Author: somners
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: N/A

Version: 1.4

Date: 2014-08-10 20:31


Comments: (0)
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Random Deploy Defend

by
somners


Description:
Random Deploy Defend is a coop mission for up to 25 players. It is designed for replayability through randomization.

At the beginning of the mission, a random base is selected from the island of Stratis. There are a total of 10 waves the players will need to survive to win the mission. To prevent failing, you must have at least one living player in the defense zone. It is very hard.

Every time you get a kill, it adds to your killstreak points. You can purchase items from a virtual store with these points. The items your purchase will be para-dropped to your teams location. You can buy more ammunition, medical supplies, static weapons, more fortifications to place, and other useful items.

The enemy will use both infantry teams, airborne teams, and air assault teams to attack your defense point. (there are no armed fixed wing or rotary aircraft and I have no intention of adding them really). In rare cases, an armed technical will attack the defenders.


Features:
  • Scaling difficulty (the more players, the harder it gets; the fewer hte players, the easier it gets)
  • Player roles
      +Platoon Leader
      +Squad Leader
      +Platoon Medic
      +Team Leader
      +Rifleman
      +Designated Marksman
      +Autorifleman
      +Rifleman (AT)
  • Custom Store
  • Revive Script
      +Farooq's revive, need medikit for use. (platoon medics spawn with medikits)
  • Random base location
  • Enemies will come from random directions and via random means of transportation
  • Designed for MP, Very clean scripting, high performance
  • Several difficulty parameters available in the role selection screen


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Changelog:
    v1.4
  • Changes how rounds work, rounds are based on time, not number of enemies
  • Change: JIP players no longer have to wait for the next round to start to enter the battlefield (however backing out to the lobby, then re-entering the game will not allow you in it checks player PID's)
  • fixes a chance that static weapons will get destroyed when
  • Changes landing zones, (will now land at any helipad, not just named ones) creates more dynamic mission for easier porting to other maps.
  • Changes the way AI move towards the base (should now move more tactically)
      + Adds Truck Groups (Infantry will drive trucks and dismount)
      + Adds new items to the store
      + Adds medics get +1 points for revives
      + Adds ability to place placeable objects on top of structures etc (not just on the ground)
      + Adds ability to select defense base as mission parameter


  • Forum topic:
    - BI forums




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