Author: toadie2k
Author Website:

Requirements: NIArms Core, Community Base Addons

Version: 2.07
Signed: Yes, serverkey included

Short description: Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12.

Date: 2016-09-05 08:51
Submitted by: toadie2k4

Comments: (40)


NIArms AK Rifle Pack


The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi/automatic rifles in history. Within this AK pack you’ll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.

Pack Contents:
16 AK rifles in the two primary AK platform calibers- 5.45mmx39 and 7.62mmx39
4 Warsaw-pact Dovetail Optics
2 dedicated AK-platform sound suppressors.
5 optic variations, including two full-length picatinny rail options and Hensoldt integrated optics
dedicated GP-25/30 Rifle Grenades

To install the NIArms AK Rifle Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage and information instructionss of how to use HLC AK Pack please refer to the included documentation.

Media: has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe! on Youtube

Known issues:
GP25 and GP30 Rear ladder/notch don't match to front point. Use the top of the front post for now, that's the aiming point.
Goshawk "turns off" when switching fire modes. Taking suggestions for solutions.

Steam Workshop:
- Subscribe

Credits & Thanks:
Bohemia Interactive- Arma2 Sample resources(Meshes, RVMATs, Textures to the PSO1, PBS4,Goshawk and GP25), some script lines.
MrRifleman- AKM,AK74 and AKS74 Meshes. AK74,AKS74 Textures, RPK12 Coffin Mag
Bull5hit - AKM Texture, Dirty AK74 Texture, AEK971S texture
Milennia - AKS74U Mesh and Textures,AEK971 Textures.
Maibatsu - AK12 Mesh and Textures.
Nix - Valmet Rk62.
Booly - RPK Mesh and Textures.
Twinke Masta/Johan Santana - AK47 Mesh.
Marcius - AKM Textures.
Tigg - GP30,Kobra Mesh and Textures.
Jason9Jason - PBS1 Suppressor mesh and textures.
Toadie- SLR107U,Scripts, Sound Mixing, Material Ports, Animation, Optic view meshes (except Goshawk).
Arby26 - AEK971 Mesh and Bake.

Additional Thanks
The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes
Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff.
Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still.

Removed aug dependency

Correcting hlc_WP_Aug dependency.

- Soundshader audio intensity/clip brought to within Default audio ranges.
- ALL new AK effects (Credit: Navaro)
- Add proper opticType parameters for AK optics (important for AI fire mode selection) (Credit: Robalo)
- Cleaned up Geolod materials on Magazine meshes
- Resolved issue with icons not appearing in inventory
- Complete re-calibrating zeroing, now applies to all rifles.
- Kobra Now uses shader-based reticle and own reticle texture
- Modified audio ranges on changeFiremodeSound for all rifles
- Resolved #23 , 1p29 rangefinder baseline now wider.
- Minor Specular tweaks to Goshawk and PSO1 textures.
- Whitespacing formatting conformed (Credit: YoursTruly)

Conformed mod icons,mod.cpp to rebranding
Soundshaders implemented, minor discretionary sound tweaks
AK12 series, RPK12 reanimated
60Round Coffin-mags added in support of RPK12.
RPK12 mesh –
+ 60-Round Coffin Mag replacing 45-round RPK74 mag
All AK12 meshes-
+ Offset mounts added, replace under-side mounting of accessories
Arsenal Icons implemented
Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
Implemented Animated zeroing.
Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
Assorted Material adjustments.

- magazineReloadSwitchPhase added to AK base class
- made Supplybox "Zeus Discoverable"
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- ShadowLOD mesh optimisations (all)
- Kobra Reticle enlarged.
- Corrected DetailTexture layer in rpk74.rvmat. No longer fresnelGlass(). Don't ask.
- ADS camerapoint shifted back on most weapons.
- Additional worn AK74 added (textures- Bull5hit). classname hlc_rifle_ak74dirty2
- moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays)
- VOG25P and related script- rewritten moved to optional PBO. Requires CBA.
- RHS Compatibility
- ACE3 Compatibility (HuntIR rounds specifically)
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

- Added VOG25P Bouncing HE.
- PSO1 now Adjusts zero in 100m Increments
- Added ACE3 Ballistic Data(Credit- Ruthberg)
- Added Unique Meshes to magazines

- All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
- Added RPK74N
- Bipod functionality enabled - RPK,RPK12,RPK74N
- UIicon element changed- RPK,RPK74N,RPK12
- enabled asdg_OpticSideMount {}; on all applicable weapons
- added "clean" AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn

- Slight tweaks to all AK proxy positions- If used with RHS compatibility patch, should be able to use BUIS modes
- All AKs on the "short" AK reload retimed for new character animation
- Slight buff to all 5.45 AK magazine ballistics
- AKS74U and AKU12 now have a muzzle velocity coeffeicient (as made possible with the Arma3 1.40 patch), should reach slightly lower velocities than standard AKs using same mags.
- Added "side" proxy to all weapons over barrel areas for future Barrel-clamp flashlights.

- RPK12 given correct RPK Mag in Visual Lod
- Added AK12+GP30
- Added RPK12,AKU12 and AK12+GP to ammo crate
- 7u1 Should actually hurt people now
- Made AK ammobox more physically appropriate to the amount of weapons it stores (supply drop instead of small box)

- Added support to Bipod support for AGM
- Added Bipod Support for CSE
- Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
- Altered Inheritance of suppressors.
- Hitboxes and related GeometryLOD materials updated on all weapons
- Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights.
- Slight material adjustments
- Ambient Specular issues on AKS74 fixed
- AKS74U Specular,Gloss and Diffuse Inverse Altered, should look better
- AK12 Specular,Gloss and Diffuse Inverse Altered, should look better
- Added - AKU12 , RPK12 (hlc_rifle_aku12, hlc_rifle_rpk12)repectively
- modified proxies on AK12 family- All AK12s now should accept sidemount accessories (lasers, flashlights, etc)

- Fixed LOD-handling Glitch on optics (PSO1, 1p29,Kobra,Goshawk)
- added "showToPlayer = 0;" to AI fire mode in RPK

- PBS1/PBS4 no longer dampen Ballistic arc, velocity, or damage
- Added: hlc_30Rnd_545x39_S_AK (5.45x39mm Subsonic Magazine, low velocity)
- Added: hlc_rifle_ak74_dirty (Worn AK74)
- Specular values on most RVMATs lowered slightly
- Small Smoothing tweak on AK47
- All AK weapons now slightly less accurate in the hands of AI
- RPK now classified as MG
- AI will now fire the RPK more like an MG ( fire in bursts at distance)

- fix for the new Bootcamp update


- first release

Forum topic:
- BI forums

- NIArms Core
- Community Base Addons

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