After a few months of work on this mod Saul and me would like to share with the community our recent version of SU-35 S Flanker E mod. Saul has put in tremendous effort in to HD textures and updating the model. We have added nice set of features and improved the overall characteristics of the jet. It's still WIP on this one, with more time on our hands we will definitely try to update this awesome Russian aircraft mod. Features like fully Russian cockpit [markings and HUD] also refuelling and auxiliary fuel systems will be added latter on thru the development process.
Su-35S is a OPFOR multirole fighter we decided to add since there still is massive demand for an adversary to F/A-18's. So what does this addon contains and what we are looking to implement in future.
The Sukhoi Su-35S Flanker E is a designation for heavily-upgraded derivative of the Su-27 Flanker. It is single-seat, twin-engine supermaneuverable multirole fighter, designed by Sukhoi and built by Komsomolsk-on-Amur Aircraft Production Association.
Su-35, this derivative incorporated aerodynamic refinements to increase manoeuvrability, enhanced avionics, longer range, and a more powerful engine. The first Su-35 prototype, converted from a Su-27, made its maiden flight in June 1988. In 2003, Sukhoi embarked on a second modernization of the Su-27 to produce what the company calls a 4++ generation fighter. This derivative, while omitting the canards and air brake, incorporates a reinforced airframe, improved avionics and radar, thrust-vectoring engines, and a reduced frontal radar signature. In 2008 the revamped variant, erroneously named the Su-35BM. The Russian Air Force has ordered 48 production units, designated Su-35S, of the newly revamped Su-35BM.
- New model [cockpit will get full Russian language markings]
- HD textures
- Full realistic set of weapons models
- Canopy animation
- Flares and radar warning system
- Fuselage vapour effects
- Engine exhaust effect
- Working mirrors in pilot view
- Master arms "SAFETY" feature
- Fuel drop sequence and auxiliary fuel support [WITH NEXT UPDATES]
- Aerial refuelling from SU-35S with “buddy pod” [WITH NEXT UPDATES]
- Ejection sequence simulation
- Collision Lights and Formation Lights
- Fully animated HD cockpit
- Built in Service Menu for ordinance and aircraft paint scheme customization
- 4 different paint schemes
- Setup/Customization MODULE available in game editor
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Additional usage instructions (also classnames) can be found in the included documentation.
There are things that still need some work and are mostly delayed because of lack of RL references and resources on this airframe. So please be patient and it will be fixed with next updates.
- MFD screens in cockpit still not perfect as we would like it to
- Cockpit markings and animations still are WIP
- Aerial refuelling is WIP
- Sounds need some tweaking
- Some shadows might be a bit off
If there is anything else you notice that should be fixed please send us your feedback.
Screenshots would be appreciated for usage in upcoming manual.
Credits & Thanks:
ARMA 3 game engine: Bohemia Interactive
Project lead: Saul
Brand new model: Saul and John_Spartan
HD textures: Saul
GUI dialog by: John_Spartan
Config and scripts by: John_Spartan
Advisers: Gnat, Rock
And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.
END USER LICENCE AGREEMENT / DISCLAIMER :
You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.
This addon is released under:
Creative Commons Licence
for use in ARMA 3
This add-on is the property of Saul and John_Spartan with loads of hard work invested in it, please respect that. The authors take no responsibility for any damages this program may cause, use at your own risk.
- code optimization and fixes
- vanilla ARMA 3 version 1.38 compatibility
- ARMA 3 version 1.36 compatibility fix
- hotfix PIP mirrors
- hotfix for custom effects
- 1.24 game patch compatability added
- first public version
- BI forums