released an updated version of his CH View Distance Script
on the BI forums
This update changed a lot of internal code and I made it pretty fast so it could have some bugs.
It has pretty nice features I've been wanting myself. FOV based dynamic object view distance is one of them and I think it should be in game by default. But, nevertheless, here it is.
Formula I use to calculate object view distance based on FOV is still pretty rough. I think it might not work as well if you changed your default FOV in game files. So I would be glad to hear your suggestions. :)
Also I added German translation from Ian Bones. I don't know the quality of that translation and couple new words I added are not translated, so please leave the feedback.
- added: new dynamic synchronization of object view distance, including the method based on current FOV
- added: beta version of the German translation (please leave feedback. I'm neither know German, nor can test it in game)
- changed: UI reworked to fit new dynamic options