Author: mp5gosu
Author Website:

Requirements: No addons required

Version: 1.50
Signed: Yes, serverkey included

Short description: This addon adds the U.C.S.V. (Unmanned Cargo and Support Vehicle). The purpose of this unity is simple: Transporting.

Date: 2014-12-26 17:47


Comments: (18)
Rating:



 



U.C.S.V. Cargo and Support Drone

by
mp5gosu


Description:
The ultimate lightweight transport solution. The U.C.S.V. (Unmanned Cargo and Support Vehicle). The purpose of this unity is simple: Transporting.
It is designed as a very flexible, lightweight and fast aerial unit to provide strong and efficient logistics support.

This is my very first addon for ARMA ever. So if there are any bugs, let me know.
Any feedback and critics are welcome and appreciated.

With v1.5, the lifting module became obsolete and should not be used anymore. However, it is still possible to use it - in case BIS plans to add the ability to disable Sling Loading on particular vehicles.
If you use both Lifting functions, they may behave wrong and/or funny. Yes, you can use them at the same time.
However, this is not recommended. Module support will be completely dropped in the future, if Sling Loading will not be disableable.


Features:
UAV Unit, controllable via Terminal (FACTION >> Autonomous >> UCSV)
Usable with BluFor, OpFor and Independent Units
Thermal Image Texture included
4 Resolution LODs
Lashing models
Easy-to-configure Lifting module (Mission Editor >> Modules >> Misc >> U.C.S.V. Lifting module) (OBSOLETE)
Paradrop
Customizable Textures
Signature Key included
Server Key included
Low Polycount
Tilt-Rotor


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
j4p_ucsv.pbo


Bisign files for the script version:
The author has released the bisign files for the script version pbo seperatly, you can download it from here: j4p_ucsv.pbo.J4P.bisign


Usage:
Activate lifting:
Place module in the editor.
Mission Editor >> Modules >> Misc >> U.C.S.V. Lifting module

Classnames:
B_UCSV_01: BLUFOR >> Autonomous >> U.C.S.V
B_UCSV_02: BLUFOR >> Autonomous >> U.C.S.V. Silver
O_UCSV_01: OPFOR >> Autonomous >> U.C.S.V.
I_UCSV_01: Independant >> Autonomous >> U.C.S.V. Bumblebee
I_UCSV_02: Independant >> Autonomous >> U.C.S.V.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Known issues:
Lights do not work for UAVs due to a bug in A3
Clanlogos not working


To do:
More script optimization
various improvements
add POD support


Bonus:
And as a compensation for the long time waiting for an update, here's a little gift.
Many people in the Arma Community doing a lot of reskins and stuff - which is amazing! The diversity of skins has grown extremely, so here's a little contribution, if some wants to reskin this mod.
You can download a small texture kit (Photoshop CS5 document), which holds all selections, the UV Set, AO/Cavitiy Maps, Dirt Layer, base texture etc. here: https://dl.dropboxusercontent.com/u/8372723/ucsv_texture_kit.rar


Steam Workshop:
- Subscribe


Credits & Thanks:
Thanks to the whole Bistudio Community and of course to BIS for providing such a great Sandbox!
Special thanks to all who provided a lot of useful feedback!


License:
ARMA PUBLIC LICENSE (APL)
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:

Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.

For further information about this license, please visit the following link.
http://www.bistudio.com/english/community/licenses/arma-public-license


Changelog:
v1.50
- added A3 Sling Load compatibility (Lifting module is now obsolete)
- adjusted fuel consumption rate
- added winch hitpoint

v1.42
- fixed supply crate offset again (hopefully, BIS doesn't break it again)
- fixed lifting module visibility for Zeus (will need more tweaking for upcoming releases)
- pbo cleanup

v1.41
- fixed supply crate offsets (thanks BIS! )
- added center of mass hard limit

v1.4
- fixed certain options (Whitelist/BlackList, etc.)
- default Go-Kart lifting added

v1.3
- improved Lashings (model/texture)
- Parameters moved to module (init.sqf obsolete now!)
- added new parameter "Allow Crew"
- First, slight script optimization
- Fixed tilt rotor (inconsitent update rate when VSync enabled)
- adjusted tilt rotor behaviour
- fixed Lift-Script
- changed/finalized flight model
- adjusted engine sounds (interior/exterior)
- updated manual
- minor fixes/improvements

v1.2
- Added lashings models
- general cleanup
- sound adjustments
- flight model adjustments
- mass corrected
- wreck physics improved
- wreck shadow fixed
- - detail textures added
- Exhaust effects adjusted
- scripts have been rewritten
- Tilt Rotor functionality added
- PiP Camera for Cargo Bay added
- damage resistance adjusted
- Lifting capability added
- paradrop system added
- marker options for paradrop added
- quick start manual added (ucsv_manual.pdf)

v1.1
- fixed Shading
- enhanced/reworked textures
- additional texture added
- more details added
- flight model changed to helicopter behavior due the lack of an appropriate flight model
- config has been completeley rewritten
- Field Manual entry added
- Mod-Descriptions & Graphics added
- highly optimized all LODs
- added flare launcher
- added PiP functionality
- adjusted pilot and optics view
- adjusted general behavior to act more natural (fuel consumption, fuel amount, handling, etc.)
- Wreck LOD added
- Shadowcasting improved
- size adjustments
- clanlogo support added (in case BIS supports them sometime and removes UAV AI drivers - not functional right now)
- removed hooking ability (please refer to available scripts like "LIFTER" or "Helicopter Transportation" until an update with hooking support gets released)
- optimized performance
- unnecessary nametags removed

v1.0
- first release


Forum topic:
- BI forums




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Tags: Cargo,   Support,   Transport,   Unmanned