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  ACRE2 updated
Mods and Addons
 

jonpas informed us the ACRE Team released an updated version of the ACRE2 for Arma 3 on the BI forums.

    Quote :
    ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through Teamspeak 3.

    Changelog:
    • Added:
        [New] Korean and updated Czech translations. The status of translations can be seen here - further help is always welcome!
    • Changed:
        [Improvement] ACE3 radio self-interaction will now be hidden if no radios are available.
        [Improvement] Tweaked the order of left, centre and right spatial configurations in self-interaction. "Set to Left Ear" will now be on the left in radial configuration while "Set to Right Ear" will be on the right.
    • Improved:
        [Improvement] Clean-up and prefix fast hash global variables - Note fast hashes use a custom location with invalid draw style which will be logged to RPT, this is known and required.
        [Optimisation] General clean-up and optimisations through all the code.
        [Optimisation] Pass functions 'by reference' to BI event handlers.
        [Optimisation] Don't compile 117F and 152 menus on preStart.
    • Fixed:
        [Fix] A race condition where players could sometimes not being able to hear transmissions and direct speech but could communicate through direct speech.
        [Fix] Previously the acre_api_fnc_setCustomSignalFunc function would error when attempting to reset to the default behaviour in scheduled environment.
        [Fix] Antenna direction calculation where the rotation speed of the antenna was twice the rotation speed of the unit.
        [Fix] Prevent acre.log from being created since it was never used (can be safely removed from Arma 3/logs folder).



Written on 2017-03-22 09:05 by Armaholic  

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