Author: NeoArmageddon
Author Website:

Requirements: Community Base addons A3

Version: 1.12.0
Signed: Yes, serverkey included

Short description: This is the CUP Weapons pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's.

Date: 2019-04-05 10:05

Comments: (41)


CUP Weapons

CUP Team

The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated to the functionality and standards of the next generation game.

For more information on the project, check our webpage at

This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns, grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion and DLC's. All weapons are stripped of their attachments were possible, and these have been turned into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.

Some of the weapons are new or derived from the original ones.

For credits and other information, see our web page.

Please post bugs at

To install the CUP Weapons you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

License / Disclaimer:
CUP-License (CUP-L)

Credits & Thanks:
[GLT] Legislator (infantry, objects)
Apilon (vehicles)
Argument (buildings)
deltagamer (vehicles)
geraldbolso1899 (vehicles)
Giallustio (weapons)
Lennard (infantry)
LordJarhead (sounds)
Pansyfaust (buildings, vehicles)
Redstone (ponds)
Reyhard (vehicles, infantry, buildings, terrains)
RichardsD (vehicles, infantry)
soju (lighting, configs)
Taurus (weapons)
Tierprot (materials, vegetation)
toadie2k (animations)
CAA-Picard (AGM compability)
Jonpas (AGM compability)
Winter (AGM compability)
petrtlach (sa58)
Paul Tomany (M4A3)
BlackPixxel (AT launchers)

ShackTactical (zx64, Bricks, Rspctd, Renzol)

Ace (terrains, buildings)
alias (PR/promo, website)
Alwarren (weapons and attachments, backpacks, infantry)
Aoi (configs, data mgmt)
Benargee (vehicles)
Bismarck (buildings)
Blip (promo)
Bobman (weapons)
BusterBlader (vehicles)
chortles (promo)
CypeRevenge (buildings, vegetation)
eggbeast (configs, vehicles)
fabiochavez (lighting, promo)
Fluit (scripting)
gagagu (buildings)
hcpookie (vehicles)
J_g0re (promo)
James (buildings)
Keeway (vehicles)
kju (retired)
EvroMalarkey(configs, vehicles, data mgmt)
Kllrt (weapons)
Ligthert (configs)
M1lkm8n (buildings)
meat (backend)
Meaty (buildings, vegetation)
Mitsu (PR/promo)
NonovUrbizniz (buildings, promo)
Olds (RAM)
Raid (vehicles)
RedPhoenix (physx)
SGTGunner (vehicles, buildings, vegetation)
smokedog (buildings, terrains)
TheRob (buildings)
Tupolov (vehicles)
Varanon (vehicles)
WinteR5 (weapons)
zGuba (vehicles)
Damion 'Anthony' Rayne (project lead candidate)

Read the changelog at

1.11.1 (27|Dec|2018)
* CUP_Weapons_Ammunition - Added Stanag magazines with tracer rounds
* CUP_Weapons_Ammunition,HK416 - Added MagazineWells support to HK417 (Fixes T2842)
* CUP_Weapons_M16 - M16A4 (Grip) version with frontal vertical grip attached
* CUP_BaseConfigs - Missing Germany faction flag stringtable (fixes T2811)
* CUP_Weapons_L85 - Fixed magazine clipping on L85 (Fixes T2814)
* CUP_Weapons_MG3 - Removed rail shadow from MG3 texture - Fixes T2635
* CUP_Weapons_WeaponsCore - Fixed prone rechamber animation (temporary animation not synchronized) (Fixes T2832)
* CUP_Weapons_East_Attachments - Goshawk can now be ranged up to 800m
* CUP_Weapons_East_Attachments - PSO-1 and PSO-3 can now be ranged up to 2km (depending on ranging allowed by individual weapon), fixes T1682
* CUP_Weapons_East_Attachments - reverted PSO1 and PSO3 max range zeroing to 1k
* CUP_Weapons_KSVK - KSVK iron sights can now be ranged up to 2km
* CUP_Weapons_M16 - Update Mk18 rear sight model and animation, added 350m and 500m zeroing options (T2828)
* CUP_Weapons_Ammunition - & fixed missing mk16 magazine
* CUP_Weapons_KSVK - & Reverted KSVK reload animation
* CUP_Weapons_L85 - & Corrected L85 muzzle proxy
* CUP_Weapons_RPG7 - & Added vanilla magazineWell for RPG7
* CUP_Weapons_WeaponsCore - & Added rechamber aniamations(prone and stand) for future updates (credit:Toadie)

Detailed changelog available at
- All AK/RPK rifles were massively improved : new models, new textures, new animations, reworked configs, new variants, new attachments. (Credits: Stoy79, Farengar, AdayDr1en, Kali, Dozen)
- All M16/M4 rifles were massively improved : new models, new textures, new animations, reworked configs, new variants. (Credits:Toadie, ACEX,Massi/Tigg).
- All G36 rifles were massively improved : new models, new textures, new animations, reworked configs. (Credits:Toadie)
- New HK416/417 rifles. (Credits: Massi/Tigg)
- New mk 18 Mod 1 and VLTOR M4 SBR rifles.
- New MG3 machinegun. (Credits: Diabolical)
- New MP5 models and variants. (Credits: Diabolical, Toadie, Margera87)
- New AN/PVS-15 binocular night vision goggles in black, green, tan and winter textures.
- New GPNVG four-tube night vision goggles in black, green, tan and winter textures.
- New BAF backpacks.
- New Olive Drab retexture for the ALICE backpack.
- New M24 black texture.
- Improved magazine reload animations on many weapons. (Credits:Toadie)
- Improved new recoil system instead of legacy on many weapons.
- Added new magazine switch and MagazineWells mechanics on many weapons.

Version 1.10.1 (02|May|2018)

* CUP_BaseData - Added a few armor plates
* CUP_Weapons - Strings for future localizations
* CUP_Weapons_Ammunition - Added muzzleImpulseFactors for 122mm D-30 and 105mm M119 shells.
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Laser-zeroed vehicle M240
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Torque/Recoil to BMP-3 ammo
* CUP_Weapons_Glock17 - Added "glow" to G17 sights
* CUP_Weapons_PK - Added: hiddenSelections to PKM/PKP. PKM has two selections (camo, camo2) for metal and wood, PKP one selection (camo)
* CUP_Weapons_SA58 - Added desert version now has a desert IR pointer
* CUP_Weapons_SA58 - Added SA58 variant with Rx01
* CUP_Weapons_SA58 - Added SA58 variant with Rx01 desert

* CUP_BaseData - Fixed paths
* CUP_Weapons_Ammunition,DynamicLoadout - Fixed an issue where the CRV-7 plane launchers used the wrong ammunition.
* CUP_Weapons_Ammunition,DynamicLoadout - HEAT rounds now have submunition penetrators modelled as per Tanks DLC standards.
* CUP_Weapons_Ammunition - Fixed an issue where the missiles on the BMP-3 would drop into the ground upon launch.
* CUP_Weapons_Ammunition,VehicleWeapons - Fixed: BRDM-2 ATGM did not engage targets (fixes T2307)
* CUP_Weapons_DynamicLoadout,East_Attachments,Items,L129,L85,M24,M240,Pods - fixed trailing spaces error in model files
* CUP_Weapons_DynamicLoadout - Fixed: Laser designator was out of juice
* CUP_Weapons_DynamicLoadout - Mk82 proxy model now has geometry components defined, fixes T2249
* CUP_Weapons_DynamicLoadout,Pods - Fixed M621 textures referenced CUP vehicles
* CUP_Weapons_NLAW - Fixed: NLAW sight now has night vision scope
* CUP_Weapons_NLAW - Fixed: Replaced the NLAW with a proper NLAW model (the one from BAF DLC is a MATADOR)
* CUP_Weapons_StaticWeapons - Fixed: Typo that prevented compilation
* CUP_Weapons_StaticWeapons,VehicleWeapons - fixed a typo in the StaticWeapons config file
* CUP_Weapons_VehicleWeapons - Fixed: Russian ATGM's now can be selected again
* CUP_Weapons_VehicleWeapons - Fixed: ZSU-23-4 main gun had wrong ballistic computer

* CUP_Weapons_AK - Improved Russian localization
* CUP_Weapons - Granades for GP25 now have correct names
* CUP_Weapons - Improved Russian localization
* CUP_Weapons - Rockets for Strela-2, Igla and Metis-M now have correct names
* CUP_Weapons_AmmoBoxes - Updated US Army ammo boxes to contain M4s instead of SCAR-Ls, in keeping with the new loadouts (fixes T1681)
* CUP_Weapons_Ammunition - Adjusted ATGM and HEAT warhead damage and penetration values to more closely match the real-life equivalents.
* CUP_Weapons_Ammunition,VehicleWeapons - AGM-114 missiles now use a top-down flight profile.
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: M256 gun FCSZeroingDelay introduced
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: RPG-7 missiles are now used against Infantry and Helicopters
* CUP_Weapons_M16 - Improved magazine animation on M16/M4 rifles.
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved Russian localization for VehicleWeapons
* CUP_Weapons_StaticWeapons,VehicleWeapons - Rockets for AT-2, AT-3, AT-6, AT-16 now have correct names

* CUP_BaseData - Added new textures
* CUP_Weapons_Ammunition,DynamicLoadout - Added: AIM-9L Sidewinder pod
* CUP_Weapons_Ammunition,DynamicLoadout - Added AN/AAQ-28 Laser targeting pod
* CUP_Weapons_Ammunition,DynamicLoadout - Added: AT2, AT9 FAB250 and Gsh23 for East helos
* CUP_Weapons_Ammunition,DynamicLoadout - Added GAU-22/A gun pod configs
* CUP_Weapons_Ammunition,DynamicLoadout - Added: Mk82 and Mavericks for West planes
* CUP_Weapons_AWM - Added green variant of G22 (fixes T1989)
* CUP_Weapons_DynamicLoadout - Added: Dual AIM-9L mounted on LAU-2
* CUP_Weapons_DynamicLoadout - Added dynamic 20 Rnd S8 pod
* CUP_Weapons_DynamicLoadout - Added dynamic 6x Vikhr rack
* CUP_Weapons_DynamicLoadout - Added dynamic m230 chaingun
* CUP_Weapons_DynamicLoadout - Added dynamic Twin Igla pod
* CUP_Weapons_DynamicLoadout - Added gau19 pylon version
* CUP_Weapons_DynamicLoadout - Added GAU-22/A gun pod model P3D and model config
* CUP_Weapons_DynamicLoadout - Added: GBU-12 Paveway II with single, duble and triple ejector
* CUP_Weapons_DynamicLoadout - Added KAB-250 LGB, FAB-250, Kh-29L and R-77 Vympel to eastern arsenal
* CUP_Weapons_DynamicLoadout - Added: LAU-130A Hydra and CRV7 pods
* CUP_Weapons_DynamicLoadout - Added m134 pylon version
* CUP_Weapons_DynamicLoadout - Added: Non-functional AN/ALQ-131 ECM pod
* CUP_Weapons_DynamicLoadout - Added pods for Superhind
* CUP_Weapons_DynamicLoadout - Added S5 Pod
* CUP_Weapons_DynamicLoadout - Added UB16, UB32 and S8 pod to Eastern arsenal
* CUP_Weapons_DynamicLoadout - Added: S5 UB32 and UB16 pods
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Added Bay-internal AMRAAM
* CUP_Weapons_M249,WeaponsCore - Added meme gun m249 gl
* CUP_Weapons_AK,East_Attachments - PBS-1 and PBS-4 are now only used by 7.62mm and 5.45mm AKs respectively, fixes T2123
* CUP_Weapons_Ammunition,DynamicLoadout - Mk82 rack now uses proxies instead of models for the bombs.
* CUP_Weapons_Ammunition,MAAWS - Adjusted MAAWS ballistic to coincide with the optical scope
* CUP_Weapons_Ammunition,MAAWS - MAAWS can no longer be zeroed
* CUP_Weapons_Colt1911,Glock17,PB_6P9 - Some suppressors did not suppress in confined spaces (fixes T2090)
* CUP_Weapons_DynamicLoadout - AA missiles get an extra pylon hardpoint CUP_O_AA_MISSILE_PYLON resp. CUP_B_AA_MISSILE_PYLON for wingtip usage
* CUP_Weapons_DynamicLoadout - Fixed muzzleflashes
* CUP_Weapons_DynamicLoadout - Fixed the muzzle flash on the Gsh-23 (fixes T2129)
* CUP_Weapons_DynamicLoadout - Fixed for real this time
* CUP_Weapons_DynamicLoadout - Fixed wrong data files for m230
* CUP_Weapons_DynamicLoadout - Fixed: Zasleh of M621 gun pod (fixes T2120)
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed position of GAU 22 gunpod
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed some path issues with GAU-22
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed wrong muzzle being used for GAU-22
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed wrong scope for GAU 22
* CUP_Weapons_East_Attachments,RPG7 - RPG7 NSPU attachment now has a front lens
* CUP_Weapons_G36 - Fixed dispersion for G36 rifles
* CUP_Weapons_M16 - MK12 SPR front sight now folds in the right direction, fixes T1724
* CUP_Weapons_NLAW - Appropriate icon for NLAW
* CUP_Weapons_SA61 - A typo in the Sa-61 config showed duplicate magazine count and only 20rnd mags could be used. It can now use 10 and 20rnd mags correctly without being duplicated in the HUD.
* CUP_Weapons_StaticWeapons,VehicleWeapons - L111 static HMG names were inverted
* CUP_Weapons_WeaponsCore - Fixed: M249 Stanag reload gesture wrong IK size (fixed T2080)
* CUP_Weapons_West_Attachments - all vertices in the leupold xv3 geometries have weight now, fixes T270
* CUP_Weapons_XM8 - fixed broken shadows on XM8 sharpshooter and lmg variants, fixes T868
* CUP_Weapons_AK - AKS74U mass decreased, fixes T2157
* CUP_Weapons_Ammunition - Dragon ATGM now does PUTPUTPUTPUT instead of BZZZZZZZZZZZZZZZZZ when flying by
* CUP_Weapons_Ammunition - Missiles, rockets and artillery/cannon shells now have loud whistle noises when flying
* CUP_Weapons_Ammunition - more HEAT shells can now be used by the AI against infantry
* CUP_Weapons_Ammunition - PG-9 ammunition doesn't pierce solid objects like a hot knife through butter anymore
* CUP_Weapons_Ammunition - SPG and GROM (BMP1) ammo can now be used by AI against infantry too
* CUP_Weapons_Ammunition - Tunguska missile locking range bumped up to 6km
* CUP_Weapons_Ammunition,VehicleWeapons - minor tweaks to Tunguska missiles, 2S6 and 2S6M now have separate weapons and ammunitions with different ranges and countermeasure immunity
* CUP_Weapons_DynamicLoadout - Added proper mounting to Vikhr Rack
* CUP_Weapons_DynamicLoadout - Replaced S8 pod with KA-52 version because pretty!
* CUP_Weapons_East_Attachments,RPG7 - NSPU attachments dont have weird self-casting shadow artifact anymore
* CUP_Weapons_G36 - G36K red dot reticle is now tighter, fixes T1626
* CUP_Weapons_RPG7 - RPG7 now has proper firemode setup with increased AI dispersion values
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved firing rate icon for several vehicle weapons ( T2139 )
* CUP_Weapons_VehicleWeapons - Helicopter/Airplane rocket launchers now feature dispersion effects, fixes T2192
* CUP_Weapons_VehicleWeapons - M256 and M68 cannons now have vanilla FCS
* CUP_Weapons_VehicleWeapons - Second missile in TOW tandem launchers is now immediately available for launch instead of having a 10sec reload time, related to T2079
* CUP_Weapons_VehicleWeapons - Single tube TOW launchers now have a 30second magazine reload time like the tandem counterpart

* CUP_Weapons_Ammunition - Added 1.70 Sensors to guided munitions, tweaked some munition properties
* CUP_Weapons_Ammunition - Added cup_mag_pylons.h
* CUP_Weapons_Ammunition - Added pylon magazines config (disabled for now)
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod
* CUP_Weapons_M14 - Added an M14 variant with CCO
* CUP_Weapons_VehicleWeapons - Added GAU-21/A config for mh60
* CUP_BaseConfigs - Fixed typo with Chernarus Civilians and CDF faction names, fixes T2000
* CUP_Weapons_Ammunition - Adjusted AA Missiles - Fixes T1779 - Manpads should no longer be able to lock onto ground targets
* CUP_Weapons_Ammunition - Adjusted AGM-144 Hellfires - Fixes T2046 - Re-enabled some properties and adjusted sensor angles
* CUP_Weapons_Ammunition - Tweaked some sensor values & Added Missile Cameras to select missiles
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM
* CUP_Weapons_SCAR - Retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - Static artillery pieces can now be used with support modules, fixes T2045
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore
* CUP_Weapons_DynamicLoadout - Dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV

* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Red Tracer magazines, 1200 and 2400 rounds
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Vehicle Cannon (single and twin)
* CUP_Weapons_AWM,CZ750,Huntingrifle,LeeEnfield,M24,Sounds,WeaponsCore,model.cfg - Eventhandler script for bolt actions rechambering sound and animation
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_SCAR - Added HiddenSelection to SCAR family and added Black and Woodland color schemes.
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - M2 and other .50cal machineguns now use CUP ammunition instead of vanilla
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_Grenades - Added ace fragmentation for L109A1, L109A2 and M67 (Fixes T1968)
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_M24 - Fixed M40A3 attachment slot name, resolves T1986
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_Sounds,SoundShaders - Weapon sounds from behind obstacles was muted (fixes T1998)
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope
* CUP_Weapons - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_Ammunition - 7.62 gatling ammunition damage radius reduced from 2m to 1.5m
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - M3P, GAU-19 and Yak-B machineguns now all use custom ammo with additional small splash damage
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_AS50,AWM,CZ750,FNFAL,Huntingrifle,L129,LeeEnfield,M107,M110,M14,M14_DMR,M16,M24,SCAR - added "ace_railHeightAboveBore" for long range rifles (T992)
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249,M60E4 - AI rate of fire with M249/M60E4 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted, fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_SCAR - Changed SCAR family to have HiddenSelections
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2
* CUP_Weapons_West_Attachments - transfered ace parameters for scopes into CUP configs and added "ace_scopeHeightAboveRail"
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_AK,AS50,G36,KSVK,L110,L129,LeeEnfield,M110,M107,M14_DMR,M24,M249,M60E4,Mk48,PK,SA58,SCAR,UK59 - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files

* CUP_Weapons_Ammunition,VehicleWeapons - added weapons and magazines for M60 Patton
* CUP_Weapons_Curator - Added: Backwards compatibility entry for placeable container CUP_Weapon_lmg_M249 which got removed
* CUP_Weapons_Ammunition - fixed missing AGM-114K magazine string error
* CUP_Weapons_CZ805,FNFAL,L110,L85,M16,M249,SCAR - Fix Apex supressors and tracer magazines compatibility on many rifles (Fixes T1732 T1733 T1735 T1736 T1737 T1738 T1739)
* CUP_Weapons_Duty,Evo,L129 - Fix Apex supressors and tracer magazines compatibility (T1731 Fixes T1734 T1740)
* CUP_Weapons_L85 - fixed L85 model.cfg
* CUP_Weapons_L85 - Fixed the name of the rail in CUP_arifle_L86A2_ACOG which prevented Marksmen to have an optic
* CUP_Weapons_Ammunition - increased locking cone on Vikhr missiles, acquiring targets on Ka-50 should now be easier
* CUP_Weapons_Ammunition,VehicleWeapons - M68 HEAT magazines classnames adjusted to correctly reflect HEAT instead of HE
* CUP_Weapons_M16 - Improved hand position on M4 (Fixes T1742)
* CUP_Weapons_RPG18 - Added a secondary top ironsight for RPG-18 (Fixes T1776)

* CUP_Weapons_Ammunition - added T-90 weapons data
* CUP_Weapons_Ammunition - Added weapon pods, ammo and magazines for AW159
* CUP_Weapons_Ammunition - L31 HESH shells
* CUP_Weapons_Ammunition - Magazines for 20Rnd L31 HESH, 25Rnd L27A1 Sabot rounds, L34 Smoke Rounds
* CUP_Weapons_Ammunition - Royal Ordnance L30A1 vehicle cannon
* CUP_Weapons_Backpacks - Added missing dependency
* CUP_Weapons_Curator - added avaliability of weapons and items in 3DENs props category, also added editor preview images.
* CUP_Weapons_M240 - added legacy cfgPatches entry for L7A2
* CUP_Weapons_M24 - Added silencer to M24
* CUP_Weapons_NVG - Added AN/PVS-14 Monocular Night Vision Goggles
* CUP_Weapons_Pods - Added M621 model
* CUP_Weapons_StaticWeapons - Added dskh_destruct.rvmat needed for T-90
* CUP_Weapons_VehicleWeapons - Added automatic lead calculation to M168 and AZP-23 AA guns (used on M163 and ZSU-23 respectively)
* CUP_Weapons_VehicleWeapons - Added CCIP to most air to ground cannons, rockets, and bombs
* CUP_Weapons_VehicleWeapons - Added Land Rover PKT
* CUP_Weapons_VehicleWeapons - added separate weapon class for the AC47 twin gatling without CCIP indicator
* CUP_Weapons_VehicleWeapons - Added Target Leading to most air to air and anti-air cannons
* CUP_Weapons_Ammunition - Fixed CZ550_rail zeroing issues
* CUP_Weapons_Ammunition - fixed missing strings on a handful of vehicle magazines
* CUP_Weapons_Ammunition - fixed wrong initspeed for 30mm cannon magazines, probably slightly affecting the behavior mentioned in T1510
* CUP_Weapons_AWM - Increased L115A3 maximum zeroing with scopes (Fixes T1684)
* CUP_Weapons_Curator - fixed wrong parent class for pistols set. Corrected to right class
* CUP_Weapons_CZ805 - Moved eye position on Elcan and SUSAT scope to avoid clipping issues. (Fixes T1356)
* CUP_Weapons_CZ805 - Moved scope position on CZ805 and SA58 to avoid clipping issues. (Fixes T1356)
* CUP_Weapons_L85 - Corrected hand positions for the L85/86. T1356
* CUP_Weapons_L85 - Corrected L85 LOD1/LOD2 that was swapped
* CUP_Weapons_L85 - Fixed issue with L85_UGL sight not flipping up/down
* CUP_Weapons_L85 - Moved L85 scope position. Moved L85 grip model to same position as the other L85 versions. (stock was inside shoulder) T1356
* CUP_Weapons_L85 - Moved scope and rail on the L85 to avoid clipping issue. T1356
* CUP_Weapons_LeeEnfield - Increase LeeEnfield's damage and firingrate (fixes T1037 and T1639)
* CUP_Weapons_M249 - Some L85 and M249 variants could mount accessories without proper rail (fixes T1628)
* CUP_Weapons_Sounds - Added missing sound on sniper rifles silenced soundset (Fixes T1640)
* CUP_Weapons_StaticWeapons - Added scope for L7A2 (Fixes T1610)
* CUP_Weapons_StaticWeapons - Fixed missing string for BAF flag carrier (Fixes T274)
* CUP_Weapons_StaticWeapons - M119 model config now inherit form D-30. Should fix accuracy problem (Fixes T1604)
* CUP_Weapons_StaticWeapons - M-14 supports all kinds of optics and bipods (Fixes T1602)
* CUP_Weapons_VehicleWeapons - AI can now properly use wireguided launchers (Metis and M47) (Fixes T1443)
* CUP_Weapons_VehicleWeapons - fixed missing AI firemode entries on some vehicle weapons, fixes T1579
* CUP_Weapons_VehicleWeapons - fixed missing comma in a magazine array that prevented binarization
* CUP_Weapons_VehicleWeapons - Mi-35 canon has proper zeroing (Fixes T1659)
* CUP_Weapons_XM8 - Fixed missing bolt animation on XM8 sharpshooter
* CUP_Weapons_Ammunition - improved CAS planes cannon ammunition, should now be able to bring the pain to lower tier armored vehicles.
* CUP_Weapons_Ammunition - Increased M136 rocket initspeed in order to make it accurate at longest ranges : 300/400m (Fixes T1111)
* CUP_Weapons_Ammunition - minor changes to CCIP and target leading features:
* CUP_Weapons_Ammunition - Stringtable entry for the L94A1 Chain Gun (showed up in game as M240)
* CUP_Weapons_Ammunition - tweaked 7.62 gatling ammo behavior, reduced indirectHit damage (should reduce lag during longer bursts) and increased deflecting value
* CUP_Weapons_L85 - Better aligned the L85_UGL sigth
* CUP_Weapons_M16 - Added and modified M4 variants for USArmy (Fixes T1679)
* CUP_Weapons_M16 - Added M4 variants with CCO for US Army (T1665)
* CUP_Weapons_M249 - Improved M249 weights and cleaned weaponslot configs (Fixes T1322)
* CUP_Weapons_PK - Improved hand positions for M14_DMR, M16A2/4, PKM/PKP, Saiga12K, UK59, VSS
* CUP_Weapons_Sounds - Increased recoil a little on Huntingrifle, LeeEnfield, M24
* CUP_Weapons_Sounds - New and improved sound for AWM, CZ750, Huntingrilfe, LeeEnfield, M24
* CUP_Weapons_StaticWeapons - HE and HEPD rifle grenade are now at the top of the grenades list
* CUP_Weapons_StaticWeapons - TOW optics now have proper clean transparent glass, fixes T1698
* CUP_Weapons_UK59 - added ACE3 barrel swap for UK59 and PKM (Fixes T1617)
* CUP_Weapons_VehicleWeapons - BMP autocannon (and children) should now be on par with vanilla 30mm when used by AI
* CUP_Weapons_VehicleWeapons - GSH-30-2 variant for Su-25 now uses 250 round magazines
* CUP_Weapons_VehicleWeapons - some targeting improvements on many ground vehicles part2 (weapons) (Fixes T1680)
* CUP_Weapons_VehicleWeapons - tweaked ammo count for 2A46 magazines (used in T-72 and T-90) to match real life capacity
* CUP_Weapons_VehicleWeapons - zeroing for ZU-23
* CUP_Weapons_XM8 - G36 and STANAG mags now fit only where they should (Fixes T1584)
* CUP_Weapons_Ammunition - Removed obsolete weapon classes for Ka60/L39, now using proper CUP weapons classes like the others.
* CUP_Weapons_VehicleWeapons - removed crosshair from GAU-22
* CUP_Weapons_VehicleWeapons - Removed obsolete CUP_PKT_W
* CUP_Weapons_Ammunition - GAU-12 now has both CCIP and target lead indicator;
* CUP_Weapons_Ammunition - GAU-22 now has UI crosshairs because the HUD is not accurate enough;
* CUP_Weapons_Ammunition - GAU-8 now has both CCIP and target lead indicator (need to lock on target before!), UI crosshair removed since HUD is on point already;
* CUP_Weapons_Ammunition - S-5 and S-8 rocket pods now come in both CCIP and non-CCIP flavours.

Added soundshaders to AWM, CZ750, M24, KSVK, VSS, AA12, Saiga12K, EVO, M60E4, MP5. Updated soundshaders for Hunting Rifle and Lee Enfield.
Added proper silencer model to L85.
CUP_Weapons_East_Attachments - Made PSO-1's ironsight-mode usable.
CUP_Weapons_L85 - UGL Launcher sight now flips down correctly. Fixed UGL eye offset causing grenades to miss.
CUP_Weapons_RPG7 - Fixed missing shot sound for RPG-7.
CUP_Weapons_VehicleWeapons - fixed missing shot sounds for Zu-23, Stryker MGS, M1 Abrams, Apache, Super Cobra.

General - Added soundshaders to several weapons (roughly 65% complete, many of which made by LAxemann). Added weapons compatibility to new vehicles (L39).
CUP_Weapons_M16 - added Mk12 SPR dedicated silencer.
CUP_Weapons_Ammunition - added dedicated M134 gatling 7.62 ammunition. Added new 4000Rnd magazines for miniguns.
General - various reload animations replaced with more suitable ones (AK, M16, L85 - by Toadie, CZ805, FAL, L129, M110, SA58, SCAR, XM8).
CUP_Weapons_StaticWeapons - base classes now properly hidden.
CUP_Weapons_C7 - removed package pending review.
CUP_Weapons_L7 - removed package, merged all data and configs into M240 folder.
CUP_Weapons_GrenadeLaunchers - fixed magazine order, now HE grenades take priority.
CUP_Weapons_PKM - centralized vehicle materials and textures to PKM folder. Modified materials and textures. Added destruct RVMAT. Fixed PKM zeroing position.
CUP_Weapons_WeaponData - centralized vehicle materials and textures for M134 Gatling. Modified M134 materials.
CUP_Weapons_VehicleWeapons - increased AT3 and reduced AT5 reloadTime. AH-64 gunner HUD improvement (better differentiation between different kinds of bursts). Enabled crosshairs for FFAR rocket pods. Twin miniguns now consume twice as much ammunition.
CUP_Weapons_SCAR - modified materials.
CUP_Weapons_Ammunition - changed displayName for M240 mags. Fixed tracer rounds on M240 mags. Upped CMImmunity of Maverick missiles, should now be more resistant to countermeasures.
General - Weapon mounted flashlights now have proper lighting values. Fixed some config errors with L85, M60 and M249. Fixed ACE magazine classnames in CUP configs. Fixed issues with Kiory's weapons having grey edges at further distances. Fixed Russian names.
CUP_Weapons_AK - AKM front sight not offset anymore.
CUP_Weapons_VehicleWeapons - SPG9 doesn't play the autoloader sound when reloading anymore. Modified Falanga ATGM flight behavior, should not fall like a rock anymore. Fixed Vikhr ATGM lifetime and speed. Dingo MG3 now has proper rate of fire of 1300RPM. Fixed displayNameShort for T34/55 cannon magazines.
CUP_Weapons_StaticWeapons - fixed zeroing HUD display. Fixed weapon deployment with backpack for DSHKM, M2 and M252.
CUP_Weapons_Backpack - fixed AS map on SLA medic bag.
CUP_Weapons_Colt1911 - fixed reload/drysound.
CUP_Weapons_L129 - fixed missing magazine string.
CUP_Weapons_Shield - fixed fire geometry issues.
CUP_Weapons_Ammunition - fixed BMP1 cannon ammunition not being compatible with manual zeroing.

General - Added compatibility with new vehicles (BMP-3/Warrior IFV/Tunguska/Ka-60 Kasatka/ANZAC Frigate/Superhind/MCV-80/T72M4CZ/AH-6/T-34). Added meta.cpp for Steam Workshop. Improved some ACE functionalities, M240 and M249 can now swap barrels, added ACE_isBelt to machinegun belts. Added Russian male and female names.
CUP_Weapons_M240 - added stockless M240 model.
CUP_Weapons_Backpacks - Added Chedaki Alice Pack with Bedroll. Added Russian Spetsnaz bag.
CUP_Weapons_West_Attachments - Added BFA/Elcan/LLM/Surefire attachments.
CUP_Weapons_L85 - added Kiory's L85/L86 models.
CUP_Weapons_NVG - Added HMNVS
CUP_Weapons_Ammunition - Added L129A1 mags
CUP_Weapons_L129A1 - Added L129A1 weapon
CUP_Weapons_Shield - Added Ballistic Shield
CUP_Weapons_AK - added predefined variants for Russian units.
CUP_Weapons_M16 - added predefined variants for US Army units.
CUP_Weapons_RPG7 - added new hand animation and launcher position for RPG7, the launcher doesn't sit so high up on the back anymore. Added predefined variants with scopes.
CUP_Weapons_M110 - added bipod to standard M110
General - Modified materials of most weapons and attachments to reduce weird reflective effects. Moved most entries from configWeaponsmass.h to individual weapon configs. Initial conversion to sound shaders for vehicles. Various changes to sound distances for weapons not using sound shaders.
CUP_Weapons_Ammunition - increased Vikhr CMImmunity to 0.95 (very high). Added subsonic AK-74 ammo. Reduced M9 magazine weight. Raised 7.62x39 ammo hit value.
CUP_Weapons_StaticWeapons - cleaned up and optimized D30 pack script. D-30 and M119 prepared for public.
CUP_Weapons_VehicleWeapons - tweaked particle effects for M2 Crows. Added crosshairs for GAU-8
CUP_Weapons_Strela/Igla/Stinger - increased volume for locking/locked sound effects.
CUP_Weapons_L110 - removed heat shield on L110.
CUP_Weapons_West_Attachments - modified AN/PVS10 resource according to latest dev branch changes
CUP_Weapons_SA58 - modified brass ejection effect
General - fixed some author strings. Weapons having incorrect mass. AIs should now prefer primary weapons to handguns. Changed SPG-9 general behavior, can now properly zero, has now better sounds. Added missing DLC icons.
CUP_Weapons_StaticWeapons - various fixes for Dshkm, KORD and Zu-23. Mortars, Metis, AGS, SPG9 and TOW now available.
CUP_Weapons_PK - Fixed PK distant LOD
CUP_Weapons_L7/M240 - adjusted particle effects. Fixed inverted bipod on L7A1. Adjusted M240 inertia so it doesn't handle like an SMG anymore. Adjusted L7A1 rate of fire.
CUP_Weapons_M249 - fixed zoom level. Initial config cleanup.
CUP_Weapons_M60 - fixed zoom level
CUP_Weapons_Ammunition - fixed typos in displayName and displayNameShort. Fixed error with CUP_B_23mm_APHE_Red_Yellow. Fixed Compact and Phantom magazines scope.
CUP_Weapons_Javelin - fixed selection on Javelin CLU, now hidden correctly at further distances.
CUP_Weapons_Ammoboxes - fixed error with CBA extended event handlers not being supported.
CUP_Weapons_AK - fixed wrong material/texture assignment on RPK74M
CUP_Weapons_Backpacks - fixed icon assignment for german backpacks.
CUP_Weapons_Glock17 - removed empty proxy triangle.
CUP_Weapons_VehicleWeapons - moved UH1H weapons from separate file to vehicle weapons master config.
CUP_Weapons_East_Attachments - fixed PSO-1 lens texture issue.
CUP_Weapons_West_Attachments - fixed CUP_optic_LeupoldMk4_MRT_tan invisible lens.
CUP_Weapons_LeeEnfield - fixed descriptionShort
CUP_Weapons_CZ805 - fixed texture assignment in view LOD

General - Arsenal icons added for all weapons items.
CUP_Weapons_GrenadeLaunchers - Added 6G30/RG-6 grenade launcher
CUP_Weapons_VehicleWeapons - Added displayNameShort for M256 cannon, added support for Strykers/T-34/F-35/upgraded Harrier/Su-34
CUP_Weapons_Backpacks - Added backpacks in Tropentarn and Flecktarn (credits to Brainbug for original files), added SLA medical bag, added NAPA backpack ("Hiking Backpack")

CUP_Weapons_NVG - Added PVS-7 night vision goggles
CUP_Weapons_StaticWeapons - Added RBS-70
CUP_Weapons_M249 and CUP_Weapons_M60E4 - Models and anims replaced with data by toadie (HLC)
CUP_Weapons_M16 - added proper Mk.12 silencer model
CUP_Weapons_StaticWeapons - added slingload for M119
CUP_Weapons_Ammoboxes - added ACE carry/drag values
CUP_Weapons_MicroUZI - New improved textures for Micro UZI
CUP_Weapons_VehicleWeapons - Added support for BMP and Bradley vehicles, SPG-9 cannot lock on targets anymore
CUP_Weapons_M14/DMR - adjusted weaponMass values
CUP_Weapons_StaticWeapons - properly hidden most static weapons (still WIP)
CUP_Weapons_Ammunition - changed PG-9/OG-9 self destruct values (used in SPG-9)
CUP_Weapons_XM8 - fixed bipods on Sharpshooter and SAW variants, fixed handanims, fixed bolt animation on XM8 Compact
General - moved forward eye relief on many weapons to proper real world position, moved ACE rocket launcher functionality to ACE Compat pbo
CUP_Weapons_Ammunitions - AI equipped with 7.62 AK ammunitions can now engage airvehicles
CUP_Weapons_L110 - L110A1 200rnd magazine was too light

CUP_Weapons_Saiga12k - button for stock folding, fixed position
CUP_Weapons_RPG7 - RPG7 has been improved using a better port by AKP. More ammunitions and Optical sights.
CUP_Weapons_AK - RPK magazines now have correct tracer color
CUP_Weapons_PK - fixed tracer color and added proper zeroing for PK and PKP
CUP_Weapons_Ammunition - Shotgun slugs now deal more damage
ACE compat - fixed ACE config, also moved to another folder to make it optional

General - Weapon Sounds revised
CUP_Weapons_L7A2 - increased rate of fire to match M240
CUP_Weapons_Evo - increased rate of fire
CUP_Weapons_L110 - sound config to match M249
CUP_Weapons_GrenadeLaunchers - 6G30 drum model editing
CUP_Weapons_DMR - Renamed "DMR" to "M14 DMR"
General - Changes to reload anims. Not perfect but better fitting.
CUP_Weapons_M60E4 - Volume editing
CUP_Weapons_G36 - adjusted konec hlavne memory point for all G36
CUP_Weapons_DMR - Zasleh in LOD 2 and 3
CUP_Weapons_VehicleWeapons - AGS30 Displayname
CUP_Weapons_Ammunition - RPG18 balistics
CUP_Wepons_AWM - G22 and 7.62x67mm Winchester Magnum Bullet
CUP_Weapons_G36 - Missing MG36 Holo variant
CUP_Weapons_Backpacks - German Medic Backpack
CUP_VehicleWeapons - various new weapons for Vehicles
General - CUP insignia arm patches
And a maaaaaaaany of other stuff we don't remember...

- Fixed: RHS conflict error

- Added: Support for bipods and other improvements from the Marksman DLC
- Added: New and improved sounds
- Added: New weapons variants
- Added: ACE3 Support
- Improved: Collimators use new tech now
- And many other improvements and fixes

Added: JSRS3 compatibility
Added: AGM compatibility
Added: Sa vz58 with GL launcher
Added: M4A3
Added: First version of RPG18 with working sights
Added: New textures for ACR backpacks
Added: RL weight to M107...
Added: Mass tagg for physx
Added: new IGLA_rtm...
Added: AK74M again + Improved Saiga anims
Improved: Ballistics for AT/AA launchers
Improved: Phantom, Duty and Compact sights texture
Improved: Pistol UI icons...
Improved: Enfield improvements
Changed: AKM magazine - changed weight to about 1kg
Changed: Set author tag in CUP classes
Changed: unified formatting.
Changed: unified formatting.
Changed: tagged all p3d with CUP tag.
Changed: word case.
Changed: eye position on AKs, first try of new reaload anims...
Changed: eye pos for CZ805 and vz58...
Fixed: M107 magazine have no longer 41 rounds
Fixed: Unnecessary required addons entries
Fixed: Reload anims are all A3 now + new testing sa58 model + modified MK4NO1 tex and s...
Fixed: Grenade stringtable
Fixed weird blob in Geometry
Fixed: all model cfg entries to have a CUP prefix...
Fixed: MicroUZI trigger animation
Fixed: G36 skeleton name
Fixed: vz58 eye position
Fixed: M60 weapon sounds. Thanks to audiocustoms!
Fixed: inheritance.
Fixed: some mem points and ACOG second optic PP
various other fixes

- first release

- Community Base addons A3

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