#583) PabstMirror
FIXED: CBA_fnc_getPos doesn't copy position array (#584, #586) highhead commy2
FIXED: CBA_fnc_randPos working not as expected (#587) commy2
FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2
FIXED: A function header (#594) commy2

ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #531) Killswitch00
ADDED: RETDEF() macro (#537) 654wak654
IMPROVED: Performance of RETNIL() macro (#537) 654wak654
FIXED: Script error about variable with empty name (#535, #536, #539) commy2
FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654
FIXED: Errors in some function headers (#541) PabstMirror

ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas
ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2
ADDED: Some state machine enhancements (#522) BaerMitUmlaut
IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2
IMPROVED: Internally use format log macros where possible (#518) commy2
IMPROVED: Check for removed cba_linux.pbo (#520) commy2
IMPROVED: Removed a semicolon to indicate a return value (#524) commy2
FIXED: A typo in a function header (#523) commy2

ADDED: JR muzzles to pistols (#436) robalo
ADDED: JR compatibility with APEX bipods (#436, #500) robalo
ADDED: Listenable events for CBA settings initialization (#437) PabstMirror
ADDED: Garrison waypoint in editor (#438) commy2
ADDED: PerFrameHandler Objects (#441) commy2
ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike
ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2
ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2
ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2
ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13
ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2
ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror
ADDED: Unit test for network component commy2 (#497)
ADDED: Event handlers for creating and deleting markers commy2 (#505)
ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508)
IMPROVED: Remove some obsolete productVersion checks (#432) commy2
IMPROVED: Remove some obsolete and unused files (#434) commy2
IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror
IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike
IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike
IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike
IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike
IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2
IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror
IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror
IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2
IMPROVED: Internals of serializing array type settings (#449) commy2
IMPROVED: Correct wrong information in some functions headers (#463) commy2
IMPROVED: Precompile displayLoad functions (#464) commy2
IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2
IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2
IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2
IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2
IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2
IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2
IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2
IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror
IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2
IMPROVED: Remove obsolete unreachable code from common component (#496) commy2
IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2
FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike
FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike
FIXED: Only logged in admins are allowed change settings (#448) commy2
FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2
FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2
FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2
FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid
FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2

ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo
CHANGED: Fire Teams no longer have to be synched by CBA (#424, #430) PabstMirror
FIXED: XEH compatibility with new assets (#399) commy2
FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425, #426, #427) commy2

ADDED: Settings framework (#317, #409) commy2
ADDED: Module variants of taskAttack, taskDefend, and taskPatrol functions (#342) Wired-Tiger
ADDED: Support for sending events to client IDs via CBA_fnc_ownerEvent (#352) PabstMirror
ADDED: Override capability to CBA_fnc_taskAttack (#356) Wired-Tiger
ADDED: CBA_fnc_viewDir and CBA_fnc_turretDir (#372, #377, #386) commy2
ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2
ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2
ADDED: QQ macros for escaped config implementation (#383) kingsley
ADDED: State machine system (#389) BaerMitUmlaut
IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2
IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2
IMPROVED: Optimization of CBA_fnc_headDir (#390, #405) 654wak654, Killswitch
IMPROVED: Optimization of CBA_fnc_directCall (#391, #411) commy2
IMPROVED: Some function headers by adding passed magic variables (#393, #394, #395) commy2
IMPROVED: Optimization when checking for XEH incompatible classes (#408) commy2
CHANGED: CBA_fnc_players no longer reports headless clients (#371) commy2
CHANGED: Updated URL in mod.cpp (from dev.withsix to github) (#413) commy2
CHANGED: Adjustments for new APEX options menu grid (#396, #397, #419, #420) commy2, PabstMirror
FIXED: CBA_fnc_execNextFrame are executed out of order if used before postInit (#343) PabstMirror
FIXED: Credits bar misalligned for non default interface sizes (#362, #398) commy2
FIXED: Some missing strings (#368, #369, #403) Dorbedo, PabstMirror
FIXED: Virtual Arsenal was showing incompatible optics ("ghost optics") (#373) commy2
FIXED: Potential script error when calling undefined events (#378) commy2
FIXED: Potential script error in Versioning component (non-numbers in array) (#401) PabstMirror
FIXED: Taru helicopter sometimes not executing XEH init events (#407) commy2
FIXED: Early globalEventJIP could be executed twice (#418) commy2
FIXED: Early globalEventJIP could be executed twice (#418) commy2
FIXED: Incorrect results for CBA_fnc_find when using initialIndex (#421, #422) nilsms
FIXED: Placement of Settings button at GetReady map (#423) PabstMirror

CHANGED: Help module will display pretty name of addons if available (#365) commy2
FIXED: Capitalization of paths referenced in preprocessing (#343) Killswitch
FIXED: 'author/' is not a value; Note: Many other mods still cause the same issue (#345) commy2
FIXED: Addon cba_ui requires addon a3_ui_f_data causing problems with Linux/MacOS ports (#346, #357) ViperMaul
FIXED: XEH preInit no longer executed after returning from 3DEN after 1.60 hotfix (#349, #350) commy2
FIXED: meta.cpp file was lost in limbo (#354) bux578, Killswitch
FIXED: XEH broken on Taru Pods (#355, #358) commy2
FIXED: Placing certain units in 3den-Editor would create a dependency for Extended Event Handlers (#365) commy2
FIXED: Broken optional parameters handling in CBA_fnc_taskPatrol(#360) Wired-Tiger
FIXED: Locality and parameter quoting issue in CBA_fnc_searchNearby (#366) Cuel
ADDED: JM (Joint Muzzles) support for MX, Katiba, Rahim and Mk200 (#252, #281) robalo
ADDED: JIP synched and savegame compatible CBA_missionTime variable (#273) commy2
ADDED: Shortcuts for debug console, functions and config viewer in 3den-editor (#274) commy2
ADDED: meta.cpp file for server browser and Steam Workshop support (#277) bux578
ADDED: Ability to disable all XEH for specific object classes (#279) commy2
ADDED: XEH support for seatSwitchedMan, reloaded, getInMan and getOutMan (#286, #293) commy2
ADDED: Delayed execution functions CBA_fnc_waitAndExecute, CBA_fnc_execNextFrame and CBA_fnc_waitUntilAndExecute (#288) esteldunedain
ADDED: CBA_fnc_addItem, CBA_fnc_removeItem, CBA_fnc_addItemCargo and CBA_fnc_addBackpackCargo (#291) commy2
ADDED: CBA_fnc_getItemConfig and CBA_fnc_getObjectConfig which report the config entry of objects and classnames (#291) commy2
ADDED: CBA_fnc_getMuzzles which reports all muzzle names of a weapon (#291) commy2
ADDED: CBA_fnc_getWeaponModes which reports all weapon modes of a weapon (#291) commy2
ADDED: CBA_fnc_vehicleRole which reports the soldiers role in the current vehicle (#291) commy2
ADDED: CBA_fnc_turretPath, CBA_fnc_turretPathWeapon to report the turret path of a unit or weapon of a vehicle (#291) commy2
ADDED: CBA_fnc_getMagazineIndex and CBA_fnc_currentMagazineIndex (#291) commy2
ADDED: CBA_Extended_EventHandlers_base class for easy class inheritance (#294) commy2
ADDED: CBA_fnc_addBISEventHandler to add events to objects, controls, displays or the mission with parameters and additional meta variables (#313) commy2
ADDED: Optional parameter to CBA_fnc_addClassEventHandler to retroactively call 'init' events on already existing objects (#324) PabstMirror
ADDED: CBA_fnc_binocularMagazine, CBA_fnc_addBinocularMagazine and CBA_fnc_removeBinocularMagazine (#325) commy2
ADDED: Functions to execute CBA events on certain remote machines CBA_fnc_targetEvent, CBA_fnc_serverEvent and CBA_fnc_globalEventJIP (#284, #314) commy2
ADDED: Support for all display events in CBA_fnc_addDisplayHandler (#284) commy2
ADDED: CBA_fnc_addPlayerEventHandler and CBA_fnc_removePlayerEventHandler (#328, #332) commy2
ADDED: CBA_fnc_clearWaypoints to clear a group of all existing waypoints and halt their preplanned movement (#333) SilentSpike
IMPROVED: Rewrote CBA Events system, deprecating and replacing old functions (#284, #319) commy2
IMPROVED: Performance of CBA_fnc_compatibleItems by adding caching methods (#268, #299) jokoho48
IMPROVED: Use remoteExec in CBA_fnc_globalExecute for security (#269, #275, #327) commy2
IMPROVED: Precompile functions on game start instead of on first mission start (#271) commy2
IMPROVED: Hash functions (#278, #280) jokoho48
IMPROVED: Categories of CBA functions in ingame Functions viewer (#291) commy2
IMPROVED: Removed broken and deprecated functions from Common module (#291, #296, #312, #316) commy2
IMPROVED: CBA_fnc_addWeapon, CBA_fnc_addMagazine, CBA_fnc_removeMagazine, CBA_fnc_addWeaponCargo and CBA_fnc_addMagazineCargo with additional parameters (#291) commy2
IMPROVED: Performance of CBA_fnc_getTurret, CBA_fnc_getFirer and CBA_fnc_getGroupIndex and better support of certain edge cases (#291) commy2
IMPROVED: Compatibilty with 1.54 version of Linux/MacOS build (#301, #330) commy2
IMPROVED: Per Frame Handler with "EachFrame" mission event (#303) commy2
IMPROVED: Use CBA event for CBA_fnc_switchPlayer (#304, #305) PabstMirror
IMPROVED: Use new "PlayerConnected" mission event for improved compatibility (#306) commy2
IMPROVED: Some function headers for documentation (#321) Killswitch00
IMPROVED: CBA_fnc_taskPatrol, CBA_fnc_taskDefend and CBA_fnc_taskSearchArea clear all existing waypoints before assigning the AI task (#333) SilentSpike
IMPROVED: CBA_fnc_taskPatrol completes the patrol loop by placing the "cycle" waypoint back at the start (#333) SilentSpike
IMPROVED: Performance and behaviour of CBA_fnc_searchNearby. In small groups the leader will join the search; search movement is more fluid (#333) SilentSpike
IMPROVED: Performance and behaviour of CBA_fnc_taskDefend. Groups tasked to defend overlapping areas will not double up unit positions (#333) SilentSpike
FIXED: CBA_fnc_addMagazine, CBA_fnc_removeWeapon and CBA_fnc_removeMagazine don't work for remote objects (#291) commy2
FIXED: XEH preInit functions are skipped when entering 3den-editor for the first time (#292, #295, #283, #285) commy2
FIXED: Diary displays all keybindings that were ever used instead of those of the currently active mods (#322, #323) Killswitch00
FIXED: onRespawn flag not working for initPost XEH event (#318, #320) commy2
FIXED: CBA Versioning broken (#290) PabstMirror
FIXED: Replace some true in configs that are converted to 1 by Mikeros tools (#302) PabstMirror
FIXED: CBA_fnc_replace broken for non-ASCII characters (#331) BaerMitUmlaut
FIXED: Handling of killed units in CBA_fnc_searchNearby (#333) SilentSpike

ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2
FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2
FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2
FIXED: Potential script error on mission start (#258) commy2
IMPROVED: Performance improvements in Help module (#265) commy2
IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror
IMPROVED: replace PUSH() Macro with pushback (#247) johoko482

FIXED: High zoom optics broken on all LMGs (#159) robalo
FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2
FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, Killswitch
FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2
FIXED: CBA_fnc_findMin was broken (#257, #207) commy2
FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror
FIXED: CBA_fnc_selectWeapon broken (#219)
FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2
FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2
FIXED: Many other performance improvements and bug fixes.
IMPROVED: Extended Event Handler system rewritten commy2
ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2
ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2

FIXED: 1.54 local keyword deprecation commy2, Nou
FIXED: Eden editor crash (#198) PabstMirror
FIXED: "Updating base class" RPT warnings robalo
FIXED: "No owner" RPT warnings commy2
FIXED: CBA_fnc_getPos robustness. (#187) commy2
FIXED: Unbound CBA key assignment display (#205) PabstMirror
ADDED: Multiplayer fireteam color synchronization (#185) BaerMitUmlaut
ADDED: Run-time extended event handlers: CBA_fnc_addClassEventHandler commy2
ADDED: Backpack and cargo item removal functions: CBA_fnc_removeBackpackCargo, CBA_fnc_removeBackpackCargoGlobal, CBA_fnc_removeItemCargo, CBA_fnc_removeItemCargoGlobal jonpas

FIXED: AI functions broken due to getGroup error (#178) - Dorbedo
CHANGED: Improvement for "script_macros_mission.hpp" (#180) - Dorbedo

FIXED: RTP issue in PFH main Loop (#171) - Joko
FIXED: Bounds checking on removePFEH (#172) - PabstMirror
FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike
FIXED: Restore equivalent position handling in taskDefend - SilentSpike
FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal

FIXED: Keybinding Issue with Controllers connected - Joko
FIXED: Issues with perFrameEventHandlers - Joko
FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch
CHANGED: Improved PFH code Performance (#148, #152) - Joko
ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch
ADDED: XEH support for SeatSwitched event handlers - killswitch
ADDED: Polish localization - gienkov
ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix

  • ADDED: New function CBA_fnc_randPosArea - SilentSpike[/*]
  • ADDED: New function CBA_fnc_substr - Joko[/*]
  • ADDED: ASDG Joint Rails(JR) Integration (more info) - robalo[/*]
  • FIXED: XEH for a lot of stock A3 vehicles and units - Killswitch, PabstMirror[/*]
  • FIXED: Show CBA keybindings in the briefing - Killswitch[/*]
  • FIXED: Headgear and animal randomization compatible with A3 1.50+ - robalo[/*]
  • IMPROVED: Key binding system - Vipermaul[/*]
  • IMPROVED: Function and macro optimizations. - Glowbal, Jonpas, Dixon13, SilentSpike, Joko, SzwedzikPL[/*]
Change Log for CBA_A3 v2.0 - Milestone v2.0
v1.1.23.150604 RC7 Hotfix 2
IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch
ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch

v1.1.22.150602 RC7 Hotfix
FIXED: Restore XEH init EH for the BLUFOR FIA, Story and other Civilian units. - Killswitch
FIXED: Restore XEH fired EH for Attack Helicopter units - Killswitch
IMPROVED: Replaced BIS_fnc_areEqual by IsEqualTo - Glowbal
IMPROVED: CBA_fnc_strLen - count now works on strings - Glowbal
IMPROVED: CBA_fnc_addPerFrameHandler - Replaced set count for pushback - Glowbal
IMPROVED: CBA Fleximenu - params support in code exec (#48) - SzwedzikPL

CHANGED: Make the CBA per-frame handlers work during mission briefing (76243) - Killswitch
IMPROVED: Server performance (76242) - Killswitch
IMPROVED: CBA_fnc_split fails on char count > 10000 (76263) - Pabst Mirror
FIXED: CBA is overwriting textures of the offroad vehicle (75924) - Killswitch
FIXED: Animals from the Misc-Animals module are invisible (76205) - Killswitch
FIXED: CBA uses old vehicle customization init event handlers (76268) - Killswitch
FIXED: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425 (76206) - ViperMaul
FIXED: Improper handling of key press timings (76228) - ViperMaul
FIXED: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl (76175) - ViperMaul

RC6 hotfix
FIXED: Game freezes using CBA_fnc_Replace in certain methods - Killswich
FIXED: MI_Skip button missing when CBA Mod is used. (76187) - Killswich

WARNING: The old keybinds will revert to their defaults
WARNING: These old keybinds defaults will be locked and cannot be changed.
WARNING: So they will work however there will be warnings in the RPT to change to the new API so players can change their keys.
ADDED: New keybind API CBA_fnc_addKeybind - Nou
ADDED: New keybind API CBA_fnc_registerKeybindModPrettyName - Nou
ADDED: New Keybind API CBA_fnc_addKeybindToFleximenu - ViperMaul
ADDED: New Keybind support for ACER keyboards.- Nou
ADDED: New Keyup support for Keybind - Nou
ADDED: New holdkey feature for Keybinds. - Nou
ADDED: New Debug Enhancement ( - Nou
FIXED: The inability to return to default keybinds after starting a new mission. - Nou
FIXED: EH FiredBIS fixes - ViperMaul
FIXED: RPT Errors with Updating Base Class and Cannot Delete.... - ViperMaul
FIXED: Arma 3 v1.42 RC Issues - Updating Base Classes - ViperMaul
FIXED: Arma 3 v142 RC Issues - fn_undefCheck.sqf not found - ViperMaul
FIXED: Bugs in CBA_fnc_switchPlayer - Killswitch
IMPROVED: Keybind optimizations. PerFrameHandler support. Must faster! - Nou
IMPROVED: Keybind localization support. - Nou
IMPROVED: Caching Changes. - Nou
IMPROVED: String Functions Optimizations. Much faster. - Jaynus
IMPROVED: XEH Support for "ReammoBox_F" enabled. - ViperMaul
IMPROVED: Removed usage of BIS_fnc_MP from core functions like cba_network - Killswitch
DEPRICATED: Keybinding API CBA_fnc_registerKeybind - Nou
DEPRICATED: Keybinding API CBA_fnc_registerKeybindToFleximenu - ViperMaul

RC5 - Not released due to a bug - it is now fixed in RC6.
FIXED: Arma 3 v1.38 Issues - Updating Base Classes - ViperMaul
FIXED: Keybinding system initialization - (75752) KillSwitch
FIXED: Bug in Hashes - (7538) KillSwitch

- FIXED: Hashes/fnc_isHash.sqf leaks local variable to global scope. (74961) - killswitch
- FIXED: Cancel and ESC key does not revert your key assignment (74913) - Taosenai
- FIXED: Warning Message: Addon 'cba_xeh_a3' requires addon 'CAData' in 1.29 or later - ViperMaul
- ADDED: Warning for Duplicate Keybinds (74914) - Taosenai
- ADDED: Support for ContainerClosed and ContainerOpened event handlers (75094) - killswitch
- IMPROVED: Functions with the new pushBack command. (74884) - killswitch

RC3 hotfix
- FIXED: Wrongly formatted Keybind arrary can permanently corrupt the variable array that holds all CBA Keybinds changes - Taosenai
- FIXED: Changing the keybind breaks KeyUp handling in a rare case. (74912) - Taosenai

- IMPROVED: Improve isTurnedOut function to support methods used by Arma's core engine. (74888) - Nou
- FIXED: Error if no mods are registered keybinds when you click the delete or default button - Taosenai
- ADDED: Keybinding should allow selection of KeyDown and KeyUp - Taosenai
- ADDED: RegisterKeybind should take {code}, functionNames, and "functionNames" - Taosenai

- FIXED: CBA_fnc_taskPatrol not showing properly in the BIS_fnc_help viewer - killswitch
- FIXED: CBA_A3 RC1: XEH no longer works for Ammo boxes - killswitch
- IMPROVED: Optimize all dynamic code from Call Compile Format to the missionNamespace setVariable method - ViperMaul
- ADDED: New event handlers supported: InventoryClosed, InventoryOpened and SoundPlayed. - killswitch
- ADDED: New Keybinding System (74765) - Taosenai

- FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul
- FIXED: CBA_fnc_isTurnedOut relies on animation name ending in out (74432) - killswitch - thanks LordHeart
- FIXED: Fixed Parachute Explosion when landing too fast. As well as other EH fixes (74393) - killswitch
- IMPROVED: Slight improvements in EventHandlers - killswitch
- IMPROVED: Per-Frame Handler (PFH) is now based off the BIS stacked event handler system - killswitch
- IMPROVED: CBA_fnc_getFov function (74230) - Thanks ceeeb
- IMPROVED: Revert hack for HashSet designed for Arma 3 Alpha - no longer needed for Arma 3 Final - ViperMaul

- Changelog

Forum topic:
- BI forums

Steam Workshop:
- Subscribe

Enable javascript to be able to download from Armaholic please!