Author: Olli_
Author Website:

Requirements: No addons required

Version: Beta 10
Signed: No

Short description: This adds the FC-37 Thunder Multirole Fighter

Date: 2015-01-16 08:48


Comments: (10)
Rating:



 








FC-37 Thunder

by
Olli_


Description:
This adds the FC-37 Thunder Multirole Fighter.


Features:
Custom ordnance:
- AIM-120D Medium Range Air to Air Missile
- AIM-9X Short Range Air to Air Missile
- GBU-32 JDAM
- GBU-53 Small Diameter Bomb
- FC-37 External Gunpod (25mm GAU-22/A)

Fully animated High Quality model
Realistic Flight Control Surface animation
Custom Animations for entering and exiting
Realistic Helmet Mounted Display
Animated Multifunction Display with working SMS, Fuel and FLIR display
Disable cannon when gear are lowered (you dont want to shoot your own landing gear)
Weapons bay doors open/close intuitively
Foldable wingtips
Animated refueling nozzle and arresting hook


2 Variations. Max loadout version and Stealth version
Choose from 3 loadouts (JSF/CAP/ATG)
Gunpod is optional


Loadouts:
This plane has a script driven loadout system. The loadouts are as follows:

JSF (Joint Strike Fighter)
This is basically a generic loadout that has a little bit of everything.
The full loadout includes:
- 2x AIM-9X
- 4x AIM-120D (2x internal)
- 2x GBU-32
- 8x GBU-53 Small Diameter Bomb (internal)
External weapons have been removed from the Stealth variant to reduce radar signature.
Stealth loadout:
- 2x AIM-120D
- 8x GBU-53 Small Diameter Bomb

CAP (Combat Air Patrol)
This loadout leans more towards Air to Air combat
Full loadout:
- 2x AIM-9X
- 6x AIM-120D (2x internal)
- 8x GBU-53 Small Diameter Bomb (internal)
Stealth loadout:
- 4x AIM-120D

ATG (Air to Ground)
This is a bombing loadout, so if you like to make things go boom, this is the loadout for you.
Full loadout:
- 2x AIM-9X
- 4x GBU-32
- 2x AIM-120D (internal)
- 8x GBU-53 Small Diameter Bomb (internal)
Stealth loadout:
- 2x AIM-120D
- 2x GBU-32


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
ok_f_35c.pbo


Usage:
To select a loadout, enter the following in to the "initialization" input when placing the plane in the editor (values are not case sensitive):
loadout = "jsf/cap/atg"; gun = "y/n"
choose one of the possible values (jsf/cap/atg give the corresponding loadouts listed above)
If you want the external gunpod, choose gun="y",
default values are loadout = "jsf"; gun = "n". These are used if you dont specify anything. Any other values are not supported, and inputting something like loadout = "cupcake" is a crime comparable to dividing by zero (so dont do it!)

(TECHNICAL STUFF: The loadout value is a global variable. This means that you cannot have multiple planes in a map with multiple loadouts. Technically it would be possible to modify the loadout script (init.sqf/init_stealth.sqf) to use a setVariable instead, but that would require a more complicated initialization input so i decided to go with the simpler format to maintain usability. )

To get the GAU-22/A cannon, you put gun = "y"; in the initialization field.
To get different loadouts, you put loadout = "jsf/atg/cap"; in the initialization field.
JSF is balanced loadout, ATG is air to ground, and CAP is air to air.
These are explained in more detail down below.


Notes:
This plane started off as a purely cosmetic piece for my portfolio until a kind fellow over at polycount.com tipped me off about this MANW contest, so i figured it'd be a piece of cake to port the plane over to RV4 (oh how wrong i was).
I wont go in to detail but I have to say the Arma engine is the least user friendly piece of software i have ever used. ever.

As I said, im not a coder, and although a part of me wants to keep working on this, the rest (90%) of me needs to get back to the world of 3d game art and current-gen engines.


Source files:
Here are the source files:
basically the first link (smaller file) has everything except the raw texture PSD files (basically photoshop files with all the layers and stuff):

The PSD texture source is massive! It has the psd files and nothing else. I split the download so you dont have to download the massive PSD files if you dont need them (1,1GB):


Make Arma Not War:
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.


Steam Workshop:
- Subscribe


License:
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.



Changelog:
beta 10
- Re-enabled PhysX to fix flight model

beta 9
- Disabled PhysX. This should mean the plane doesnt blow up anymore on the Nimitz.
- Fixed random script error when playing with -showscripterrors on

beta 8
- adjusted cockpit lighting for night time
- added bikey
- all textures are now full scale again

beta 7
- Disabled cockpit canopy physics proxy animation. This should fix the plane exploding in multiplayer.

beta 6
- disabled HitPoints to test if they have effect on exploding in MP

beta 5
- disabled scripts to test if they have effect on exploding in MP

beta 4
- fixed shadow clipping through LOD1

beta 3
- Adjusted flight characteristics slightly
- Improved flight characteristics for stealth version
- split collision lights and formation lights. Both can now be turned on/off seperately
- added wings to pilot view
- changed cockpit canopy blocking the view a bit too much

beta 2
- Update: 25 okt @ 10:35nm
- Fixed turn radius on ground
- Fixed rudders not working properly
- Slightly adjusted other handling and speed characteristics
- Fixed cockpit pedal alignment
- Added additional canopy hinge animations
- Changed HMD display to metric
- downgraded some textures (should run better now on low vram systems)
- fixed refuel nozzle visual bug
- added engine particle effects
- Probably more stuff i forgot again..

beta 1
- Renamed a bunch of stuff to avoid trademarks
- Fixed MFD bugs caused by alpha cards
- Fixed rear landing gear hatch alignment on LODs
- PhysX support? (i think)
- Fixed some magazine names being too long
- Probably more fixes as well but i forget.


Forum topic:
- BI forums




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