Author: EricJ
Author Website:

Requirements: Community Base addons A3

Version: RC93
Signed: Yes, serverkey included

Short description: This adds many different weapons in different versions.

Date: 2019-08-04 15:36


Comments: (35)
Rating:



 







EricJ Weapons Pack

by
EricJ


Description:
This adds different weapons, magazines and items to your Arma 3.
For a detailed list please view the EricJ Weapons Pack readme.


Installation:
To install EricJ Weapons Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
u100.pbo
u100_gear.pbo


Usage:
Classnames can be found in the EricJ Weapons Pack readme.


Media:


Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Notes:
By design this mod is not designed for VBS3. However, I do not have any issue using this within that program at all but it should be stressed that there currently will not be any support if used in VBS3 as I currently do not use that program.
It should be noted that these files fall under the A2SM_Data_APL pack from BIS available on Armaholic.com and the majority of files and textures came from those packs.


Credits & Thanks:
- Corporal_Lib

- J-SERE (part of the JIC)
- Banky (also some config help as well)
- Blackwater13
- Serjames (for config help)
- GDSN (for config help)
- Gatordev for AI weapons testing and reference pictures for the KAC 600m sights as well as
SME help with various things.
- Nanucq from Team R3F for the Safety feature
- Robalo for squaring away my config for ASDG Joint Rails
- Blackwater13 for reference photos for the Ultimax 100
- Adyb234 (from DeviantArt) for letting me use his Multicam texture.
- Revo for the AT4 script.
- Warlord554 for various models and textures and SME help


License:
See included readme.


Changelog:
RC93
- Fixed Mk12 SPR magazines, now shows correct type of round instead of just "Ball"
- Reduced max zero of the SRS to 1100m
- Fixed the MRAD sight
- Requires game version 1.94
- The HK418 now has the Dynamic Weapon Magazine system, incorporates the new magazines for the AK12
- The RPG-7VL has the correct rocket body
- Increased damage of the PG-7VL rocket to match that of the Apex RPG-7
- Fixed the M70A1 iron sights
- Removed the Golden Eagles Infantry Squad from the OPFOR side, now only stays in the Independent side

RC92
- Added a desert version of the M16A4
- Fixed the hiddenselections on the M16A4/M203 Custom
- Renamed the M16A4 Custom M203 to M16A4/M203 Custom
- Added a desert version of the M16A4/M203 Custom
- Requires game version 1.92
- Fixed the Initiative Gunner weapon, replacing the old Ultimax with the new Dynamic Magazine version
- SCAR 6.5CL and EGLM variant now uses MX specific 30 round magazines
- AA-12 Tactical has its own recoil value
- Tweaked the Barrett M107 Desert texture
- Fixed the shadow on the Barrett M107
- Added a Desert version of the M103
- Adjusted the hiddenselections on the Barrett M107 and M103
- Fixed the PG-7VL rocket for the RPG, now shows when loaded

RC91
- MCR-S has its own sound now as well as revamped AI settings
- Fixed error message for the MCR-S
- Fixed the Raven Security Light MG unit, replaced the removed weapon with an M4A1
- Fixed the Raven Combat Instructor uniform path
- Added a Snow camoed Covert SRS
- Fixed the inventory icon for the SCAR-L/Masterkey
- Replaced the non-existent Walther P99 with P07 handguns on Raven PMC units
- M4A1 CQBR can use 30-round, 60-round, 100-round, and 150-round magazines
- Fixed the shadows on the M27s
- Fixed the ammo belt on the PKM Tactical
- Added Desert C-Mags for the M4s
- Fixed some magazine entries and unified some entries as well
- Added Desert C-Mags for the M8 Carbine PMC
- Added Desert C-Mags for the SCAR-Ls
- Added Desert C-Mags for the HK416s
- Adjusted the AI settings for the AA-12
- Fixed the SCAR-P and SCAR-P SD positions for the hand anim
- Added STANAG magazines for the M4s
- Added STANAG magazines for the M27s
- Added STANAG magazines for the HK416s
- Added PMAGs to the M16s, both regular and Desert
- Fixed the TF Black Marksman, giving him an Mk12 SPR (Desert) in place of the missing M14 EBR
- Fixed the JTAC ASIP Ruck for the TF Black JTAC
- Mk12 SPR now has Dynamic Magazines setup for it
- Tweaked Mk12 SPR textures, both normal and Desert
- Fixed the ballistics on the SPR, now is matched for an 18-inch barrel instead of for a 20-inch barrel
- The Masadas (with the exception of the Masada 6.8) now have Dynamic Magazine System in place

RC90
- Fixed reload animations with magazines for the Dynamic Magazine system
- Removed non-Dynamic magazine shadows from Ultimaxes
- Magpul PMAGs are animated, rounds now disappear when weapon is fired
- Added an M16A4 Custom M203 to the pack and has the same options in magazines as the M16A4
- HK416s now can use a 100-round Beta C-Mag
- Added a desert colored Mk12 SPR
- Fixed an inventory icon
- Updated and added inventory icons for some gear
- Added a desert version of the Beta C-Mag for the M27 IAR

RC89
- Added BIS Sand 5.56 magazines to appropriate weapons
- M27 IAR Desert C-Mag renamed to M27 IAR Desert Custom, classname remains the same
- Adjusted some hiddenselections on various weapon models
- Updated readme for all the changes that have been made
- M16A4 Custom has options for 30-round, 60-round, 100-round, and 150-round drum magazines
- Fixed the SCAR-L Masterkey
- Added Black magazines for the SCAR-Ls and the SCAR-H
- Utlimax Mk5, and Mk5 Short have options for 100-round, 150-round, and 30-round magazines
- Modified the Ultimax 100 Mk3 for the Dynamic Magazine system, using 30-round, 100-round, and 150-round magazines. Note that one version was removed
- AKMs and the HK418 can use BIS magazines

RC88
- Fixed positions of BIS magazines, so they look right on the appropriate weapons, however some magazines clip (particularly the 150 round drum magazine, and I'm not fighting a losing battle to get it right).
- M4, M27, SCAR-L, and M8 can use the 150 round drum magazine as used on the SPAR-16
- Added desert PMAGs to the lineup

RC87
- Fixed the Glock 45CL when the slide sits to the rear, geometries don't "hold on" to the barrel.
- Readjusted the camo setting so the barrel is universal grey despite texture on the GLock MHS.
- Fixed an HK416 inventory icon
- Removed LSW and 60-round weapon variants due to using Dynamic Magazines
- M27 IAR (both versions) has option for 30-round and also 100 round Beta C-Mags
- M4s have options for 30-round, 60-round magazines, and 100-round Beta C-Mags
- HK416s have options for 30-round and 60-round magazines
- SCAR-L has options for 30-round, 60-round, and 100-round Beta C-Mags
- Some SCAR-Hs have options for 20-round, and 50-round magazines
- M8 Carbine PMC has options for 30-round and 100 round Beta C-Mag
- M4 CQBR has 30-round and 60-round magazines
- KNOWN ISSUE: BIS 30-round mags unintentionally clip through the weapon model. This is an issue I cannot fix myself, maybe BIS will fix their mags

RC86_2
- Fixed the sound configuration for a lot of weapons, now has full sound
- Put the AA-12 back in the listing
- Fixed the AA-12 sounds so it doesn't sound like an HK416

RC86
- Added black versions of SCARs
- Fixed Hiddenselections on the SCAR STD CS
- Fixed the SCAR-H (CS), now loads the proper magazines and inherits from the proper weapon class
- Added a black EGLM texture
- SCAR-P SD now shoots suppressed sounds only
- Requires Game version 1.64
- Added a Black River PMC LMG unit
- Added a Desert Tech Covert SRS in .338 Lapua, has a five round magazine and the round used for the game is the Lapua Scenar GB488 VLD round on the Covert SRS 16-inch barrel.
It is available in four colors, Black, Khaki, Forest (original texture), and Tan.
- Raven PMC units spawn with the correct headgear
- Changed the Raven PMC Soldier optic to an ACO (Red)
- Added a Black River PMC Sniper
- Added a Black River PMC Squad Leader
- Fixed some M68 optic windows

RC85.5
- Fixed a file path error for the TA64s.
- Removed the 'no entryconfig.bin/muzzleflash' error message when selecting weapons in Arsenal
- Added (for the time being) a solitary "Black River PMC" Soldier, will follow up with more later on




- Community Base addons A3


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