Author: RichardsD
Author Website:

Requirements: No addons required

Version: 1.0
Signed: Yes, serverkey included

Short description: This Up Armored HMMWV Modification includes both Desert and Woodland variants, although not every model is availible in both camouflage schemes

Date: 2014-08-12 11:11

Comments: (18)


Up Armored HMMWV Modification


So, I'll start with a quick historical abstract, very dirty, no references etc of the HMMWV. So towards the end of the 1980s it was clear to the United States Armed Forces that the M15 "Jeep" would not be sufficient any longer. It suffered from a few issues that were mostly the result of the overall design. Firstly, being so small limited what it could carry, and how much power it could produce. Secondly, the suspension was quite poor and at high speed was prone to flipping due to a fairly high center of gravity. So, research began on a vehicle that could be much faster, could carry more, and be more versatile. The first major step was the Gamma Goat, which although had remarkable off road ability, was incredibly slow, and extremely loud, two features that made it highly unsuited for service. So, AM General proposed the "Humvee" or High Mobility Multipurpose Wheeled Vehicle (HMMWV). This was a far cry from the M15, it was massive in comparison, and instead of sitting over the engine and drive train, the body molded around it affording it massive ground clearance and was extremely roomy inside. This was a reconnaissance, logistics and troop carrier, not meant to fight on the front, but to perform other auxiliary tasks and as such had no armor.

Fast forward again to 2003, the Invaison of Iraq. The initial fighting spawned an insurgency for which the HMMWV would not be suited for. This vehicle, primarily designed for roles outside of the front lines was in need of proper armor protection. Thus, the "Armor Protection Kit" was designed, which included armor doors, windshield, roof, and gunners protection, similar to in Vietnam. These APKs for short evolved over the conflict in Iraq in Afghanistan as they became much heavier and more advanced. This modification features primarily vehicles equipped with the Frag Kit 5, and has vehicles such as the M1151 and M1152.

Like any A3 modification, this features most things you would expect which take advantage of the new engine features, including:
  • Phys-x Compatibility
  • PIP Mirrors
  • Proper Animations for Gunner and Driver
  • A3 Lighting
This modification includes both Desert and Woodland variants, although not every model is availible in both camouflage schemes:
  • Desert:
      M1151 - M2HB
      M1151 - Mk. 19 GMG
      M1151 - M2HB Deployment
      M1167 TOW Up Armor
      M1152 Extended Cargo Vehicle
      M1165 Based Ground Mobility Vehicle (SOV)
  • Woodland:
      M1151 - M2HB
      M1151 - Mk. 19 GMG
      M1167 TOW Up Armor
      M1152 Extended Cargo Vehicle
      M1151 Unarmed

To install the Up Armored HMMWV Modification you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Source File:
As you know, I did the MTVR , HMMWV, and MaxxPro MRAP mods for A3, which were quite nice, but all have a few issues, mostly physx and damage related.

No, I didn't abandon these mods, But I have no time to work on them anymore. But I am far from gone. I was graciously asked to do 3d assets for the RHS: Escalation mod, which is rather time consuming, plus university and work. So, because coding was never my strong point, I'm releasing the full, textured, working, unbinarized versions of these models to the community. You can add new variants, fix the issues, see how I made them etc etc. Most of the content is BIS property; the armor kits are mine, but free to use. The Maxxpro is a combo of original modeling and Naman's old model, although not much remains.

So, thank you everyone and hopefully someone eager can improve these even more.

Download the source files from here:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
Speedometer not working

Credits & Thanks:
I would like to thank Stiltman on the forums who offered me full access to his amazing USMC 2004 HMMWV pack, for which many of the assets used on this pack come from. He also provided me excellent assistance in doing the Config for the M134 equipped GMV.

I would like to thank Aplion for his Model.CFG for which this is based off of, and his Phy-X config which works flawlessly.

Bohemia Interactive, for the amazing base models for which these vehicles are based upon.

- Zero Added
- Red Tracers

- TFAR should work correctly now.
- Green Tracer ammo added.
- Improved armor.

- Signage Fixed

- Fixed Range LODs
- Geometry
- Window Issues
- TFAR Support Added

- Fixes config conflict issue, M134 Aiming.

- Fixed many graphical errors, texture missing popup errors.

- Release

Forum topic:
- BI forums

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Tags: Armored,   Desert,   Hmmwv,   Woodland