Author: vbawol
Author Website: http://epochmod.com/index.php

Requirements: No addons required

Version: 0.5.0.0
Signed: Yes, serverkey included

Short description: Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society.

Date: 2017-03-30 22:43


Comments: (5)
Rating:



 




Epoch Mod

by
Epoch Mod Team


Description:
Epoch is set just two years after a massive world wide extinction. The exact cause is unknown and the only people left are clones with no memory of the past. Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs. This technology changed the world in many ways and is thought to be the cause of the extinction. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.


Features:
  • Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support.
  • Fully configurable script based security checks.
  • Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors.
  • Barter based economy and trading systems backed by a single digital crypto currency ยค called "Krypto".
  • Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes.
  • Explore, Hunt Animals, & Loot: Wrecked ships, Abandoned vehicles and buildings. Perform document delivery missions.
  • and much more!

Installation:
To install the Epoch Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
a3_epoch_*.pbo


Usage:
For usage and information instructionss of how to use Epoch Mod please refer to the wiki.

Server files:
The Epoch Mod serverfiles can be downloaded from here:
https://github.com/EpochModTeam/Epoch/archive/0.5.0.0740.zip


Media:



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Known issues:
Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire.


Future plans:
Many more features are planned, features may change at any time.


Credits & Thanks:
Arma 3: Epoch Mod - EpochMod.com

Developers
Aaron Clark - [VB]AWOL - Game Design, Code
Kenneth Bente - Axle - Public Relations, Lead Tester
Paul Tomany - Sequisha - Models, Textures
Darren Harrison - Kiory - Models, Textures
Damian Clark - [VB]GREEN - Graphics
Niklas Wagner - Skaronator - Code - http://skaronator.com
Andrew Gregory - Axeman - AI Code, Launcher
Florian Kinder - Fank - DLL Code


License / Disclaimer:

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Changelog:
v0.5.0.0
[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Added] Toxic Smoke Grenades can now be found in the world.
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
[Changed] Optimized database GETRANGE call.
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.
[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
[Info] Re-add missing comments in some config files.
[Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher.

v0.4.0.0
[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
[Added] Stamina loss when a player jumps.
[Added] Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
[Added] Option to pour out honey and get an empty jar instead of eating it.
[Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
[Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
[Changed] Wardrobe mirror now works in single player.
[Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
[Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
[Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
[Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
[Fixed] Disposal of Snakes and other animals when inside a protection zone.
[Fixed] Shark bite attack and effect can now target all players.
[Fixed] Female ghillie suit transparency issue since Arma update 1.62.
[Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
[Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
[Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
[Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
[Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan

**Server Only**
[New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
[Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
[Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.


v0.3.9.0
[New] Epoch Mod configs and some community pbo's are now released under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Tanoa map support.
[Added] New Task based Mission System.
[Added] (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
[Added] New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
[Added] object loot tables for zombies, sharks and Dogs.
[Added] looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs.
[Changed] Increased loot bias 10% overall and increased loot density for military and other larger buildings.
[Changed] new function Epoch_message, replaces Epoch_dynamicText.
[Changed] Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now effect player stats.
[Changed] Moved all Base Building variables to gamemode config CfgBaseBuilding.
[Changed] Moved all Item Interaction to new gamemode config CfgItemInteractions.
[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper.
[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function.
[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC.
[Changed] Sapper defaults tweaked to make them more responsive.
[Changed] New Sapper antagonist config options:
reflexSpeed - Set the loop pause. Defaults have been lowered to make sapper more responsive.
nestChance - A percentage chance, at each sapper spawn, that he will create a nest.
hideLevel - (Fear Emotion) Set level at which sapper will go into hiding based on fear of armed players, being shot near etc.
chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
[Changed] New UAV Support Troops antagonist config options:
unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with custom script.
maxUnitNum - Maximum number of units to spawn per UAV.
minAISkill - Minimum value for any AI skill.
maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
[Fixed] To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms.
[Fixed] To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon.
[Fixed] Custom Epoch Gestures not working since 1.60.
[Fixed] Issue with animals not returning raw meat.
[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
[Fixed] Missing texture issues with some base building objects since 0.3.8.
[Info] A big thanks to Isaac, Axeman's chief tester!

**Server Only**
[Added] Improved plant spawner by Redbeard Actual and [VB]AWOL.
[Added] Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1.
[Added] Function to effect a players Crypto server side: EPOCH_server_effectCrypto
[Added] New experimental PBO packing tool found in Epoch/Tools/PowerShell/
[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
[Added] Epoch AH: Added ability to kick, instead of just log or ban.
[Changed] Changed gamemode to Survival, (might show as unknown gamemode pre 1.62)
[Changed] Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup.
[Changed] cfgpatches check now kicks by default with message a message.
[Changed] Vehicle persistence texture configs are now found in server settings pbo. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h
[Changed] Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544
[Changed] ForceRestart option should now restart as soon as all players disconnect and server is locked.
[Changed] Epoch Events can now self initialize on server startup (if third events[] array element is 1). Fixes issue with weather not changing till first event run.
[Removed] Epoch AH removed whitelisted variable check system.
[Removed] STEAMAPI Vac ban check as it needs reworked in the extension.
[Fixed] Take into account trader stored per class vehicle limits when spawning new vehicles.
[Fixed] Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
[Fixed] CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543
[Fixed] BE kick when player opened stock A3 dialog (Game > Options > Layout).
[Fixed] BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540
[Updated] Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf
[Updated] World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf
[Info] Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
[Info] Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.
[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
[Info] Removed old .bikey and added new one for 0390.
[Info] Requires Arma 3 1.60 or higher.

v0.3.7.0
**Client**
[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
[Added] Support for CUP Vehicles and Weapons.
[Added] Display temperatures in both Fahrenheit and Celsius.
[Added] Fully reworked loot object spawn system.
[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
[Added] All text based feedback now use new EPOCH_dynamicText function.
[Added] Show current build number on debug monitor.
[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
[Added] Players can now harvest Hemp from maps that it grows wild.
[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
[Changed] Moved Cultist and Sapper permanently to enemy side.
[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
[Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
[Changed] General cleanup and reorganizing of files.
[Fixed] Temporary direction and angle placement issues when base building.
[Fixed] Force player to lobby if the player did not tapout after timer runs out.
[Info] Required Arma 3 version is now 1.56 or higher.
**Server**
[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
[Added] Support for Eden editor mission files (version 51) and attributes.
[Added] Battleye filter updates for CUP Weapons and CBA.
[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
[Changed] Mission system can now use missionConfigFile configs.
[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
[Changed] CfgClientFunctions is now able to be overridden via description.ext.
[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
[Removed] Old BEC plugin as its not needed anymore.
[Info] RConPort 2302 added to example-beserver.cfg for changes since A3 1.58.
[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.

v0.3.7.0
**Client**
[Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty).
[Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin).
[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button.
[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
[Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
[Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
[Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
[Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE).
[Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items.
[ADDED-WIP] Hotwire Kit (ItemHotwire).
[ADDED-WIP] Key Makers Kit (ItemKeyKit).
[ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
[ADDED-WIP] Metal Pipes (ItemPipe).
[ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
[ADDED-WIP] Light Bulb (ItemBulb).
[Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
[Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
[Changed] Increased angle that the player is able to aim up.
[Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure.
[Changed] Crafting Hesco barrier now require 3x Burlap.
[Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
[Fixed] Previous patch had incorrectly reduced armor values of the Cultist.
[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest.
[Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions.
[Fixed] Reworked login to prevent getting stuck at "waiting for inventory".
[Fixed] Prevented death just after revive due still having high blood pressure.
[Fixed] Incorrectly being able to sell/buy items from a dead trader.
[Fixed] Snakes now require line of sight to bite player.
[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly.
[Fixed] Boss Sapper incorrectly cleaned up before detonation.
**Server**
[Added] Newly world spawned vehicles now have randomized damage.
[Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location.
[Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
[Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night.
[Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
[Added] CUP terrain pack support added:
- Sahrani
- Southern Sahrani
- United Sahrani
- Porto
- Utes
- Chernarus
- Chernarus Summer
- Desert
- Takistan
- Zargabad
- Shapur
- Proving Grounds
- Bukovina
- Bystrica
- Takistan Mountains
[Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
[Changed] Removed support for AIA terrain pack in favor of CUP terrain pack.
[Changed] Empty fuel barrel added to large trash and vehicle loot tables.
[Changed] Earthquakes with mineral veins spawn chances increased with less players.
[Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle.
[Changed] Commented out Halloween masks from loot tables.
[Changed] Player positions in database now use Epoch precision position functions.
[Updated] New Battleye remoteExec.txt for added remoteExec calls.
[Fixed] Admin tools map AI markers not working.
[Fixed] Static propPos campfires not working on Takistan due to disabled simulation.
[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database.
[Info] Removed old .bikey and added new one for 0370.




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Tags: Ambient,   Blufor,   Civilian,   Equipment,   Extinction,   Fictional,   Futuristic,   Gear,   Horror,   Independent,   Military,   Mod,   Objects,   Opfor,   Science Fiction,   Survival,   Units,   Vehicle,   Weapons