Author: ligthert
Author Website: http://lowtac.nl/

Requirements: Community Base addons A3, CUP Weapons

Version: 2018052213
Signed: Yes, serverkey included

Short description: Lowlands Tactical is proud to present a new release of NLD Units bringing it to version v2016101310. NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours!

Date: 2018-05-22 22:10


Comments: (5)
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NLD Units

by
Lowlands Tactical


Description:
Lowlands Tactical is proud to present a new release of NLD Units bringing it to version v2016101310.
NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 12 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game!

To summarize what this mod adds:
- 21 infantry units coming with 8 different camo's: Woodland, Desert, Winter, Jungle, NFP-Tan, NFP-Green, UN-Woodland and UN-Desert
- 10 Special Forces members coming in Black, MTP & KM
- Wheeled Vehicles coming in Woodland, Winter and Desert
- Armored Vehicles coming in Woodland and Desert (we love our tanks)
- Air Vehicles Armed & Unarmed
- Support Vehicles with crew

The units for now are (with a lack of 3D artists) reskins of BIS Units based on what we could find about our armed forces. At the time of writing this mod is by no means finished or mirrors our armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way!

This said, we are searching for a 3D modeler to create content for this mod. If you have any experience with modding weapons and vehicles for ArmA or would like to contribute, please contact me via PM.


Installation:
To install the NLD Units you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Usage:
For usage and information instructionss of how to use the NLD Units please refer to the included documentation.
Please see classes.txt in the mod-folder.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Known issues:
- The Apache gunner triggers a "MachineGun" error when switching weapons
- AA Units trigger error on spawn
- No Motorized and Mechanized groups (yet)
- NH-90 breaks the tailrotor when slingloading in some cases


Future plans:
-


Notes:
- We have decided to have CUP_Weapons as a dependency as our newly introduced NLD_Units_OPFOR mod also uses these weapons. Secondly it's also a lot easier for when Cup has it's own updates.
- Dutch Aviation Emergency Services can be found under Civilian
- There is a F16C CAS AI version, which can be used for Alive Combat Support. This vehicle includes all the normal weapons
- It's not needed to download the F16C model and the EC135 model as they are included in this version
- With permission we've included several mods, so If you use Aplions HAFM EC635 and NH90, Firewills F-16 stand-alone in your modpack, this might conflict with this mod.
- This mod is made to run in ArmA3 vanilla, adding mods like ACE3 or other mods can change the experience and loadout of this mod (although it shouldn't matter).


Credits & Thanks:
Textures : Smootch, Shiftysean & Outlaw28
config.cpp : Sacha Ligthert & Smootch
Models : Bohemia Interactive
Uniforms : Craig (@SP_Pack/NED_Pack)
Uniforms : teriyaki (TRYK's Multi-Play Uniforms)
NH90 + EC635 : Aplion
F16C : Firewill
CH-47F + Lynx + Apache: Deltagamer


License / Disclaimer:
Unless specified otherwise, this content uses the following license:



Changelog:
v2018052213
- Made ADR-97 Weapon Pack a dependency
- Made CUP Weapons a dependency
- Made CUP Units a dependency
- Made CUP Vehicles a dependency
- Made F-16 Fighting Falcon + deps a dependency
- Moved all DeltaGamer helicopters to the CUP variants. This should remove the error on startup and it gives us access to the CUP ecosystem for future vehicles aswell as dynamic loadouts for some vehicles! :)
- Made Aplion and NH90 + EC635 a dependency
- Revised Chinook textures, using cup chinooks
- Added F35 and F35 stealth
- Added 2 C130 versions
- Added Cougar MK II
- Added Boxer MRAV in 3 variants, M2 & MK19 armed and medevac (using cups strykers)
- Added previews for all units for Eden editor
- Replaced YPR's with cups M113 model (both in armed army & kmar and medical variant)
- Replaced MLRS's with cups MLRS's
- Added some mechanized groups
- Changed diemaco's standard scopes from ACOG to Elcan reflex sight (these allow NV zoomed in)
- Fixed group icon jungle anti armor team
- Fixed M1 helmet of the 80s units
- Fixed a few units weight by removing some ammo

v2017040412
- Added DAF 4t interior after ArmA3's last hotfix

v2016101310
- Fixed hitpoints on certain helmets
- Removed itemScope error during startup
- Added Woodland Helmet Camo
- Added optional TFAR Radio backpacks (4 camo's)
- Added 80's units
- Added Versatile Expeditionary Commando Tactical Off Road (or VECTOR)
- Added custom markers
- Added Group Icons
- Added flags
- Changed MINIMI and Ammo
- Added Special Forces Weapons (The APEX Expansion with this is now a dependency)
- Update SP_Pack Helmets

v201602228
-Added armor values to vests and helmets

v201602047
- Added Deltagamers Chinook (CH47D & CH47F) with script to randomize serialnumbers
- Added Deltagamers Apache as a temporary placeholder
(The Apache from Lowlands Warrior will be now be maintained by Criellaard while we work on our own version, as to prevent errors given to people using both our mods)
- Added custom ammocrates (medisch, munitie, wapens & explosieven)
- Added DAF-4442/DAF-2300 trucks (transport and support versions)
- Added a tan cv9035nl
- Changed MTP Uniform
- Changed vanilla Lynxes with Deltagamers Wildcats (old data remains for backwards compatibility)
- Changed Leopard 2 Revolutions have been reskinned
- Changed Fennek winter reskin
- Changed Pistols on units as AI were too fond of the G17's even at long ranges
- Fixxed multiple errors in loadout & configs
- Removed old CH-47K's from the editor/zeus (data remains for backwards compatibility)




- Community Base addons A3
- CUP Weapons


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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Tags: Blufor,   Dutch,   Equipment,   Gear,   Military,   Mod,   Modern,   Netherlands,   Nld,   Units,   Vehicle,   Weapons