I have attempted to replicate all basic functionality found in INKO Disposable 1.2 for Arma 2. This addon for ArmA3 Alpha makes the NLAW man-portable anti-tank launchers disposable as it is in real life. After one shot the tube is spent and cannot be reused in any way.
The spent tube can be thrown away after firing simply by switching weapon (default key: F). AI throws it away automatically shortly after firing.
The addon has full Extended Eventhandler support (and requirement).
Aside from being a simple addon for a slightly more realistic game it is in great part designed for other addon-makers.
The code has been kept as simple and as modular as I have the wits to make it for the simple functionality it has now. It is fully possible to make this work with disposable launchers in other addons by adding a few variables to those launchers's config and should require no tinkering with INKO Disposable at all.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_nameYou can also use the "Arma 3 Alpha" folder in your "My Documents" folder.
Place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Due to lacking of script functionality I have no control over the weapon's internal ammunition neither for players nor AI
Thus ammunition must be available in vehicles/ammoboxes/gear.
Please vote on this ticket to hasten proper functionality for many addons: http://feedback.arma3.com/view.php?id=4853
- Automatic ammunition management: No longer need to pick up missiles from boxes or the like. If you have an unused launcher you have ammunition. (Thank you Ohally!)
- Code cleanup: Should use a little less resources and be more reliable. Probably not noticeable for end user.
- Disposable NLAW: One use only. Throw it away when you want to by switching weapon.
- Thrown tube is physical object in the world (thank you ArmA3 physics for not making it a bounce-machine!)
- BI forums
- Community Base addons A3
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