Author: [TF]Nkey
Author Website: http://radio.task-force.ru/en

Requirements: Community Base addons A3

Version: 0.8.3
Signed: yes

Short description: Simulation of radio\direct\underwater communications
Date: 2013-03-13 14:32
Submitted by: Nkey


Comments: (14)
Rating:



 



Task Force Arrowhead Radio

by
[TF]Nkey


Description:
Pleased to present you new radio mod for Arma 3 - Task Force Radio. It connects you game to TeamSpeak (similar to ACRE).
It is totally new product, open source, used for PvP and COOP games with more than 100 players.


Features:
  • Simple to install and use, stable
  • Support for radio and direct speech (3D)
  • Ability to change direct speech volume
  • You able to hear radio and direct voice simultaneously (if player is close enough)
  • No map changes are required (ItemRadio will be replaced by personal radio, group leaders will get long range radio, a lot of vehicles have inbuilt radio)
  • 3 personal radios (one for each faction)
  • 3 long range radios (one for each faction, backpacks)
  • Underwater transceiver interface for divers
  • Simulation of underwater speech and radio communications (you can't use radio underwater, you can only mumble underwater, you may use Underwater transceiver, you able to use long range radio in submarine if part of antenna is still under the water surface)
  • Different audio effect for long-range and personal radios
  • Support for radio interference (because of distance)
  • Vehicles are classified into open and closed (isolated). If you are in an isolated vehicle, you will not hear voices from outside (and vice versa). However, if you turn out of the vehicle, you will hear voices both from inside and outside.
  • Ability to switch radio volume
  • Ability to use more than one radio
  • Spectator mode for dead players
  • Two modes - for PvP and for COOP
  • Automatic TS channel switch on game start
  • Ability to pick up radios with all settings saved
  • By default, radios of each faction use their own encryption codes, so you will not hear enemy talks, even setting the enemy’s frequency. To listen to the enemy’s net (and talk on the air) - it’s necessary by any means to capture an enemy radio station.
  • Ability to switch stereo channel for radio
  • Etc....

Installation:
When updating from any previous version make sure to replace the plugins and addon!

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
task_force_radio.pbo
task_force_radio_items.pbo


Usage:
All information about installation, usage, and so on you can get here - http://radio.task-force.ru/en/

Signed by two keys: [TF]Nkey2 (for compatibility with 0.8.1) and [TF]Nkey3.


Future plans:
Radio interference according to ground surface
Direct speech volume level decreasing by walls\trees
Etc, etc, etc...


Credits & Thanks:
Author:[TF]Nkey

Thanks to:
[TF]MTF, [TF]Hardckor, TRUE, Blender, Avi, Dina, Андрей Захаров, Vinnie Falco, TF squad, Music DSP Collection, WOG project
and others.
Task Force Arrowhead squad for testing, support, patience and all the help.
MTF (varzin) for the help with graphics and documentation.
Hardckor for the help with graphics.
Blender for the fonts.
vinniefalco for DSP Filter.
WOG and TRUE personally for the help in testing.
Music DSP Collection for the compressor.
Avi for the code review.
andrey-zakharov (Vaulter) for the help in development.
Dina for translating.
Zealot for the help in development and useful scripts.
NouberNou for advice and competition.
Megagoth1702 for its old job of emulating the radio sound.
Naught for code review.
Andy230 for translating.
Everyone, who made video and arcticles with review.
Everyone user (especially who report bugs).
Sorry guys if I’ve forgot someone by chance.


Changelog:
v0.8.3
- You can change stereo channel of each radio (left, right, both)
- Updated personal radio DSP effect (more pleasant to hear)
- Updated long range radio DSP effect (more noticeable)
- Time-critical code moved to non-scheduled environment (now less affected by mission scripts)
- By default everyone in the group have the same personal radio settings (may be changed to whole faction)
- By default everyone in faction have the same long range radio settings (may be changed to group only)
- Added small delay between receiving sound by radio and by direct speech (first time is unusual, but then it becomes very - convenient to understand what you are speaking on the radio while sitting on different sides of the same tree)
- Personal radio looks like radio on the ground
- Long range radio settings are saved after respawn
- Interference now be heard differently and begin earlier
- Compatibility with MagRepack
- Compatibility with BTC Revice (148 after respawn)
- Dead players now instantly fall in spectator channel
- Parachutes are not replaced by long range radio
- You will be notified about new version by message in TS
- Fixed problem with audibility of users not playing on the same server in lightweight mode
- Fixed problems with quarks of personal radio outside 3km radius
- Fixed: you now can use numkeys in spectator mode
- Frequency range now inclusive
- @ in nicknames is still unsupported, but will not break game for others
- Fixed side of new vehicles (Mora, etc).
- API to force vechicle side
- API to set frequencies
- API to get information about TS
- API to change name and password of serious mode channel (TaskForceRadio)
- Disabled TS chat messages about plugin loading
- Positions of close players now updated more frequently
- Plugin changes back TS nickname after the game.
- A lot of other small fixes.

v0.8.1.15
- first public release


Forum topic:
- BI forums



- Community Base addons A3




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Tags: Radio,   Task Force Radio,   Acre