Author: RedPhoenix
Author Website:

Requirements: No addons required

Version: 3.4.1
Signed: Yes, serverkey included

Short description: This mod tries to refine, optimize and perfect the vehicle physics due to totally remade config values, parameters and code.

Date: 2016-06-17 21:45


Comments: (13)
Rating:



 







RPA: Refined Vehicles

by
RedPhoenix


Description:
After some overwhelming feedback I turned this into a full addon. This includes a roadmap, milestones, and a changelog.

What does this mod aim for?
This mod tries to refine, optimize and perfect the vehicle physics due to totally remade config values, parameters and code.

Does this mod conflict with any other mod?
As far as I know not. This mod only overrides the vanilla A3 vehicles without changing any of its usability or function.
It could happen that this mod interfers with AGM and/or the Mighty GAU-8 mod. But I have not tested it.


Installation:
To install the RPA: Refined Vehicles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
rpa_misc.pbo
rpa_rve_*.pbo


Usage:
-


Media:


Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Source files:
Please contact me if you wish insight into the source-files!


To do:
- rework materials of some vehicles for more realistic paint
- add some more details to the whole support and engineering system
- who knows what else I can add?


Known issues:
-

Steam Workshop:
- Subscribe


Credits & Thanks:
Special Thanks to:
-Bohemia for using PhysX
-Sakura_Chan for his Primer thread ( http://forums.bistud...icle-simulation )
-da12thmonkey and Blu3sman for their tips and explanations
-Foxhound for uploading this mod on Armaholic and keeping it updated. You rock!
-Everyone who tests this mod and gives feedback

Credits:
-Bohemia Interactive: They own all of the stuff I have retweaked or reworked for this mod!
-Lappihuan: He's my personal scripting god. whatever needed to be done, he knows how.
-bigmumu: Some textures I sued are from him. And I will certainly use more!
-super-truite: Thanks for letting me use and retweak your fuel can script!


License / Disclaimer:
This mod is licensed under Arma Public License Share Alike (APL-SA)
http://www.bistudio.com/community/licenses/arma-public-license-share-alike



Changelog:
v3.4.1
- Changed addon structure to allow non-APEX owners to still use Refined Vehicles
- Tweaked Civic Rallye engine power, suspension and gearbox parameters
- Tweaked SUV gearbox parameters
- inverted Y for Jerrycan normal map
- tweaked some CfgWheels parameters for several vehicles



Forum topic:
- BI forums




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Tags: Civilian,   Mechanics,   Military,   Physics,   Retexture,   Vehicle