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Author: toadie2k4
Author Website: http://credmo.updatedtuesdays.com/tier1/

Requirements: Community Base addons A3

Version: 1.2
Signed: Yes, serverkey included

Short description: NIArms Core is the central core to the weapons sets released by NIArms for Arma 3.

Date: 2017-07-27 07:22


Comments: (4)
Rating:



 



NIArms Core

by
toadie2k


Description:
HLC_Core is the central core to the weapons sets released by Toadie. It contains mostly, shared resources like magazine icons, some material templates and textures, sounds, etc. It's required to run any hlc prefixed mod/pbo file.
Why? Because some mods are going to share resources and that's just how it is. It contains ALL the animation gestures for the HLC mods, so if you're using them for another mod, you'll need this for those too.
Figure this is a better way to do it than to have them all in separate PBOs, and thus a pain in the nutsack to huntdown.


Installation:
To install the NIArms Core you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
hlc_core.pbo
hlc_ace3_Compat_CORE.pbo
hlc_CUP_Compat_CORE.pbo
hlc_rhs_compat_CORE.pbo


Credits & Thanks:
Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.
Toadie- Scripts, Sound Mixing, Material Ports, Animation
Vunsunta- Sounds

The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes
Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff.
Kiory, for working out the ...


Changelog:
1.2
- Add 75rnd drum of 7.62x39mm to magazines[] arrays, fixes #61
- Add a couple new AK mags from RHS 0.4.2 to magazines[] arrays
- Update G36 RHS compat (SAF)
- Fix muzzle class inheritance
- Added new AK animations plus respective cfg entries
- Lowpass filters for soundshaders added.
- Adjustments to IK values in new prone AK sequences
- Added Macros for FN30-11 Magazines (10-round FAL magazines)
- Added __MAGSWITCH handler
- asdg_PistolOpticMount: Added compatible Docter and Romeo-1 sight options (hlc_optic_DocterV,hlc_optic_RomeoV)(V is for vanilla)
- Moved Configs from hlc_wp_p226: hlc_muzzle_Octane9,hlc_muzzle_Evo9,hlc_muzzle_TiRant9,hlc_muzzle_TiRant9S,hlc_muzzle_Octane45,hlc_muzzle_Evo40
- added animation data- HLC_GestureReloadp226
- Added CBA/ACE Accfunc switching to hlc_acc_DBALPL, added hlc_acc_DBALPL_FL, Now can switch between IR laser and vis-spec tac-light
- Ballistics Data Updated(see Comments in file for more details): HLC_556NATO_EPR, HLC_556NATO_SOST, HLC_556NATO_SPR, HLC_300Blackout_Ball, HLC_300Blackout_SMK, HLC_762x39_Ball, HLC_762x39_SUB, HLC_762x39_Tracer, HLC_762x51_ball, HLC_762x51_MK316_20in, HLC_762x51_BTSub, HLC_300WM_FMJ, HLC_300WM_BTSP, HLC_300WM_AP, HLC_300WM_BTHP, FH_545x39_Ball, FH_545x39_Tracer, FH_545x39_7u1, FH_545x39_EP, HLC_9x19_Ball,HLC_9x19_JHP, HLC_9x19_M882_SMG, HLC_9x19_JHP_SMG, HLC_9x19_Subsonic, HLC_10mm_FMJ, HLC_10mm_JHP, HLC_45ACP_Ball, HLC_45ACP_JHP
- Migrated classes from separate packs: HLC_68x43_FMJ, hlc_68x43_IRDIM, hlc_68x43_OTM, hlc_68x43_Sub
- New Ballistics added: HLC_357SIG_FMJ, HLC_357SIG_JHP, HLC_40SW_FMJ, HLC_40SW_JHP, HLC_40SW_SD
- M60E4 displaynames reformatted.
- respective magazines updated to match new ballistics

v1.1
- Clean up useless/bad refs in core (Credit: Robalo)
- Add some macros for easier mag compat maintenance (Credit: Robalo)
- Migrated per-pack ballistic data to Core: 300WM, 7.5mm GP11, .3006
- Updated ballistic data - 7.92x57mm Mauser
- Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4, hlc_100Rnd_762x51_Mdim_M60E4, hlc_100Rnd_762x51_Barrier_M60E4, hlc_100Rnd_762x51_T_M60E4
- Added magazine macros : __556AUG_MAGS,__792MG42_MAGS,__762MG3_MAGS
- #48: Moved AR15 .300 and 5.56 Suppressors to Core
- moved hlc_muzzle_Tundra to Core

v1.05
- Implemented IRDIM Tracer Ammunition (5.56NATO and 762 NATO)
- 7.62x51mm terminal effect increased across the board
- Some currently unused ballistic inheritence changed.
- 7.92x57mm Tracers now Visible (Credit: Mallow)
- Whitespacing formatting conformed (Credit: YoursTruly)

v1.0
Subsonic ammo no longer cracks
Buckshot rewritten

v0.9
* 5.45x39 Tracer Ammo no longer IR-DIM (only visible with NVG)
* 5.45x39 7U1 Ammo now reflect IRL Ballistics (prepare to be throughly and laughably disappointed with it's performance, AND YES THIS IS CONSISTENT TO THE REAL ROUND)
* ADDED VOG25P Bouncing submunition (courtesy of gpgpgpgp. Sir you are a mad genius.)
* 5.56mm EPR Tracer Round no longer is green.
* 7.62x51mm Tracer is no longer green.
* Added ACE3 Ballistics Data(most calibers)(Credit- Ruthberg)

v0.87
- Short AK reload changed
- Ballistic tweaks to all 5.45x39 bullets.

v0.86
- Added Sequences for - AUGA3, AUG PARA, AUG barrel Swap, Prone AugA1 reload added
- Added ballistic Data - 7.62x51mm NATO EPR, Mk316, Barrier Ball

v0.85
- All Currently Used bullet types now contain functionality for the Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
- All high-prone (Sitting) reload animations now use standing/crouch reload sequences.

v0.8
- Updated .300 Blackout to use ballistic data provided by Spartan0536
- Added Sequence Definitions for MP5, MP5/10, MP5K-PDW, MP5K in preparation for Mp5 pack release
- New 9x19mm Ballistics courtesy of Spartan0536
- New 10mm Auto Ballistics
- Removed non-existant mp5sd sequence
- Reduced RPT spam regarding IKCurves

v0.7
- Corrected prone on GP Prone reload
- Adjusted 5.45 Ballistic data, should be more representative of real bullet ( EP round now has more wounding capability 7N24, despite changes 7n6 largely unaffected. Both 3-5 shot takedowns against Plate carriers.)

v0.6
- Added missing prone gensture for HLC_GestureReloadFALLONG
- Reworked .300 Ballistics- Should closer match factory loaded 147 Grain FMJ supersonic and 220 Grain SMK Subsonic respectively. (ED Note- ALL SUBSONIC LOADINGS BY NATURE have DRAMATIC BALLISTIC ARCS. Would not reccomend zero beyond 200m)
- Added HLC_762x51_BTSub - Subsonic .308 Boat-tail

v0.5
* Added animations for the following-
HLC_GestureReloadAR15_BAD_WS
HLC_GestureReloadAR15_BAD_DR
HLC_GestureReloadAR15_catch_WS
HLC_GestureReloadAR15_catch_dr
* Updated 5.56mm EPR,SOST and SPR to reflect adujstments made by Spartan0536
* Contracted spread angle on HLC_12G_Buck- should group tighter.
* Abandoned "public" mod fork. Public build is now same build as internal testing version.

v0.4
/ Added animations for the following-
HLC_GestureReloadG3SG1
HLC_GestureReloadFALLONG
HLC_GestureReloadM14
HLC_GestureReloadOSW
HLC_GestureReloadHK53

v0.2a
- Re-signed file with updated private key

v0.2
- Added animations for the following:
HLC_GestureReloadAK
HLC_GestureReloadRPK
HLC_GestureReloadAK12
HLC_GestureReloadGP30
- Implemented Spartan0536's 5.56mm NATO ballistics in preparation for the AR15 release
- Added .300 AAC/Blackout Rounds for AR15 release (use eliteness to check out my maths, might inaccurate still)

v0.1
- first release



- Community Base addons A3


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