Author: austin(medic)
Author Website:

Requirements:

Version: 1.0

Short description: A set of scripts that will add effects to the ones that are already implemented

Date: 2013-08-29 16:26


Comments: (3)
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In Depth Effects Package [BETA]

by
austin(medic)


Description:
A set of scripts that will add effects to the ones that are already implemented.

Fatigue Effects:
Basically this script adds in more effects to the fatigue effects that are already in the game. It makes your player walk when heavily fatigued, and also makes the blurring on your screen a bit more noticible. It will occasionally make your player black out when hes heavily fatigued as well as the chance to fall over when fatigued heavily.

Reduced Fatigue:
This script basically tries to counter how fast your fatigue currently goes up in the game. It might still need a bit of tweaking to find the 'sweet spot' so that the script effectively gives your player more realistic stamina, as well as not giving him too much.

Damage Effects:
This script adds more effects when your player is wounded in combat. The script uses a variety of PP effects as well as blacking out and also makes bleeding actually occur rather than it just being a visual effect.


Usage:
For all three scripts, just put in init.sqf:
execVM "AUSMD_scriptname.sqf;
Where scriptname is just put the name of the script you want to use instead of it.


Changelog:
v1.0
- re-released with additional scripts

v1.4
- Added some code that makes you actually bleed out if your character is bleeding.
- Added some effects and removed some as well.
- Fixed a few small things.

v1.3
  • Made the effects last longer and having some more.
  • Sometimes the effects might be a bit too strong for some people. You can just turn down all the numbers inside the script for PP effects and that will reduce the intensity.
  • Removed some parts of the script as they caused some really strange errors that made no sense.

  • v1.1
  • Coding took the time to fix some stuff in the script.
  • You can set the amount of damage it takes for the script to start showing effects.
  • PP effects will now disable when your damage goes below X amount.
  • Direction was always setting players to north. Coding also fixed this.


  • Credits:
    Coding for fixing some of the code.




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    Tags: Damage,   Effects