STI Weapons - Machineguns
This is a private project I've been working on for a while, mostly for private use but I figure others might enjoy it too. There are more packs to come like Rifles, Pistols and Launchers.
The pack includes 9 Machineguns in the M249 and M240 family, more might come in the future.
M249 (standard, full stock)
M249 PIP (PIP upgrade version)
L110A2 (British Minimi Para)
KSP90 (Swedish version of FN Minimi)
KSP90B (Swedish Para version)
Mk46 Mod 0 (Mk46 variant)
Mk48 Mod 0 (7.62x51 version)
M240G (Standard version)
KSP58B (Swedish version of the FN MAG)
Also have foldable bipods using the fireselect (F) key
hud will show Singlefire and Autofire "icon" since on some of the weapons
it was hard to see the bipods and to tell if they are folded or not the icons are there.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
Classnames can be found in the text file in the download.
There is an Ammobox in the empty->ammo in the editor, if you dont need a box and just use classnames. You dont need the ammobox.pbo file.
Credits & Thanks:
Stiltman (me) for converting and doing
Bohemia Interactive for releasing the arma 2 content packs
Vilas who made the original work on the KSP58 and KSP90, later reworked by SAM mod.
Anyone else that I dont remember or have forgotten!
- fix for the new Bootcamp update
- first release
- BI forums
- ASDG Joint Rails