Author: EvroMalarkey
Author Website:

Requirements: All in Arma Terrain Pack (AiA TP)

Version: 1.3.1
Signed: Yes, serverkey included

Short description: These custom configs will add satellite photo in the editor menu and loading screens for each map.

Date: 2014-10-24 21:52


Comments: (1)
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ASCZ A2 Map Fixes

by
EvroMalarkey


Description:
These custom configs will add satellite photo in the editor menu and loading screens for each map. Further more there are configs for A3 Clouds, Menu Intros and Grass for each map. If you want to use any of these configs with any of supported map, you will need to have AIA TP or AIA.

Current list of supported A2 Maps:
Vostok / Vostok Winter
- @vostok
- Issues: none
Namalsk
- @namalsk_lite
- Issues: Missing texture ca\air2\c130j\data\c130j_interior_co.paa
Fallujah
- @fallujah
- Issues: Problems with mid-range grid textures
Clafghan
- @clafghan
- Issues: Pond bug (you have to delete colum_vertical_pond.pbo), error with object razmisc\wall3.p3d
Panthera
- @panthera
- Issues: None
Isola di Capraïa
- @NGS_Capraia
- Issues: error with object ca\wheeled\tractor.p3d
F.A.T.A. - Federally Administred Tribal Areas, Pakistán
- @fata_a3
- Issues: None
FDF Podagorsk
- @FDF_Podagorsk
- Issues: Problems with mid-range grid textures, error with object ca\characters2\other\doctor_hanged.p3d
Caribou Frontier
- @CaribouFrontier
- Issues: none with AIA TP, purple sky on A3MP
Aliabad-Region
- @mcn_aliabad
- Issues: grid textures bug
Thirsk Island
- @thirsk
- Issues: possible crashes when changing maps, grid textures bug
Afghan Village
- @praa_av
- Issues: grid textures bug
MBG Celle 2
- @MBG_Celle2
- Issues: grid textures bug
Hazar-Kot Valley
- @mcn_hazarkot
- Issues: grid textures bug
Reshmaan Province
- @mad_resh
- Issues: grid textures bug
ToraBora
- @ToraBora
- Issues: none
MBG Nam
- @MBG_Nam
- Issues: grid textures bug
Everon
- @everon_2010
- Issues: none
Malden
- @malden_2010
- Issues: none
Kolgujev
- @kolgujev_2010
- Issues: none
Nogova
- @nogova_2010
- Issues: missing object pmc\ags_build\kw3.pd3; missing object pmc\ags_build\kw2.pd3

Optional:
SMD Sara A2 Full Sahrani Map Port - Lite - Only for A3MP, since Sahrani is included in AIA TP
- @smd_sahrani_a2_lite
- Issues: Problems with mid-range grid textures, missing texture ca\plants\data\jablon_3_non.paa

List of maps which should work great with AIA TP or A3MP, but have not my configs yet:
- Baghdad
- Dariyah
- Helmand Valley
- Sangin Province (has winter version
- Esbekistan
- Faysh Khabur Iraq
- Jungle
- Kalu Khan
- Mana Island Fiji
- Razoreniya Island
- Schwemlitz (has winter version
- Japahto
- Napf Island (has waterline bug
- Elephant Island
- Mana Island NZ
- GSEP Zernovo
- Qom Province
- Kellu Island
- GSEP Moschnyi Island


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
ascz_*.pbo


Usage:
-


Notes:
Maps which don't work well in A3 with AIA TP / AIA and configs are not included:
- IslaDuala (CTD)
- Lingor (CTD) *Will not load unless rebuilt without ibrmost1.p3d and ibrmost2.p3d
- Carraigdubh (CTD) *Will not load to Map Screen, suspect corrupt file like Lingor
- Tarin Kot (CTD) *Will not load to Map Screen, suspect corrupt file like Lingor
- Gulf Of Aqaba (CTD) *suspect corrupted world file or building model

If you want config also for your favorite map which is not included here, request it here.
But not all A2 maps work well with AIA TP / AIA, some of them have CTD - Crash To Desktop problems etc.

My future plan is to make a list with all A2 maps which are working well with AIA TP and AIA and which are not.


Changelog:
v1.3.1
- fixed random roads in Caribou config
- 1 config removed due request by CWR team - CWR2 Islands - Everon, Malden, Kolgujev, Nogova
- 1 new config added - Everon, Malden, Kolgujev, Nogova

v1.3
- fixed error on Caribou
- deleted enviroment sounds on Fata, replaced with A3 ones
- replaced rain sound on Namalsk with A3 one
- 1 new config added - Everon, Malden, Kolgujev, Nogova

v1.2.2
- better compatibility with AIA TP / SA
- you can now use all configs at once (even if you don't have all maps)

v1.2.1
- fixes incompatibility issues

v1.2
- 7 new configs
- Other configs were also updated and improved. Among other, few maps now have A3 Grass (thanks CameronMcDonald for the help!) and AIA TP is requried.

v1.1
- 5 new configs

v1.0
- first release


Forum topic:
- BI forums



- All in Arma Terrain Pack (AiA TP)




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