Author: TheEvanCat
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Requirements: No addons required

Version: 1.5.4
Signed: Yes, serverkey included

Short description: The CSAT Modification Project is something that I've been working on to create a more conventional aesthetic feel for the OPFOR faction in Arma 3.

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Date: 2016-12-27 16:31


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The CSAT Modification Project

by
TheEvanCat


Description:
The Western world had been at the forefront of the planet for easily the last few hundred years. The colonial empires of Europe ruled the world and extended their fingers to the farthest reaches of Africa and Asia. They were the giants: they were unstoppable. And even as the West fought and destroyed itself on the battlefields of the First and Second World Wars, someone would still be alive to preserve the glory. For a time, that was the United States. As Europe squabbled amongst itself in the latter half of the 20th century, America reigned supreme. Of course, during the same time a new power was forming. The once-mighty empire of Persia had been relegated to obsolescence and foreign control for almost a century - something that the people did not take kindly to. In 1979, the people of Shahist Iran revolted to create the Islamic state that thrives today. Often at odds with the West, this new nation would quietly repair and become resurgent into the 21st century.

When the 2008 economic crisis hit, Iran became weakened as well. Yet as the years went on something could be felt changing. The West could be seen struggling. China, however, rose to match the stagnated United States. The two countries became superpowers in a new conflict mirroring the USSR and the US and their vies for power. Iran, too, prospered under China's wing. Their newly moderate-leaning government encouraged reform to power their new ambitions. They sent men into space where the United States and Europe had left it cold and barren. They sent more and more soldiers abroad to conflict zones to establish their presence as a peacekeeping force and ingratiate themselves with nearby governments. The novel phenomenon of a Persian state policing the Arabs instead of a Western one became increasingly prevalent as the years went on. During this time, China and Iran began to grow closer together. They formed CSAT - the Canton Protocol Security Alliance Treaty - as a counterweight to America's NATO and Russia's CTSO. Nations began to flock to CSAT for support, including such countries as Iraq and Azerbaijan. In the early 2030s when Turkey was hit by a massive earthquake, CSAT troops intervened to provide stability and security. Turkey left NATO for CSAT shortly thereafter - a shockingly unexpected upheaval in the geopolitical realm.

It is here where CSAT wishes to expand its influence westward to challenge NATO. An east wind blows upon the Balkans, upon bankrupt Greece, and upon the tiny island-nation of Altis. They, too, struggle with economic crises and military insurgencies. They had reached out to CSAT for support in these trying times, and CSAT was more than happy to oblige. Now they are involved in the crisis there, a flashpoint that threatens to throw the world into war again and forever change the balance of power between the dying West and the nascent East. A change is on the horizon: it is to be determined on the battlefields of Altis.


The CSAT Modification Project is something that I've been working on to create a more conventional aesthetic feel for the OPFOR faction in Arma 3: something that many people weren't too pleased with. This includes changing elements that seemed to be outlandish and out-of-place for the rest of the game like the Protector Helmets and the CSAT Fatigues. The assets included in this pack are designed to provide the familiar feel that people want, but still stay faithful to the BIS setting to allow for an appropriate enemy for the setting's BLUFOR to fight. This also facilitates replacement packs for campaigns and missions involving CSAT on 2035 NATO, since it'd be odd to have 2014 Iran versus a BLUFOR that's twenty years more advanced. So now comes the release after roughly over a year of work.

Now with a replacement pack!


Installation:
To install The CSAT Modification Project you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Replacement files:
The replacement pack for CMP is designed to make vanilla CSAT units into the TEC_CSAT ones. This includes the campaign/missions.
The csat_replacement.pbo includes a replacement for everything, including CSAT faction vehicles.
The csat_replacement_alternate.pbo does not include vehicles: it replaces only infantry to reduce mod conflicts.

Install:
1. Select appropriate .pbo and its .bisign.
2. Drag into Addons folder along with the .pbo files for the main mod.
3. The config should be installed and ready to use.

Optional files:
These are optional addons designed to work with the main mod and provide a different experience from what is "vanilla."
CSAT_Shahan - The To-343 Shahan aircraft still in progress.

Install:
1. Select appropriate .pbo and its .bisign.
2. Drag into Addons folder along with the .pbo files for the main mod.
3. The addon should be installed and ready to use.


Included files:
CSAT_Replacement_Alternate.pbo
CSAT_Replacement.pbo
CSAT_Shahan.pbo
CSAT_Vests.pbo
CSAT_Vehicles.pbo
CSAT_Uniform.pbo
CSAT_Penah.pbo
CSAT_Insignia.pbo
CSAT_Headgear.pbo
CSAT_Backpacks.pbo


Known issues:
> TFAR bags apply to the whole faction and, since different camo units are in the same TEC_CSAT faction, only the arid manpack will spawn if TFAR is set to give a longrange radio to the player.
> Minor tweaking required on Keftar AFM.
> Weapon effects will only play for one barrel on the Keftar's guns.


Future plans:
> Possible vehicle retextures to something more conservative than the camouflage pattern.
> More member states (first the Arabian theater like Turkey's newly-instituted government, Iraq, Azerbaijan, etc.)
> Future goals include finding a replacement for the Ifrit and the Kajman.
> After this is all done in the far future, I want to be able to diversify the CSAT arsenal with equipment like heavy lift helicopters, MLRS artillery, small patrol vehicles, etc. In addition, a possible phase-out of retextured gear for custom content may be something to do as well.


Notes:
This is not a replacement pack. It simply adds a new faction to the red team, but in the future a replacement config may be available.
This is also heavily WIP. It is not perfect, but I will try my best to get it there. Like any piece of software, this is going to have some bugs. Please report them to me in the thread and I'll stick 'em down there. If you know how to fix them, I'd appreciate that as well.


Steam Workshop:
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Credits & Thanks:
By TheEvanCat, with help from:
BIS - The models, the setting, the faction, and - most importantly - the game.
Armapirx - For his data and help on the replacement configs.
Surpher - Without him, my configs would still be a mess.
Da12thmonkey - Advice on fixing the helmet model.
Shtebbie - Help with custom model texturing.
AntoinneFlemming - I used his CSAT camouflage samples kindly posted here:
http://forums.bistudio.com/showthread.php?165767-CSAT-Hexcam-sample&p=2527048&viewfull=1#post2527048
Reyhard - For help with the static weapon configs.
Dezkit - For his MiG-29K source and for his help with the Shahan.
LeRoyOFinnegan - Texturing help and general assistance across the board.
Kiory - For his ALICE backpack source data.
Jonpas - For allowing us to poke around at his JNS Skycranes configs.
Massi - For the fix for weapon sounds.
Nkey and the TFAR team - For allowing use of their Task Force Radio sources and allowing integration with their mod.
Rstratton - I used his Arma 2 KA50 templates for the Keftar textures.
AtinAkiri - He helped with the helicopters, providing configs and model.cfgs for me to work with.
The Community - I did the mod for the community. They are the ones who showed interest and support, and for that I truly thank them.


License:
Licensed under the APL-SA license, so feel free to modify and use whatever you want in your mods as long as credit is given! If you ask nicely enough, I may even provide you with source data.




Changelog:
v1.5.4
> Rose from the dead.
> Spread Christmas cheer to all on the nice list.
> Added black RPG-42s.
> Added unarmed and medical Marid APCs.
> Fixed Iranian flag texture on vests.
> Fixed retextures on headgear not showing up.
> Fixed ItemInfo.Scope error on startup.
> Fixed Keftar AFM: it should be faster and more agile as intended.
> Fixed various errors involving texture paths.
> Fixed texture errors on Abda turrets.
> Fixed damage proxy paths on the Abda.
> Updated factions to 3D editor category standards.
> Incorporated PolyG's bugfixes (listed below):
> Updated ballistic protection to updated standard.
> Updated Abda PhysX.
> Updated Abda PIP.

v1.5.3
> Added black versions of the Zafir, Rahim, and Navid weapons with the addition of new hiddenselections to them.
> Added new handgun holster proxies to vests.
> Fixed issue with damage selection on certain Abda turret LODs.
> Fixed ballistic protection on helmets and vests.
> Fixed icons for SOF and Recon engineer units.
> Improved distant Abda LODs.
> Improved Azad weighting.
> Updated magazine loadouts of every unit (some of which were dated way back to a year ago.)
> Updated replacement configs to reflect recent changes.

v1.5.2
> Added traditional balaclava without the mouth hole and added it to vehicle crews.
> Fixed classname in replacement configs resulting in ammo bearer not being properly replaced.
> Fixed classname error preventing spawn of woodland SMG units spawning in Zeus.
> Fixed wrong classname of SMG issued to CSAT units: ACO SMG sights have been added.
> Fixed issues with the Offroad (CUCV) still randomizing its colors and proxies with CBA enabled.
> Compatibility with the UTS-15 shotgun mod.
> Added missing Recon SMG and SOF SMG/Autorifleman units.
> Adjusted Keftar AFM.
> Adjusted Keftar weighting.
> Adjusted Keftar RVMATs.
> Uploaded to the Steam Workshop for an additional download source.

v1.5.1.1
- fixed broken archive

v1.5.1
> Fixed Zafir gunners spawning with incorrect ammunition (the recent update changed CSAT weapons from 7.62x51mm to 7.62x54mmR.)
> Fixed incompatibilities with replacement config and non-DLC owners by instituting a DLC replacement config to apply separately.
> Fixed faction issues with certain replaced units.
> Replaced regular Rahim rifles with bipod-equipped variants.
> Updated documentation to reduce confusion about the new system.

v1.5.0
> Fixed Azad faces.
> Fixed Azad shadow texture.
> Fixed Azad weighting.
> Fixed replacement config type: ammo bearer should spawn properly now.
> Fixed kitbag texture issues.
> Fixed Shahan wing pylons.
> Fixed woodland marksman spawning with an urban uniform.
> Fixed issue with Shar ASV commander turret being unusable.
> Fixed AAT backpacks spawning with AA missiles.
> Fixed general config issues with CSAT_Vehicles.pbo (support trucks had two displayname classes for some reason.)
> Fixed GMG support gunner not showing up in Zeus.
> Redid update numbering ("1.4.0 bugfix" was causing some confusion.)
> Redid support name formatting (small displayname edits, nothing major and mission breaking.)
> Redid colors on the aircrew vests, replaced them with a modified model, and added a medical man.
> Redid Penah RVMATs.
> Added new replacement configs for woodland and semiarid units.
> Added a new medium rucksack imported from A2, replacing bergens in use.
> Added a new heavy rucksack imported and modified from A2, replacing carryalls in use.
> Added new insignia, including service branch icons.
> Added various Shahan improvements, such as a destruction model and additional LODs.
> Added the Taru to the CSAT (Alternative) side in an optional PBO for those who might not have the Helo DLC.
> Added the new Hamel light vest, replacing existing A3 tactical vests on CSAT units.
> Added a new version of the Offroad as a CUCV (Commercial Utility Cargo Vehicle.)
> Added camo faces (finally in after fixing the bug where they'd show up on AI.)
> Added new hidden support men classes so groups featuring the assistance AA or AT gunners won't have the wrong uniforms.
> Added Penahs without covers.
> Added Penahs with scrim (bush) covers.
> Added baseball caps.
> Added Raad special forces lightweight helmet.
> Added a direct-action special forces element (Men (Special Forces))
> Added autonomous HMGs and GMGs.
> Added Keftar scout helicopter.
> Added diver units.
> Added black Titans with the capabilities to fire all types of Titan missiles.
> Compatibility with Helo DLC.
> Compatibility with Marksman DLC.
> Compatibility with the XENO Taru Pod mod. (http://forums.bistudio.com/showthrea...O-Taru-Pod-Mod)
> Compatibility with TFAR, adding additional CSAT radio manpacks.
> Modified Azad models.
> Modified Penah models.
> Modified attachments for carbine-carrying units.
> Modified missilemen to have Titan APRL units (compact launchers go to SOF.)
> Moved Shahan PBO to the full version, since it's more or less finished.
> Removed the Shahan's AA and CAS variants until I can fix them.
> Removed (hidden) Penah variants with the "down" eyepiece until I can figure out how to work them in somehow.
> Removed forced goggles on rocket-carrying units.
> Updated replacement configs with new units.

v1.4.1
- Fixed recon marksmen DMR (should now have a DMS with a suppressor.)
- Fixed crashes with replacement config.
- Removed new aircraft textures from replacement config in interim.
- Updated Azad Bare classname to match the trend.
- Did various config fixes.

v1.4.0
- Added woodland uniforms, headgear, bags, helmets, and other equipment.
- Added woodland units.
- Added woodland groups.
- Added IRIAF markings to CSAT helicopters.
- Added MEDEVAC variants of the Orca.
- Added underwear.
- Added To-343 Shahan and assorted variants (STILL WIP!)
- Added rank patches.
- Added fire geometry to personal equipment.
- Fixed bag variants showing up in Virtual Arsenal.
- Updated Penah model.
- Updated platecarriers with brand new models.
- Updated camouflage (thanks, LeRoyOFinnegan.)
- Updated replacement configs to use new vehicle textures (not the no vehicle one.)
- Updated CSAT_Uniform.pbo (general config and under-the-hood) and identified rolledsleeve variants of uniforms with (RS) tags.

v1.3.5
- Added an alternate replacement config (no vehicles.)
- Added IRIAF markings to CSAT airplanes.
- Added new vest textures.
- Added a heavy-duty penah variant.
- Fixed some classnames, allowing to spawn units in Zeus.
- Fixed bag display names.
- Readme additions.

v1.3.0
- Fixed wrong classname for Shar IFMV in motorized groups.
- Fixed configs for items classed in cfgweapons.
- Added replacement config and assorted literature.
- Fixed Iranian flag (it was upside-down.)
- Added pilot uniforms.
- Crewed air units.
- Added field packs.
- Added Rifleman (SMG.)
- Armed CSAT Officers with SMGs for self defense.
- Added pilots and additional aircrew (including variants for the Navy.)
- Added CSAT Recon units and assorted equipment.

1.2.0
- Fixed iranarmy.paa to remove line at the right-hand-side.
- Fixed texture issues with UAV/Operations bags.
- Fixed pictures for backpacks.
- Fixed Penah clipping issues.
- Fixed wrong Penah color for Officer (Combat) in Men (Semiarid.)
- Fixed specialized backpacks showing in editor.
- Fixed missing Penah flag and inverted patch faces.
- Fixed drone assembling into vanilla backpack.
- Fixed config scope, changing from Independent to OPFOR.
- Replaced CSAT emblem with Iranian Armed Forces emblem for TEC_CSAT faction.
- Replaced beret model.
- Added crewed vehicles (cars, supports, armor, ships.)
- Added bags and support troops for static weapons (mortar, HMG, GMG, Titans.)
- Added Shar IFMV (retextured Strider) with GMG/HMG variants.
- Added ghillie suits.
- Added CSAT tac vests.
- Added Men (Navy) with various equipment (uniforms, headgear.)
- Added two variants of Sniper and Spotter to Men (Sniper) class.
- Added classname list to modfolder.
- Added some groups for what I have thus far. The rest will come later when everything else is finished up.

v1.1.1
- Fixed bad vehicle type for engineer backpack.
- Fixed Penah texture issue.

v1.1.0
- Signed for MP use.
- Configured for Zeus compatibility.
- Backpacks for specialized soldiers added with appropriate equipment and ammunition.
- Squad leader now has grenades for Katiba UGL.
- Removed team leader UGL while adding missing binoculars.
- Fixed soft headgear display names.
- Fixed Penah texture issues.
- Added UAV Bag retextures for UAV Operator units.
- Added CSAT Operations Bag.
- Added Rifleman (Unarmed) in all three catagories.
- Added Crewman in all three catagories with associated equipment.
- General readme.txt improvments.

v1.0.0
- Base units and equipment.


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Tags: 2035,   Nato,   Opfor