Author: Chief Wiggum
Author Website: http://www.awc-gaming.de

Requirements: No addons required

Version: 0.2 beta

Short description: An advanced civilian-interaction script.

Date: 2014-12-07 21:06


Comments: (4)
Rating:



 



Advanced Civilian Interaction Menu Script

by
AWC_Chief_Wiggum


Description:
Actions:
These are the actions i've scripted up to now:
-order civ to stop
-order civ to go
-order civ to get down
-order civ to get up
-handcuff civ
-lead civ away
-put civ in vehicle
-pull civ out of vehicle
-search civs shirt
-search civs pants
-search civs shoes
-search civs backpack
-question civ
-view civs ID-card
-order civ to follow you
-take and give items from/to civ

Dialog:
These actions are all packed into a interactive dialog, which looks like this:

The dialog for the ID-card looks like this: (The text is still a bit buggy)



Installation / Usage:
-put the CW_ACIM folder into your mission
-put the stringtable.csv into your mission
-add this to your init.sqf: execVM "CW_ACIM\ACIM_init.sqf";
-add this to your description.ext: #include "CW_ACIM\Dialog\UI\ACIM_ui_include.hpp"
If your using CBA and want to use the very WIP sounds, than you also have to add this:
 class CfgSounds
{
	sounds[] = {};
	class getdown
	{
		name = "get_down";
		// filename, volume, pitch
		sound[] = {"CW_ACIM\Sound\getdown.ogg", 1, 1};
		titles[] = {};
	};
	class handcuff
	{
		name = "handcuff";
		// filename, volume, pitch
		sound[] = {"CW_ACIM\Sound\handcuff.ogg", 1, 1};
		titles[] = {};
	};
	class zipper
	{
		name = "zipper";
		// filename, volume, pitch
		sound[] = {"CW_ACIM\Sound\zipper.ogg", 1, 1};
		titles[] = {};
	};
};

How to configure it:
Refer to the first post here.

Hotkeys:
Because it takes pretty long to open the dialog and click stop,go....
i've also done some hotkey stuff.
You can assign them ingame in:
CONFIGURE\CONTROLS\Custom Conrols
-Use Action 1: STOP
-Use Action 2: GO
-Use Action 3: GET DOWN
-Use Action 4: GET UP
-Use Action 5: SET SPEECH VOLUME
-Use Action 6: OPEN ACIM-DIALOG

How to use it ingame:
I will add a detailed description soon.
For now: Spawn some empty vehicles, yourself (BLUFOR), and civs in the editor and play around with it.


Credits & Thanks:
[AWC]Adrian - Idea and MP testing
[101st.AD]Hoegnison - awsome german scripting tutorials (http://www.youtube.com/playlist?list...ueaXSIP2HkX42K)
Bohemia Interactive - ArmA
the guys i've forgotten


Changelog:
v0.1 beta
- first release


Forum topic:
- BI forums




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Tags: Action,   Civilian,   Interaction,   Menu