The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.
The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.
In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.
Source: From Wikipedia
- F-16C Fighting Falcon for USAF,ROKAF and other Country
- Various Weapon Equipment
- SEAD System(Currently working with Tigris for now.)
- ECM JAMMER for Self-Protection in SEAD Operation.
- Change the Loadout, Skin in Loadout Menu
- Custom Insignia Supported.
- Targeting system for Precision Strike.
include with my AirWeaponSystem and Texture & Config Template.
When installing custom created content you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use any custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
F-16 is BLUFOR->NATO->Air
Classname /name/ Faction
FIR_F16C / F-16C Fighting Falcon/ NATO
For usage instructions and information of how to use these F-16C Fighting Falcon Standalone please refer to the included documentation.
Texture Template and Config:
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- Cockpit is still wip.
- Ejection seat script is not use for now.
- ECM Jammer is jamming custom addon missile.
because ecm is have for exclude list for non-jamming, but many custom missile is not in exclude list,so ECM Jammer is jamming it.
i'm already designed for distinguish of Missile "WeaponLockSystem" in config, but many missiles have "2+16", is mean IR Lock, even Zephyr(that is like AMRAAM, but Not Active Radar Homing). so currently i use of exclude missile list.
- some bug when i missed.
- Afterburner is still buggy
Credits & Thanks:
Myke - i'm use his "Air vehicles instruments & gauges - Open source"
John Spartan & saul - allow for use afterburner , Ejection Script.
(Specially, John Spartan was help for my SEAD System. Thank you!)
geraldbolso1899 - allow for use kimi Wipeout HUD/HMD.
fullerpj - allow for Compatible with KC-135 Stratotanker from USAF Mod.
Mr.R - he is my real friend, he provide of afterburner sound and AIM-9 Lock Tone Sound.
77th CFW members - Addon Tester for my addon
BIS - ArmA 3 and arma 2 sample model, texture and arma 3 function.
License / Disclaimer:
I take no responsibility for (im)possible damage to your game/system that may be caused
by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
ABOUT IMPORT TO MOD :
Allowed(is can without my permission)
- You can retexture & create new config for your own Falcon, also import to your own mod and release is can too.
- don't Modify the core file(FIR_F16.pbo) without my permission. and also that request is will be reject.
- loadout module bug fixed
- new weapon integrated : EGBU-12 Enhanced Paveway II / GBU-54 LJDAM / CBU-105 SFW WCMD
- Maintenance (vulcan crash fix)
- LAU-117/HARM Adaptor supported for AGM-65/AGM-88
- proxies order changed
- killmark system
- default loadout changed(two AMRAAM on wingtip. two sidewinder on hardpoint 2,8)
- fix the texture path error in F-16D
- Visual Targeting System removed
- Laserdesignator added(appear when you equip the targeting pod)
- add "visor toggle in vehicle" action (pilot&crew pack US required for using)
- replace pilot & disable AB sound attribute is now using check box.
- test version of new afterburner sound script added
- GBU-24 w/ BLU-118 Thermobaric warhead integration
- CFT version added(blank / polish air force)
- rear monitor / switch display action added(appear when you equip the targeting pod)
*not a bug but must read! - when using loadout dialog in MP, instructor is must leave the aircraft when change the weapons.(cause of doesn't add the laserdesignator for instructor seat)
- ALQ-184 ecm pod / Sniper-XR+HTS combined pod / LITENING targeting pod / SUU-25 flare dispenser integration
- new engine, F100-PW-220 for blk25/32 (engine code is PW220 in config - for modder)
- replace pilot / disable ab sound attribute is now using the check box instead edit box
- ADES decal point no.4 available
- 13th FS "The Panther Pack"(F-16CJ) and ROKAF 85-574(F-16C blk 32) added
- Visual Targeting System Supported
- F-16C Fighting Falcon Standalone is now become "F-16 Fighting Falcon Series Standalone"
- F-16D first model added
- ADES Prototype Supported(can use Roundel,Decal,Skin,Insignia and Number)
- model updated
- cockpit detail updated
- Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes)
- GBU-24 Paveway III Integration
- Envelope has been adjusted
- add Florida Makos, Enemy Type A Skin
- Loadout Module for 2d/3d Editor
- ReplacePilot Attribute for 3d editor
- CSR has been Temporarily Removed
v0.24 alpha fixed
- now without "onetoc2" file
- New Skin System
- Afterburner is no longer act like Frame Skip/Drop
- AGM-65, SDB,SDB II is added into F-16 Loadout Dialog
- Also new template (include custom code in config) is updated too.
- Adapt New SEAD System
- Add ASPJ
- Adapt CBU-97 SFW
- adapt Advanced I-TGT System
- adapt SetRankName System(in Loadout Dialog)
- adapt New Insignia System(in Loadout Dialog)
- Adjust of Emmisive & Diffuse in RVMAT for Cockpit Panel. more easier to see during in night and no more White-Shining in Day
- Flight Stick is now have very little movable(like didn't move, but its movable in mm) like in Real Life.
- LESH Tow Mod is Supported.(its mean you don't need of optional config)
- Ejection Seat System is now Activated
- Afterburner Sound Issue is Fixed, other user can hear of it.
- CSR(Combined Situation Recorder) Initial Test Version is Added.
- Have Glass V skin is added.
- some issues in Loadout Dialog is fixed and skin list is adjusted.
- Add ReplacePilot code
- Custom Save/Load Function is now save/load another falcon reskin.
- Add Custom Loadout Save/Load Function
- Fix the Fueltank glitch
- Add BLU-107/B Durandal Anti-Runway Penetration Bomb
- Change the Insignia Button is now place in Loadout Dialog.
- Loadout Dialog Button is have Color
- Add Sniper XR in Loadout Dialog
- Add F-16C Fighting Falcon Block 52+ (USAF CFT TEST Aircraft, Polish Airforce)
- Add Centerline Fueltank, mk82 GPB (AWS Update)
- Adjust Fuel Capacity
- Pilotcamera and Target Designation Function (shortcut is useraction 9)
- Loadout Dialog is now can open with HEMMT Ammo Truck, Huron Ammo Container and Hangar.
- Can Change the Insignia on Aircraft during in game
- F-16C Polish and ROKAF is now Use F100-PW-229 Engine Version(Block 52), so Engine Nozzle Texture is Changed.
- New Loadout Preset : Scramble (AIM-9L x 2 / 300gal Centerline Fueltank)
- Remove TWAS Missile in each Hardpoint Listbox . but you can still use TWAS from Weapon Preset Listbox.
- adjust steering wheel sensitivity
- Add F-16C CFT Test Version-its just Test, not working!
*BEWARE: DON'T CHANGE THE SKIN IN LOADOUT DIALOG WITH F-16C CFT TEST VERSION. ITS WILL BE CAUSE OF BUG*
- Prepare For AWS Release
- Add the two new skin (Wolfpack/Kunsan AFB, Flying Fiends/Osan AFB)
- Minor Change the Previous Aviano,ROKAF,Polish Skin
- Optimized of SEAD Function
- New loadout preset , Empty - all weapon/hardpoint is remove.
- in loadout dialog, if you select the "Clear", hardpoint is will be removed.(hardpoint 1/5/5A/9 is not removed)
- Loadout dialog is can select the user skin. but if want to use, user skin files is still need.(First update of user skin support is before march 06)
- Change the HUD/HMD made by geraldbolso1899
- Add TWAS RED and Hit Message From HQ.
- Add GATOR Mine System
- Adjust Body vapor position
- Add USAF Aggressor Skin made by DarkSideSixOfficial(thanks the gave me of skin)
- SEAD Scan System is now Finding of RHS Mod Russian Radar Installation and Vehicle(ZSU-4-23,P-37 Radar,PRV-13 Radar,Kungs truck trailer radar)
- New Function, FIR_fnc_F16_Setloadout - define your own loadout in editor
- Training Weapon/Ammo System, TWAS is Added
- Hydra 70mm / Zuni 5inch Rocket Pod is Added
- New Loadout Preset in variable and dialog : CAS 2, AGM-65D x 3 / Hydra 7rnd Pod x 3 / mk-82 x 6 / AIM-9L x 2 / AIM-120 x 2
- Adjust Gunaimdown in config for Rocket.
- Add Damage Material
- Adjust of Afterburer sound length/volume
- Add Custom CounterMeasure Launcher, Support the single,6 times burst, 10 times burst.
- Add Shortcut button for Afterburner,ECM Jammer,Jettison Fueltank,Open Dialog,Open MFD and Find Radar Target.(See **Shortcut** Parts)
- Adjust of Glass Brightness in Cockpit panel
- Emmisive on Gauge/panel for Night Operation.
- Add Chaff Particle
- Add Variation of ROKAF,Polish Air Force in Category.
- initial release
- Armaholic forums
- BI forums
- FIR AWS US - AirWeaponSystem US/NATO