Author: Shay_gman, Spirit & Psycho
Author Website:

Requirements: No addons required

Version: r9
Signed: Yes, serverkey included

Short description: MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP)
Date: 2014-10-15 14:55
Submitted by: shay_gman


Comments: (44)
Rating:



 



Mission Control Center Sandbox 4

by
Shay_gman, Spirit & Psycho


Description:
We are proud to present you the new version of MCC called MCC Sandbox 4 (beta). MCC Sandbox 4 holds a compete new GUI and complete new AI system GAIA.
Since we did not want to hold the release for video's, large words files and professional art, here you have it. So stay tuned this week for detailed information on how to get the most out of this release! (video instruction).


Features:
    Highlights and need to knows:
  • Complete new GUI that gives full control to the mission maker from a map perspective.
  • Open 3D Editor by ALT-mouse click.
  • Units controlled by GAIA (new AI) show up with a G in their name on the map.
  • Send any non GAIA controlled group to GAIA by just clicking 'GIVE TO GAIA'. The group will now be controlled by GAIA in the given zone (left of button) and behavior (left of button).
  • Multiple group select and manual waypoints. (manual waypoints cancel GAIA).
  • Spice up your existing missions with fully AI controlled mortar, artillery, CAS and air patrols.
  • Notice aggressive attacks from AI that prevent you from lazy 'Duck shooting' sessions.
  • See what the AI does (GAIA) as it generates waypoints, that you can update and cancel whenever you like.
  • GAIA get's her target information from any unit on the map, including not under GAIA control. (so even players on the same side of GAIA).
  • GAIA can play against GAIA. Each side can be run completely seperate.
  • GAIA can be used seperate from MCC (as long as you have the addon) in your exisiting missions (video on how to will be there next couple of days)
  • More......
About GAIA in MCC:
GAIA stands for Greater Artificial Intelligence. Ever since I typed my first 2 lines of MCC code it has been going through my mind. What if the AI did…? Why isn’t this….? …..These and a zillion other questions have haunted me for too long. GAIA is my answer to most of these questions. So, now you know my personal motivation, let’s move on to the system itself. This document tries to focus on the intent of GAIA and the design decisions that have been made. I won't try to explain how all of the code works, but after reading this document you should have a clear understanding of what GAIA stands for, what choices she makes and how she operates.

GAIA can best be seen as a higher level lead organization that is tasked to make all groups work towards (a) common goal(s). GAIA does not improve and tries not to influence the behavior at group level.
So what is it that GAIA wants? The main goal of GAIA is to defend territory.

To do that she makes sure that:
• All assets are used intelligently. Know your units, what can they do, what are their weaknesses.
• Responses to threat are in proportion. Do not send more troops then needed, but also make sure it is enough to deal with the opposing threat.
• Understand the priorities. The closer a threat is to the center of the territory (zone), the higher the priority.

In future versions of GAIA goals will be expanded and might even grow to fully commanding offensive battles.

More about GAIA in MCC and how to use it: https://dl.dropboxusercontent.com/u/56634804/MCC%20GAIA%20V1.0%20Release.pdf

You'll get:
  • 3D editor – You can place units and object in 3D save them, load them, add some unique presets for them.
  • Group generator – You can create any custom made group you'll like and place on the battlefield, plus you can control any MCC's placed or preplaced AI group and give it new waypoints and behaviors.
  • Box Generator – Spawn a box with any items, weapons etc. you'd like.
  • Set time and weather – Change the mission set and atmosphere.
  • Client setting – Client's can adjust view distance and grass density to save some CPU load.
  • MCC Zones – Everything in MCC is connected to zones AI will patrol zones, attack, lay ambushes, garrison buildings and more.
  • Benchmark tools and Debug tools – Check local, server and HC server FPS, open BIS debug console send some code online using the command line.
  • Close Air Support – Call for many different types of CAS from gun-runs, rockets runs, AT attack, AA attack etc.
  • Artillery support – Call for even many more artillery support as DPICM, HE, flares smoke etc.
  • MCC Console – Let a player control support aspects as UAV, Evac, artillery and even AC-130.
  • IED – Place IEDs that are only detonated by spotters or pressyre plates. Place ambush groups link it to an IED or link IED together to create a daisy chain effect. Define if an IED radio trigger can be scrambled by specific vehicles.
  • Armed Civilans – Place arme civilans that will suprise the players as the approch and open fire. The players can neutralize and even capture the armed civilians.
  • Suicide Bombers – Place Suicide bombers that will chase the players and explode once they get near.
  • Convoy Generator – Create custom AI convoy that will keep in formation and even spawn with HVT inside.
  • Unit Managment – Manage any units on the battlefield. Hijack and play as any AI, teleport the AI, make them do a HALO jump and more.
  • Custom AI Behavior – AI will fortify in buildings, place mines, throw smoke grenades, use empty vehicles, supress with automatic rifles, flank and much more.
  • IED, Minefields, Armed Civilians and Suicide Bombers – Diverse you battlefield with advanced IED module, place an IED connect it to a spotter or make it proximity mine. Determine the time it will take disarm it, how far unit should be close to it to get it off, what kind of damage will it make, do we want to kill the players, scare them or wound them?
  • MCC is a tool build for MP and dedicated servers, any thing you'll do will be done on the remote server or on the Headless Client and not locally on the player client.
  • That way this tool can support lots of players and abuse as it doesn't strain the client.
  • You can restrict MCC to admin only, players or roles.
  • MCC supports BIS Headless Client.
  • As mentioned above, its a Beta. We realize the product is not perfect, but with your help we will make it perfect. So dont be shy!

Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
mcc_sandbox_mod.pbo


Usage:
More about GAIA in MCC and how to use it: https://dl.dropboxusercontent.com/u/56634804/MCC%20GAIA%20V1.0%20Release.pdf

Manual:
You can find an old (MCC 2) PDF manual here: Mission Control Center Sandbox 3 manual or inside the installation folder.

Download Link - MP Mission version - Stratis:
https://www.dropbox.com/s/vk1makz2q2vnfpn/mcc_sandbox.Stratis.pbo

Download Link - MP Mission version - Altis:
https://www.dropbox.com/s/d25xly1ln63dgd6/mcc_sandbox.altis.pbo

Download Link - Template mission:
https://www.dropbox.com/s/436ndcbiepq820u/sample%20missions.rar


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel



Credits & Thanks:
Spoor for all his testing work! (ArmaSeries.com)
Psycho (for previous and future video, images etc)
The guys from Armaseries. (http://armaseries.com/)
3CB for listening to my never ending talks that really help me understand my burning idea's.(http://3commandobrigade.com/)
Apollo (3CB) for correcting our English errors. (In pdf documents, because i think he will eat his personal suitcase only by reading our lines above )
Evrik (3CB) for listening, talking and inventing the name of GAIA
All the modders out there on the forums! Without all that practical help the whole thing would have been way slower.


Changelog:
r9
General:
    - Added: "MCC_allowSquadDialogCamera" set to false in the mission init to disable live feed in the squad dialog
    - Added: more then 40 custom voices to IED, suicide bombers, armed civlians and more many thanks to Zafjr for making this AAA quality voice acting.
    - Added: Admin commands kick and ban from MCC to admins only.
    - Changed: All CP functions renamed as MCC functions so if you are calling for example: CP_fnc_buildSpawnPoint you should now call MCC_fnc_buildSpawnPoint
    - Changed: VAS updated to version 2.6 thanks to MikeMatrix (he also made a lot of code cleaning - so thanks Mike).
    - Fixed: Missing groups in MCC such as the one from FSF - now for real
    - Fixed: Respawn points for east and resistance.
    - Fixed: IED disarm didn't work on MP.
    - Fixed: Spawning IED for civlians or resistance side gave errors.
    - Fixed: Primary spawn point aka HQ can't be destoyed anymore.
    - Fixed: Armed Civilian behavior: the suspect will join players after disarming him.
    - Fixed: BIS Arsenal doesn't show on objects.
    - Fixed: Start location didn't work for resistance and east.
Mission Wizard:
    - Added: Complete voice narration for the Mission Wizard operation's names and briefings thanks to Zafjr.
    - Added: New weather mods: Blizzard and Sandstorm.
    - Fixed: MW stuck on "Building Mission".
    - Fixed: MW dosen't recognize user's zones when building a mission to zone.
    - Fixed: Mission Wizard will use players' custom groups.
    - Fixed: Mission Wizard dialog disappear after changing faction for the first time.
Interaction key:
    - Added: Interaction key - see below.
    - Added: Neutralize civilians or enemies by shouting at them (SWAT 4 style) will effect AI only and the chance for them to surrender is calculated by the unit rank, type and other units
    In its group. Neutralized units can be added to the player group (max of 2 units per player's group).
    - Changed: Moved the actions: disable IED/armed civilian, Supply truck dialog and aircrafts ILS to the interaction key (default Shift + c)
AC-130:
    - Added: Can now move AC-130 around.
    - Added: AC-130 timeout after number of seconds defined in "MCC_ConsoleACTime".
    - Added: Mission maker can disable AC-130 after it spawned by pressing the AC-130 button again.
    - Fixed: Black screen on AC-130.
Brushes:
    - Added: Warzone brush - Will destory buildings and objects in the area, generate some vehicles wreck, random fire and smoke and ash and dust partical effects.
    - Added: Blizzard brush - Will generate blizzard weather, strong winds, snow, fog and high waves.
    - Added: Sandstorm brush - Will generate sandstorm weather, strong winds, dust and debris.
    - Added: Heatwave brush - Will generate heatwave weather.



Forum topic:
- BI forums




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Tags: Dynamic,   Mcc,   Mission Creating