Author: AntonStruyk
Author Website: https://github.com/astruyk/CFB_Skins/wiki

Requirements: No addons required

Version: 3.0.0
Signed: Yes, serverkey included

Short description: Adds new skins for the base ARMA units inspired by Canadian Armed Forces.

Date: 2015-01-30 00:53


Comments: (1)
Rating:



 



CFB Skins

by
AntonStruyk


Description:
CFB Skins is a mod that reskins some of the base arma units and weapons to add a flavour of the Canadian Armed Forces. An attempt has been made to keep the skins and the equipment as closely modeled as possible (within the confines of the existing ARMA equipment) to weapons and vehicles that are in use with contemporary forces.


Installation:
To install CFB Skins you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
cfb_skins.pbo


Steam Workshop:
- Subscribe


License / Disclaimer:
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/


Changelog:
v3.0.1
Fixed an error that popped up on startup with CFB_Skins loaded
Fixed a number of RPT errors related to incorrect inheritance definitions in CfgWeapons
Fixed a few pop-up errors that would occur when placing JTF-2 units in Eden/Zeus
Fixed custom skin not showing correctly for CH-147 Chinook
Fixed some inconsistent naming for RCAF aircraft (now uses 'Transport' or 'Armed' to consistently)
Fixed some vehicles not showing up in the Arsenal Garage

v3.0.0
- Support for spawning units in ALiVE. Units are sorted as follows:
-- Canadian Forces (AR)
-- Canadian Forces (TW)
-- Canadian Special Operations Forces Command
-- Royal Canadian Air Force
-- Rebels
- Add red-cross medic patch in unit insignia (not yet added to medic roles but can be used in Arsenal)
- Add some canadian flags:
-- Canadian Flag
-- Canadian Armed Forces
-- Canadian Army
-- Royal Canadian Navy
-- Royal Canadian Air Force
-- Royal Canadian Military College (Kingston)
-- Royal Canadian Military College (Saint-Jean)

v2.4.1
- Support RHS AK's for Rebels (in addition to CUP and HLC weapons).
- Fix an RPT error with rebel sniper unit due to incorrect uniform.

v2.4.0
- Add 2 variants of the CH-147 Chinook (Armed & Unarmed)
- Add CADPAT TW and CADPAT AR variants of the ECH helmet

v2.3.1
- CADPAT and JTF2 items now show up in Zeus when editing ammo boxes.
- Rebels will now also attempt to switch to using AK's + RPK's from @CUP mod if @HLC isn't present

v2.3.0
* Added unarmed Light Service Support Vehicles (LSSV)
* Added armed Light Service Support Vehicles (LSSV)
* Fix issue where AR uniforms weren't showing when adding items to Arsenal through Zeus

v2.2.0
- Added CADPAT AR variants for all existing CADPAT TW units, equipment, and groups.

v2.1.0
- Added new 'Rebels' faction to OPFOR with lightly armed zeus-compatible units built from existing ARMA uniforms including:
-- 13 Kinds of infantry unit
-- 3 Vehicles (Armed and unarmed technicals, quadbikes)
-- 7 static weapons (2xHMG, 2xGMG, Mortars, AT, AA)
- Added groups for 'Rebels' factions:
-- 8 kinds of infantry group
-- 2 Vehicle Groups
-- 3 Mechanized Groups
- Rebel units will (sometimes) be equipped with AK-47's if the HLC AK mod is detected

v2.0.1
- Populate backpacks for units with appropriate equipment
- Add optics and attachments to default unit setups
- Add unique icons for all of the equipment
- Fix typo in CADPAT uniform names where they were showing as 'CADPAD' instead
- Use more appropriate backpack camo for units needing carryalls (most AT/AA ammobearers)
- Fix some issues with uneccessarily overridden uniform weights and volumes (now they inherit from the base class correctly)
- Fix an issue where there was a JTF2 member in one of the CADPAT TW groups
- JTF2 units have balaclavas by default now
- JTF2 units have some unique equipment now (silencers, tan rifles, different optics)

v2.0.0
- Incremented version number to 2.0.0 because of class name changes which would break existing missions.
- Completely re-did the CADPAT TW texture to include more detail based on real-world samples instead of digital approximation
- Added new JTF2 faction with black themed uniforms and helmets
- Added a lot of new units with CADPAT TW & JTF2 setups:
-- Rifleman (AT)
-- Ammobearer (Rifle/AT/AA/AR/MMG)
-- Missile Specialist (AT)
-- Missile Specialist (AA)
-- Engineer
- Added groups for CADPAT TW & JTF2 setups:
-- Rifle Section (8 men)
-- Rifle Assault Group (4 men)
-- Support Assault Group (4 men)
-- Marksman Team (2 men)
-- MMG Weapons Group (3 men)
-- AT Missile Group (3 men)
-- AA Missile Group (3 men)
-- Engineer Group (3 men)
-- Sentry Team (2 men)
- Modified some existing unit display names to match the ones in vanilla arma
- A bunch of unit definition cleanup (mostly behind the scenes stuff, but names should be final now)
- Fixed some units not showing up correctly in Zeus

1.0.1
- Signed addon with unique key (not debug key)

v1.0.0
Added CADPAT Temperate Woodland skinned equipment:
- CADPAT Combat Uniform
- CADPAT Combat Uniform (Rolled Up)
- CADPAT Combat Uniform (Tee)
- CADPAT TW Assault Backpack
- CADPAT TW Kitbag
- CADPAT TW Tactical Vest
- CADPAT TW Plate Carrier Lite
- CADPAT TW Plate Carrier
Added RCAF skinned equipment:
- RCAF Flight Coveralls
Added RCAF skinned vehicles:
- CH-148 Cyclone
- CH-146 Griffon
Added 'Canadian Armed Forces' faction:
- 'RCAF' class to CAF faction
- 'CADPAT TW' class to CAF faction
Added new units to CAF section based on NATO counterparts but using CADPAT skin variants:
- Rifleman
- Section Leader
- Automatic Rifleman
- Marksman
Added new units to RCAF section based on NATO counterparts but using CADPAT skin variants:
- Helicopter Pilot
- Helicopter Crew


Forum topic:
- BI forums




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Tags: Canadian,   Retexture