Author: [TF]Nkey
Author Website: http://radio.task-force.ru/en/

Requirements: Community Base addons A3

Version: 0.9.11
Signed: yes

Short description: Simulation of radio\direct\underwater communications

Date: 2015-06-11 10:48
Submitted by: Nkey


Comments: (42)
Rating:



 



Task Force Arrowhead Radio

by
[TF]Nkey


Description:
Pleased to present you new radio mod for Arma 3 - Task Force Radio. It connects you game to TeamSpeak (similar to ACRE).
It is totally new product, open source, used for PvP and COOP games with more than 100 players.


Features:
  • Simple to install and use, stable
  • Support for radio and direct speech (3D)
  • Ability to change direct speech volume
  • You able to hear radio and direct voice simultaneously (if player is close enough)
  • No map changes are required (ItemRadio will be replaced by personal radio, group leaders will get long range radio, a lot of vehicles have inbuilt radio)
  • 3 rifleman radios (one for each faction)
  • 3 personal radios (one for each faction)
  • 3 long range radios (one for each faction, backpacks)
  • 3 airborne radios (one for each faction)
  • Multiband radios
  • Underwater transceiver interface for divers
  • Simulation of underwater speech and radio communications (you can't use radio underwater, you can only mumble underwater, you may use Underwater transceiver, you able to use long range radio in submarine if part of antenna is still under the water surface)
  • Different audio effect for long-range and personal radios
  • Support for radio interference (because of distance)
  • Vehicles are classified into open and closed (isolated). If you are in an isolated vehicle, you will not hear voices from outside (and vice versa). However, if you turn out of the vehicle, you will hear voices both from inside and outside.
  • Ability to switch radio volume
  • Ability to use more than one radio
  • Spectator mode for dead players
  • Two modes - for PvP and for COOP
  • Automatic TS channel switch on game start
  • Ability to pick up radios with all settings saved
  • By default, radios of each faction use their own encryption codes, so you will not hear enemy talks, even setting the enemy’s frequency. To listen to the enemy’s net (and talk on the air) - it’s necessary by any means to capture an enemy radio station.
  • Ability to switch stereo channel for radio
  • Radio interference according to ground surface
  • API
  • Etc, etc, etc.

Installation:
To install the Task Force Arrowhead Radio you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
task_force_radio.pbo
task_force_radio_items.pbo


Usage:
All information about installation, usage, and so on you can get here - http://radio.task-force.ru/en/ or here: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki

Signed by two keys: [TF]Nkey2 (for compatibility with 0.8.1) and [TF]Nkey3.

Not compatible with 0.8.3, compatible with 0.9.0

Supported Teamspeak version:
3.0.14


Future plans:
add support for TS3.0.13 and TS3.0.12 for hotfix after a week.


Steam Workshop:
- Subscribe


Credits & Thanks:
Author:[TF]Nkey

Thanks to:
Task Force Arrowhead squad for testing, support, patience and all the help.
MTF (varzin) for the help with graphics and documentation.
Hardckor for the help with graphics.
Shogun for the help with graphics.
Blender for the fonts.
vinniefalco for DSP Filter.
WOG and TRUE personally for the help in testing.
Music DSP Collection for the compressor.
Avi for the code review.
andrey-zakharov (Vaulter) for the help in development.
Dina for translating.
Zealot for the help in development and useful scripts.
NouberNou for advice and competition.
Megagoth1702 for its old job of emulating the radio sound.
Naught for code review.
Andy230 for translating.
L-H for code changes.
NorX_Aengell for French translation.
lukrop for code changes.
nikolauska (GitHub) for sqf code improvements.
Kavinsky for AN/PRC-154 and RF-7800S-TR and other radios.
JonBons for code changes.
ramius86 for Italian translation.
KK for tutorials
Krypto202 for sounds.
pastor399 for backpacks model and textures.
J0nes for help with models.
Everyone user (especially who report bugs).
A lot of thanks to Raspu86 , L-H,, whoozle and others for their help.
Sorry guys if I’ve forgot someone by chance.


Changelog:
v0.9.11
* Probably fixed issue with hearing dead peoples.
* LR radio is not given by default.

v0.9.10
Addon updated with fix of included file

v0.9.9
Update should fix Arma APEX compatibilty issues + some optimisations + translation fixes.
Affects only mod part (use old plugin at moment).
Thanks to all contributors!

v0.9.8.2
Updating once more with hope it will update meta.cpp with correct publisherid.

v0.9.8.1
Uploaded again in attemp to fix meta.cpp issue.

v0.9.8
- tf_bussole radio.
- Radio background fixes.
- Updates for spatial audio (thanks to @BaerMitUmlaut)
- Updated CBA



Forum topic:
- BI forums



- Community Base addons A3




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Tags: Radio,   Task Force Radio,   Acre