Author: massi
Author Website:

Requirements: NATO SF and Russian Spetsnaz Weapons, NATO SF and Russian Spetsnaz Vehicles

Version: 1.4
Signed: Yes, serverkey included

Short description: This addon is a retexture of A3 units and vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent several fictional African factions for each side.

Date: 2015-12-13 16:35
Submitted by: massi


Comments: (9)
Rating:



 



African Conflict

by
massi


Description:
This addon adds several units, vehicles, groups, headgear, equipment, uniforms, weapons, backpacks in order to represent several fictional African factions for each side as follow:
BLUFOR >> UN SECURITY FORCES:
- UN FORCES: UN soldiers in woodland and UN headsets
- UN SF ADVISORS: UN Special forces units advising the governatives forces
- UN SECURITY CONTRACTORS: PSD elements from UN hired PMC
- Civilians on blue side
- SOUTH AFRICAN ARMY: '80 style SA forces representing bush war

INDEPENDENT >> AFRICAN GOVERNATIVE FORCES:
- GOVERNATIVE ARMY: Governative regular army
- GOVERNATIVE SF : Governative army Special forces
- RHODESIAN ARMY: '80 style RHODHESIAN forces representing bush war

OPFOR >> AFRICAN REBEL FORCES:
- AFRICAN LIBERATION ARMY: Rebel army
- REBEL SPECIAL FORCES : Foreign fighters coming from other Country's rebel movements (arab speaking)
- RUSSIAN ADVISORS: Russian Spetsnaz advising rebel forces
- ARMED REBEL CIVILIAN: Armed civilians supporting the rebel movement
- CIVILLIANS >> AFRICAN CIVILLIANS : with custom civillian clothes and shirts


Features:
- Units are equipped with AKS74s, AKM, AKMS, G3, FAL, Sten, MGs, launchers from my NATO SF\Spetsnaz weapons pack.
- Units are equipped with custom helmets, headgear, uniforms, vests, equipment, backpacks.
- High Dispersion version of all factions: units are equipped with high dispersion weapons to improve firefight duration and give the feeling of low trained units
- UN forces have blu UN helmets, berets and patches, plus there's UN Observer unit.
- Units have several uniforms in different camos for each sides.
- UN vehicles that include: P-30 Orca helicopters (armed and unarmed), trucks, offroads, boats, marshall.
- African Civilian vehicles that include: trucks and offroads
- Governatives, Rebels and Guerrilla retextured vehicles that include: trucks, offroads, boats and all static weapons.
- Vehicles from my vehicle pack : T72,T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, Urals, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions (UN included).
- Units have their own uniforms and gear items in all camo to make them interchangeable.
- There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.
- Wide variety of groups in the editor.
- Compatibkìle with all other mods and functions: Alive, ACE3, RHS, CUP, Zeus.
- Classlist included in folder.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons/mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
mas_afr_rebl_c.pbo
mas_afr_rebl.pbo


Usage:
you'll find in editor:

Quote
BLUFOR >> UN SECURITY FORCES:
- UN SECURITY FORCES
- UN SF ADVISORS
- UN SECURITY CONTRACTORS
- UN VEHICLES
- AFRICAN BLUE CIVILIANS
- SOUTH AFRICAN FORCES

INDEPENDENT >> AFRICAN GOVERNATIVE FORCES:
- GOVERNATIVE ARMY
- GOVERNATIVE SF
- GOVERNATIVE VEHICLES
- RHODESIAN FORCES

OPFOR >> AFRICAN REBEL FORCES:
- AFRICAN LIBERATION ARMY
- REBEL FOREIGN SF
- RUSSIAN ADVISORS
- ARMED REBEL CIVILIAN
- REBEL VEHICLES

CIVILLIANS >> AFRICAN CIVILLIANS
- CIVILLIAN MEN
- CIVILLIAN VEHICLES

YOU WILL FIND HIGH DISPERSION VERSION OF ALL ABOVE UNITS MARKED AS (HD).
If you don't want the HD version just remove the "mas_afr_rebl_hd.pbo" file from addons folder.

Same for groups:
Same as above.

FACTION NAMES TO USE IN ALIVE:
UN FORCES (BLU) : mas_afr_onu
SOUTH AFRICAN (BLU): mas_afr_blur
GOVERNATIVES (INDEP) : mas_afr_ind
RHODESIAN (INDEP): mas_afr_indr
REBELS (OPF) : mas_afr_opf

FACTION NAMES TO USE IN ALIVE HIGH DISPERSION VERSION:
UN FORCES (BLU) : mas_afr_onu_hd
SOUTH AFRICAN (BLU): mas_afr_blur_hd
GOVERNATIVES (INDEP) : mas_afr_ind_hd
RHODESIAN (INDEP): mas_afr_indr_hd
REBELS (OPF) : mas_afr_opf_hd
CIVILIAN (CIV) FACTION NAME (TO USE IN ALIVE) : mas_afr_civ


Steam Workshop:
- Subscribe


Credits & Thanks:
For the Units:
Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units !
Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units!
AlexF1 http://arma.at.ua/ : basic model russian VDV paratrooper and berets that I used for SPETSNAZ uniforms
Rusty: camouflage base textures
Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too!
Thanks a lot to BI for their great Arma!
Thanks to all Arma community for great support !


Changelog:
v1.4
- Fixed: Updated with new armor system for vest and headgear
- added A2 ported uniforms
- added custom vest, helmets, headgear and backpacks
- updated camouflages
- UN forces are now chernarus style like in OA
- vehicles are now optional, to use them install optional vehicle config as written in install instructions
- Added Urals: covert, open, reammo, repair, ZU23 and BM21
- added: old '80s style South African and Rhodesian units to simulate Bush-wars
- added HIGH DISPERSION variants to all factions: units are equipped with high dispersion weapons to improve fire-fights duration and give the feeling of low trained units

v1.3
- added some new weapons from NATO SF\Spetsnaz weapon's pack
- added vehicles from NATO SF\Spetsnaz Vehicles's pack : T72, T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Hilux armed and unarmed pick-ups (Dshk,AGS,SPG9,M2), static weapons for all factions (UN included).
- added more classes
- added african civilians also under BLUEFOR side (for new scenarios)
- added new OPS CORE for UN Spec Ops, peltors and reworked headgear thanks to Voodoo.
- added flag poles and flag markers
- improved: units loadout and groups

v 1.2
- added some new weapons from NATO SF\Spetsnaz weapon's pack
- fixed: armor values for items to make them more or less like BI
- fixed: wrong 1st lod texture for units
- fixed: insigna work now on all uniforms!

v1.1
- added compatibility with ALIVE MOD
- added new weapons and launchers from my NATO SF/SPETSNAZ weapons pack
- added new russian GRU helmets
- updated armor and config values to meet BI standards

v1.0
- compatibility with A3 final release and latest NATO SF\Spetsnaz weapons pack version
- added NVG for UN SF unit (not showed if not in use (day), better for light headgear)
- Added Retextured UN faction vehicles: P-30 Orca (armed\unarmed), trucks, offroads, striders, boats, static weapons
- Added Retextured Governatives and Rebels factions vehicles: trucks, offroads, boat, static weapons
- Added African Civilian vehicles: trucks, offroads
- Added UAV operator for UN SF
- improved loadouts and gear
- Fixed: UN soldier now use retextured independent helmets (mich)
- Fixed: Rebel armed civilians use long pants (more realistic)
- Fixed: Some civilians use long pants (more variety)
- fixed: VAS compatibility for items
- fixed: chestrig wrong textures
- fixed: groups added in classlist

Beta.01
- First release


Forum topic:
- Armaholic forums
- BI forums



- NATO SF and Russian Spetsnaz Weapons
- NATO SF and Russian Spetsnaz Vehicles




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Tags: African,   Fictional,   Un,   Rebel