Author: kju
Author Website: http://www.proper.armaholic.eu/

Requirements: No addons required

Version: 2008-01-03
Signed: Yes

Short description:

Date: 2008-01-03 11:35


Comments: (0)
Rating:



 





Proper Gameplay mod
by
The-F & Q


Description:
Every addon released by the PROPER Mod team has a special structure to allow people analyze our work and learn from it.
Features in detail:
    * Simple, feature specific addon.
    This means that every logical change is separated into one single pbo to make the changes very clear and easy to understand.

    * Advanced inner structure.
    Each addon contains a single config.cpp. This file only points to the rest of the content via #include statements. Textures, sounds, config values are separated into various subfolders. Configs are separated into at least into cfgPatches.hpp and Core.hpp.

    * Documentation.
    The Core.hpp (to be found in the \h subfolder) contains (technical) comments at the top about the changes done by the addon. Sometimes even additional information about config values are described.

    * Study and learn.
    PROPER Mod addons aim for high (technical) quality and (hopefully) no errors to be found in the ArmA.RPT. So for example more complex topics like working class inheritance and properly updating existing class can be found in our work.
Installation:
NEVER ever put addons (pbo files) in the ArmA\addons folder!

NOT RECOMMENDED TO BE USED IN MULTIPLAYER! THIS WILL BE CONSIDER CHEATING!
NOT TESTED IN MULTIPLAYER - THERE IS ALWAYS THE CHANCE TO CRASH THE SERVER WITH MODIFIED DATA - DON'T USE IT IN MP. PERIOD.

If the server and all clients would use it, it is a different matter of course.

Just put the single pbo file from any PROPER Mod addon in a Modfolder's addon folder. Like
..\ArmA\@PROPER\addons\PROPER_example.pbo
More information about using mod folders can be found in our FAQ.


Included files:
PROPER_Gameplay_No_AT_Use_Vs_Men_By_AI.pbo
PROPER_Gameplay_Object_SupplyRadius_Expanded.pbo
PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added.pbo
PROPER_Gameplay_Sound_SoundFly_Reworked.pbo
PROPER_Gameplay_Sound_SupersonicCrack_Effect_Removed.pbo
PROPER_Gameplay_Sound_TreeHit_Added.pbo
PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP.pbo
PROPER_Gameplay_Vehicle_GetInRadius_Expanded.pbo
PROPER_Gameplay_Vehicle_InsideSoundCoef.pbo
PROPER_Gameplay_Vehicle_Lock_AI.pbo
PROPER_Gameplay_Vehicle_No_Lock_PvP.pbo
PROPER_Gameplay_Vehicle_No_Alarm_Sound.pbo
PROPER_Gameplay_Vehicle_No_Eject_Action.pbo
PROPER_Gameplay_Vehicle_No_Switch_Seat_Action.pbo
PROPER_Gameplay_Vehicle_OccludeAndObstructSounds.pbo
PROPER_Gameplay_Vehicle_StartEngine_Disabled.pbo
PROPER_Gameplay_Vehicle_Tank_Armor.pbo
PROPER_Gameplay_Vehicle_Transport_Limit_Expanded.pbo
PROPER_Gameplay_Weapon_AA_Launcher.pbo
PROPER_Gameplay_Weapon_Disperion_Disabled.pbo
PROPER_Gameplay_Weapon_Dot_Crosshair_hedcrusha.pbo
PROPER_Gameplay_Weapon_HandGrenadeTimed_Explosion_OnImpact.pbo
PROPER_Gameplay_Weapon_Sway_Reworked.pbo
PROPER_Gameplay_Weapon_No_Dexterity.pbo


Contents:
PROPER_Gameplay_No_AT_Use_Vs_Men_By_AI.pbo
    Makes AI soldiers NOT use the AT launchers vs hostile infantry. Works only for infantry in your group in MP. Otherwise the server and all other players need to have it too.
PROPER Gameplay Object SupplyRadius Expanded
    Tripled supplyRadius for all objects to make it more convenient (expanded supplyRadius demo video).
PROPER_Gameplay_RadioProtocol_Fixed
    Removes the xmit error in the ArmA.rpt.
PROPER Gameplay Sound Mine Explosion Sound Effect Added
    Added the good old timebomb explosion sound for a mine detonation in ArmA. (timebomb.wav).
    Credits: Goeth of Finnish Defence Forces Mod for the config structure.
PROPER Gameplay Sound SoundFly Reworked
    Sound levels of all weapons and ammo types reworked. Assigned a few different sounds from the weapons.pbo for soundFlys.
    Credits: Values are based on Jinef's research back in the times of WGLZ, thanks mate!
    AT7 Rocket Missile
    Bullet noise
    Fly missile
    Reworked Noise
    Rocket fly
    Rocketflying
PROPER Gameplay Sound SupersonicCrack Effect Removed
    All supersonic sounds removed. They are annoying in our view and make it almost impossible to locate the source of the projectile / reduce the sound awareness as infantry significantly. We prefer gameplay over 'realism' here (supersonic crack wav).
PROPER Gameplay Sound TreeHit Added
    Added the missing treeHit sound. Used the former OFP sound hit: treehit wav. .
    Possibly NON functional. Feedback needed!
PROPER Gameplay Vehicle All White Radar Signature PvP
    PvP only: Makes all vehicles have a white radar signature (Screenshot) . Therefore this disables radar / tab locking completely. Direct click and auomated AA launcher locking still works though. Former green / red radar targets: video , screenshot
PROPER Gameplay Vehicle GetInRadius Expanded
    Doubled getInRadius for all vehicles to make it more convenient (expanded getInRadius demo video).
PROPER Gameplay Vehicle InsideSoundCoef
    It reduces sound volume inside vehicles significantly.
    Todo: Add example video.
    If you dislike the fact that the (engine sound in particular) sound is way too
    loud if you are inside vehicles, you will love this one.
    You will be happy to go easy on with your ears again and have a good voice chat with your buddies while being in some vehicle.
    Note that the volume is still good in order to hear all the things around you.
    Especially in the combination with the "PROPER_Gameplay_Vehicle_OccludeAndObstructSounds"
    addon... it's more like the sound is very pleasantly dampened.
PROPER Gameplay Vehicle Lock AI
    AI only: To make vehicle combat vs AI more enjoyable again, the tab/radar locking is re'enabled for all vehicle weapons as a workaround (example video for DShKM) .
    However you need to be the _weapon commanding guy_ in the vehicle.
    You either need to activate manual control or switch to gunner for a moment as
    group leader to get the _weapon commanding guy_ status.
    After that the tab/radar locking also works for driver or commander in ground
    vehicles without commander slot present in the vehicle (these almost all
    besides M1Abrams, T72 and BMP2).
PROPER Gameplay Vehicle No Lock PvP
    PvP only: To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. Guided missiles like Strela, AA can still lock vehicles of course.
PROPER Gameplay Vehicle No Alarm Sound
    Disables the annoying alarm sound when being hit as a vehicle.
    Todo: Add example video.
PROPER Gameplay Vehicle No Eject Action
    Removes the Eject action menu entry and the shortcut key.
    This is a gameplay change. You can now only getOut of vehicles. This means you need to wait until the vehicle has halted. No more quick eject from driving vehicles possible.
PROPER Gameplay Vehicle No Switch Seat Action
    Removes the switchToXXX action menu entry and the shortcut key.
    This is a gameplay change. This should promote the use of 2/3 manned vehicles as a single guy has to getout and board the vehicle to switch to a different position now.
PROPER Gameplay Vehicle OccludeAndObstructSounds
    Improve audio-visual awareness inside vehicles significantly.
    Todo: Add example video.
    Well, did you ever felt lost in ArmA tanks - I am sure you did!
    This is primarily due to the limited audio-visual awareness inside vehicles
    (compared to OFP in particular).
    BI tried to introduce a fancy realism effect... as a result inside vehicles
    you are almost completely deaf. In other words unable to hear the surrounding
    sound scenery properly, like immediate hostile fire or even direct impacts at
    your vehicle.
    This is a good day for you! With this addon, you shall become happy again!
PROPER Gameplay Vehicle StartEngine Disabled
    Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
    Todo: Add example video.
PROPER_Gameplay_Vehicle_Tank_Armor.pbo
    Doubles the armor value of all armored vehicles.
PROPER_Gameplay_Vehicle_Transport_Limit_Expanded.pbo
    Doubles the armor value of all armored vehicles.
PROPER_Gameplay_Weapon_AA_Launcher.pbo
    Reduces the maneuvrability and hit percentage of AA rockets. Works only for infantry in your group in MP. Otherwise the server and all other players need to have it too. You may want to use NWD_RocketBallistics instead as its more comprehensive - yet it has still very high maneuvrability and hit rate for Stinger and Sidewinder rockets.
PROPER Gameplay Weapon Disperion Disabled
    Reduced and unified the infantry weapon dispersion for all weapons. It is now again: ["where you aim, there you hit" principle. Very satisfying comparted to the high disperion ArmA weapons like AK74PSO.
    Meant to be used in combination with PROPER Gameplay Weapon Sway Reworked.
PROPER Gameplay Weapon Dot Crosshair hedcrusha
    Replaces the weapon cursor for rifles, pistols and machine guns with a dot .
    Full credit to hedcrusha for this great replacement! Thanks dude
PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact
    Disabled timed effect of the grenade and made in non bouncing (expanded getInRadius demo video).
PROPER Gameplay Weapon No Dexterity
    Reduces vertical weapon sway for all infantry weapons besides launcher type weapons. Horizontal weapon sway does hardly exist (or not at all) for non launcher type weapons. So the delay is mainly / solely related to ones mouse sensitivity settings. Gives the player a lot more direct mouse control over the weapon.
    Old y-axis weapon delay / sluggishness.
    More precise weapon control demo video.
    More precise weapon control demo video2.
    Launcher weapons are still hard to handle.
    In addition you are recommended to double the y axis sensitivity value
    (mouseSensitivityY) based on your x axis value (mouseSensitivityX).
    The values are to be found in your "YourUser.ArmAprofile" file.
    Thanks to Ryan for the tip!
    The floatingZoneArea should be set to the very left (equals zero) too
    floatingZoneArea=0.000000;
    in order to get the best direct mouse control over the weapon.
PROPER Gameplay Weapon Sway Reworked
    Infantry weapon sway reworked. Expanded all default ArmA values a little bit (demo video)
    Values might get an expanded even more in future updates.
    Meant to be used in combination with PROPER Gameplay Weapon Disperion Disabled.
Key:
These are signed addons. Server admins can download the bikey from here.


Version:
2008-01-03
Updated all projects
CfgAddons added to avoid missing addon error messages upon mission load.
better inner structure (relative includes).
version.txt with date tag instead of version number in the version.sqf.
Added BISign files for all pbos and the PROPER.bikey to support signature checking. Unfortunately to sign each individual addon with another key is quite some work. We will do so only on request.
Added PROPER Gameplay No AT Use Vs Men By AI
Added PROPER Gameplay RadioProtocol Fixed
Added PROPER Gameplay Vehicle Tank Armor
Added PROPER Gameplay Vehicle Transport Limit Expanded
Added PROPER Gameplay Weapon AA Launcher

2007-11-18
FixedPROPER Gameplay Vehicle InsideSoundCoef
Sound inside armored vehicles reduced even more.
Fixed PROPER Gameplay Vehicle No Alarm Sound
Removed the alarm sound for helicopters and planes as well.
Fixed PROPER Gameplay Vehicle No Lock PvP
Su is one-seater now. The pilot can control all weapons by default and lock with the guided rockets again (fix).
The AH-1W pilot has now control of guided and unguided missiles and therefore can lock with guided rockets again (fix).
Fixed PROPER Gameplay Weapon Disperion Disabled
Vehicle recoil returned to ArmA default values.

2007-11-10
Added PROPER Gameplay Sound TreeHit Added
Added PROPER Gameplay Vehicle No Eject Action
Added PROPER Gameplay Vehicle No Switch Seat Action
Added PROPER Gameplay Weapon Disperion Disabled
Added PROPER Gameplay Weapon Dot Crosshair hedcrusha
Added PROPER Gameplay Weapon Sway Reworked
Fixed PROPER Gameplay Vehicle No Lock PvP
Finally all non guided weapon can no longer be locked. All guided (missiles) can.

2007-11-02
Added PROPER Gameplay Object SupplyRadius Expanded
Added PROPER Gameplay Sound Mine Explosion Sound Effect Added
Added PROPER Gameplay Sound SoundFly Reworked
Added PROPER Gameplay Sound SupersonicCrack Effect Removed
Added PROPER Gameplay Vehicle GetInRadius Expanded
Added PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact
Added PROPER Gameplay Weapon No Dexterity


Forum topic:
- BIS
- Proper wiki




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