Author: Xeno
Author Website:

Requirements: No addons required
Playable options:

Version: 2.21

Date: 2007-10-22 13:58

Comments: (1)


Domination (1 team)

Your goal is it to free randomly picked targets (up to 21) from all enemy forces.

- 21 main targets (you can select 4 up to 21 targets, 10 is default). Each time the mission starts target order gets picked randomly.
- 22 side missions. Resolving a side mission brings your team extra vehicles like A10, M1, Cobra, etc. (randomly picked)
- Small main target missions (destroy something, free some hostages, etc. Your team can get a Stryker or Humvee)
- 2 Mobile Respawns (medic MTW)
- Mobile respawns and the support trucks can be transported by by your blackhawks (essential feature, fly over it and select Lift Vehicle in the action menu)
- 2 engineers who can repair and refuel the blackhawks and the mobile respawns
- Artillery operator who can call artillery strikes every six minutes
- Rescue operator who can rescue hostages and bring them to your base)
- The driver of a mobile respawn MTW or the pilot of a blackhawk can create/drop ammocrates
- Blackhawks, mobile respawn MTWs and the support trucks respawn
- You can teleport to the mobile respawns or the flag at base if you choose "Teleport" in the action menu if you're near them
- Sometimes if a main target is cleared the enemy starts a counterattack
- Enemy KA50 and Mi17 sometimes appears. The Mi17 drops paratroopers
- A status dialog is available at the mobile respawns and the blackhawks that shows some information about the current target and sidemission
- Some small AI features like dropping smoke if they get attacked and more

Extract the pbo file to your ArmA\MPMissions folder.

Change log:
v 2.21:
    - There is now a team of four engineers. Engineers are now able to load static weapons like D30, DSHKM and AGS30 on a 5to truck (open, MG, two available at base). Drive close to a static weapon to load it, get out of the truck and go to where you want the weapon placed (enhanced version of a script from -eutf-Myke).
    - If a player lost connection or got kicked when he transported a mobile respawn with a blackhawk, the mobile respawn wasn't available for respawning or teleporting anymore, fixed.
    - It isn't possible to drop "millions" of ammocrates anymore. A player has to wait two minutes before he can drop a new ammocrate.
    - If a sidemission target is an officer or any other AI, it doesn't stand somewhere in the open anymore. Instead the AI will be in a bunker or in a near building.
    - There are now 40 sidemissions available. New ctf sidemission type integrated (bring back a flag to your base)
    - Status dialog is now available for every player outside a vehicle.
    - Integrated a new button in the status dialog to set the viewdistance.
    - Reduced the ammount of ammunition and weapons in the ammocrates.
    - Slightly reduced the strength of the AI.
    - Rescue specialist doesn't exist anymore, instead there are now two artillery operators who can fire artillery strikes independently of each other and are able to rescue the hostages.
    - and many bugfixes...
v 2.19:
    - Increased the number of the sidemissions to 30 !
    - As soon as a main target is clear, a flag gets created and you can parajump from this flag with ManDays HALO script
    - Bugfixes and internal changes
v 2.17:
    - Fixed a bug that prevented spawning of the enemy choppers (KA and Mi17).
v 2.16:
    - Fixed jet and chopper reload pads at base
    - It is now possible to transport all vehicles except M1, T72 and Shilka with the Blackhawks
    - The engineer can now repair and refuel all vehicles
    - The engineer is now able to flip tanks or bmps that are lying on the wrong side if there is a repair truck near him (about 20 meters, thanks to the folks at GDT for this idea)
    - And some internal updates...
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