Author: zorrobyte
Author Website:

Requirements: No addons required

Version: 1.0
Signed: No

Short description: To maintain the core AI enhancements from Group Link for the Arma 3 engine and to further develop Group Link for the next iteration of Armed Assault.

Date: 2014-03-31 15:53


Comments: (4)
Rating:



 





Group Link 5 Core (AI Enhancement)

by
zorrobyte


Description:
To maintain the core AI enhancements from Group Link for the Arma 3 engine and to further develop Group Link for the next iteration of Armed Assault.

What are the differences between GL5 CORE and GL5 FX?
Group Link 5 Core (AI Enhancement) is AI only (GL5_System.pbo) for servers and those who use Blastcore, don't want FX, dubbing etc.
The Group Link 5 Special FX Edition is the full GL4 port including FX, dubbing, blood, burning buildings etc. Literally everything is here (although some may still be broken/buggy).


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
GL5_Radio_Chatter.pbo
GL5_System.pbo


Usage:
Documentation: https://bitbucket.org/zorrobyte/group-link-5-core/wiki/Home

Repository:
https://bitbucket.org/zorrobyte/group-link-5-core/overview


Media:
Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
Armaholic.com on Youtube


Known issues:
https://bitbucket.org/zorrobyte/group-link-5-core/issues?status=new&status=open


Notes:
Last note, DEBUG is on for 1.0, will be turned off by default in next version. If you'd like to turn it off simply go to "Arma 3\userconfig\GL5\GL5_Global.sqf" and comment out GL5_Global set [61, True];

There are no dependencies known as of yet, GL4 suggested CBA however GL5 has been tested without CBA with no notable issues.


Credits & Thanks:
Toadlife - Operation Flashpoint Group Link The Original
KeyCat - Operation Flashpoint Group Link 2 The enhanced version
=\SNKMAN/= - Armed Assault Group Link 2 Plus with special thanks to ZoneKiller, KyleSarnik, Solus
=\SNKMAN/= - Armed Assault Group Link 3
snYpir, Zayfod, Toadlife, Igor Drukov, General Barron, TJ - Operation Flashpoint Mod ECP ( Enhanced Configuration Project )
thunderbird84, Harkonin - Operation Flashpoint Mod F.F.U.R
=\SNKMAN/= - Armed Assault 2 Group Link 4 Special FX Edition
Zorrobyte - Armed Assault 3 Group Link 5 Core for Arma 3

Thank you to the Arma community for the support, without you GL5 wouldn't of been possible. http://forums.bistudio.com/showthread.php?175184-Licensing-issues-with-porting-GL4-to-A3


License:
This work is licensed under a Attribution-NonCommercial-ShareAlike 4.0 International license.
http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial — You may not use the material for commercial purposes.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:

You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.


Changelog:
v1.0
- first public release


Forum topic:
- BI forums




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Tags: Ai,   Core,   Enhancement,   Group Link