Author: cycle6
Author Website:

Requirements: Community Base addons A3

Version: 1.1.3
Signed: Yes, serverkey included

Short description: Chinese People's Liberation Army Character and Weapon Mod.

Date: 2017-11-19 09:14

Comments: (10)


VME Chinese PLA

China Virtual Military Engineers (VME)

Chinese People's Liberation Army Character and Weapon Mod.
V 1.03 Last Published on Aug 27th 2017
Made by China Virtual Military Engineers

QBZ95-1 5.8x42mm Assault Rifle
QBZ95-1GL 5.8x42mm Assault Rifle with Grenade Launcher
QBZ95-1B 5.8x42mm Short Assault Rifle
QJB95-1 5.8x42mm Squad Light Machine Gun
QBZ03 5.8x42mm Assault Rifle
QJY88 5.8x42mm General-Purpose Machine Gun
QBU88 5.8x42mm Designated Marksman Rifle
CS/LR4 7.62x51mm Bolt Action Sniper Rifle
QCW05 5.8x21mm Suppressed Submachine Gun
QSZ92 5.8x21mm Pistol
QSW06 5.8x21mm Suppressed Pistol
PF89A 80mm Single-Shot Rocket Launcher (HEDP)
PF89A-AST 80mm Single-Shot Rocket Launcher (bunker-buster)
WPF89-2 80mm Single-Shot Rocket Launcher (Thermobaric)
PF89B 80mm Single-Shot Rocket Launcher (Anti ERA HEAT)
PF89 80mm Single-Shot Rocket Launcher (HEAT)
PF98 120mm Rocket Launcher
FN-6 Portable AA Missile

Uniforms and Gears:
Type 07 Uniform (General Purpose Camouflage)
Type 07 Uniform (Desert Camouflage)
Type 07 Cap (General Purpose Camouflage)
Type 07 Cap (Desert Camouflage)
Type 07 Back Pack (General Purpose Camouflage)
Type 03 Helmet (General Purpose Camouflage)
Type 03 Helmet (Desert Camouflage)
Type 06 Tactical Vest (General Purpose Camouflage)
Type 06 Tactical Vest (Desert Camouflage)
Type 15 Tactical Vest (General Purpose Camouflage)
Type 15 Tactical Vest (Desert Camouflage)

Ammo Box:
PLA Basic Weapon Box
PLA Pistol Weapon Box
PLA Launcher Weapon Box

To install the VME Chinese PLA you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Credits & Thanks:
Team Lead: BYM101
Models and Textures:
QBZ95-1/QBZ95-1GL/QBZ95-1B/QJB95-1/LR4/QCW05/PF89/PLA Character By: VME Kingsniper101
QBZ03/QBU88/QJY88/ By:VME XiaoXue
QSZ92/QSW06/QBU88 Scope/ By:VME SRU
QBZ95-1 Scope view(Daytime and NV)/QBU88 Scope view By: VME LWM

Character By: VME fan

Skeleton model:
Character By: VME Kingsniper101

LR4 Bolt Action By: VME AAA(GPGPGPGP) & VME fan
PF89 Disposable Script and Munition effect By: VME AAA(GPGPGPGP) & VME fan

Improving Sound Structure, Fixing Config bugs By: VME Huzige
Testing and QA By: VME Huzige & Huilang & Warmachine 86

Fixed amphibious capability issue for APCs
Fixed ballistic character for QLU-11 sniper gernade launcher.

fixed guns missing refelex textures

ver1.1 imported package VME PLA mod ArmA2 vehicle (imported by hcpookie)
Still have some problems reverted back to v1.02

Update with vehicle pack

V 1.02
Revert to 1.02 after testing

V 1.03
Added hcpookie's update. For compatible with Vehicle package A2 import.

1.New YM11 daytime scope for 95-1 (Kong)
2.New submachine gun QCW85 (SRU)
3.New model, texture, shadow for QBZ 92/06 (SRU)
4.New script, replaced functions of MRT (Fan)
5.New open bolt animation for QCW-05 (KA)
6.Four new blue UN Type 03 helmet (Kong)
7.New wind goggles
8.New Type 03 helmet with headphones
9.New uniform for Capitans
10.New UN peacekeeping troops
11.New flag pole (KA)
12.Using new BIS official Chinese vocal for radio communication
13.Visible red/green laser designator for QBZ95-1
14.QJY88 daytime scope now can switch aim point
15.New mag changhing animation and muzzle flash for QJY88 (KA)
16.Ammo and scope adjustment (GPGPGPGP)
17.Bug fix for character config (Fan)
18.Bug fix for LR4 and PF89 scripts (Fan)
19.Fixed the "Iteminfo" error message happened after v1.62
20.Texture adjustment for backpack
21.Equipment adjustment for PLA squads.
22.Model adjustment for 5.8mm and 7.62mm suppressor
23.Texture adjustment for aim point scopes
24.Bug fix: missing texture for CS/LR4 at long range.
25.Removed thermal image for PF98

New Features:
1. FN6 71mm Portable AA missile
2. PF98 120mm AT Rocket Launcher
3. QJY88 optical sight and PF98 fire control optical sight
4. New opticals for 95-1(daytime and NV), QBU88, QJY88, PF98, PF89
5. Added reticle illumination for daytime opticals on 95-1 and QJY88(Need MRT,toggle by "Ctrl+/")
6. New tactical flash light and NV laser indicator for QBZ95-1 (Need MRT,toggle by "Ctrl+L")
7. Mirage effect for all rifles and MGs
8. QJY88 binded with its optical sight
8. New AT Team (PF98)
9. New AA Team (FN6)
10. New Recon Team
11. Added Zeus feature for PLA unites/weapons/accessories/magazines
12. Updated naming for PLA unites in 3D Editor
1. Fixed Ammo config error for PF89 and PF89B
2. Fixed 95-1B muzzle velocity (dat "tank buster" XXD)
3. Fixed model bug for uniform cuff
4. Fixed PF89 adds ammo when entering vehicles
5. Fixed DCV05 subsonic ammo muzzle velocity
6. Fixed area of sound effect for 95-1 mag changing was too large
7. Fixed QBZ03 first person model see through issue
8. Fixed light reflection effect on QBZ03 and QJY88 was too strong.
9. Fixed QJY88 firing rate, removed semi-automatic mode.
10. Fixed 05 SMG muzzle velocity
11. Fixed 35mm grenade launcher muzzle velocity
12. Adjusted DAP92 penetration value
13. Adjusted ammo box items
14. LR4 will use original flash light and laser indicator
15. Reduced type of Eotech553, (only one colour left)
16. Removed temporary flash light and laser indicator

- new PLA Character, Uniforms, Gears, and weapons with redefined cpp/script.

v0.1 beta
- first release

- Community Base addons A3

Forum topic:
- BI forums
- Armaholic forums

Steam Workshop:
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Tags: Mweapons,   Mod,   Pla,   Units,   Blufor,   Modern,   China,   People's Liberation Army,   Character,   Army,   Vme