Author: kju
Author Website: https://dev-heaven.net/projects/all-in-arma

Version: 2015-01-01 Hotfix

Short description: A small patch to update your All Arma Standalone to the latest version

Date: 2015-01-05 08:17


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All Arma Standalone (AiA SA) Patch

by
kju


Description:
It allows you to use all the content of the other Arma games in Arma 3 - namely Arma 1, Arma 2, Operation Arrowhead and DLCs.

From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3.
AiA SA serves as an unified base for mission designers as well as for multiplayer to allow everyone to easily join servers.
It also makes it possible to use community made content from previous Arma products in Arma 3 (except infantry).

Current state
By default all A1/A2/OA infantry units use A3 models. The AiA SA High Quality pack offers replacements based on community made mods.
In the future Community Upgrade Project should provide quality ports of the A1/A2/OA infantry directly.
Tanks and cars are missing most engine sounds and tanks easily flip over. Only BI can sort these out.

Aside from those the rest works basically. There are still plenty of smaller to bigger problems.
All A2/OA worlds are using the Stratis lighting and sky configuration tweaked by Fabio_Chavez. Further tweaks to come.

Basic A1 terrain support is available, as well as an A1 to A2/OA classes mapping - in other words A1 missions and campaigns should be somewhat playable.
A2/OA/DLC scenarios are present and are mostly well playable. The campaigns from BI itself while present are mostly completely broken, so is Warfare.

Differences to old AiA version
A1/A2/OA no longer required
However 13 GB download instead (download time calculator)
OA DLCs are included
Simplifed the installtion and modline a huge deal - just one modfolder
A2/OA infantry models no longer supported (until BI fixes the compatibility issues)
TKOH is no longer supported for now - however will be back eventually
Less rpt spam - goal is to get to zero
Ponds removed by default
Buildings and misc pbos from A1 and A2 merged by default

New:
No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
Preview images in terrain selection
New A3 tech lighting and street lamps
Adjusted object penetration and impact effects
Dust from infantry and vehicle movement
Correctly falling walls
More organic landscape textures for Chernarus
Improved A1 and A2 buildings (WIP)
Improved Chernarus grass/clutter (WIP)
Undersea life
Falling tree sound


Installation:
Download the patch files and overwrite the older files.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Serverkey:
These are signed addons, the serverkey can be downloaded from here:
- All Arma Standalone (AiA SA) 2015-01-01 serverkey


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Credits & Thanks:
Karel Mořický
Preview images in terrain selection for most BI terrains

Fabio_Chavez (screenshots, more screenshots, videos)
Improved terrain lighting
Special Chernarus terrain lighting
Special Chernarus water and underwater coloring
A3 style grass for Chernarus
Special desert terrain lighting

Tierprot
Updated penetration definitions to A3 standards

Reyhard (A2 Island Fixes)
Vehicle dust
Lights at night
A3 penetration & particles effects
Falling walls
Railways & pavements have physx geometry
Fixed powerwires strange collapse
Added penetration materials to few buildings
Fixed white tree bug on Bystrica
Fixed indestructible gates

soju
Surface settings including friction
Correct impacts for surfaces
Mix of A3 and A2 environment effects
Small box in the upper left while playing caused by ACRE(1) removed

EvroMalarkey
Preview images in terrain selection for the most BI A1 terrains

Picolly (LandTex)
More organic landscape textures for Chernarus

M1lkm8n, Bad Benson, and CiforDayZServer (SMD Sharani)
Improved A1 buildings

Pansyfaust
Improved A2 cementworks buildings (penetration, fire geometry, working lamps, transparent and breakable windows)
Improved A2 road signs (higher detailed A3 road sign models and higher quality textures)
Improved A2 Revised Lamps (lighting, destruction)
Improved NAV Lighthouses (lighting, flare, timing)
Improved Stoplights (lighting)


License:
CC BY-NC-SA 4.0: Attribution-NonCommercial-ShareAlike 4.0 International
APL-SA: Arma Public License Share Alike (APL-SA)

This work is licensed under a Arma Public License Share Alike:



Changelog:
2015-01-01 Hotfix
- Added: A3 style grass in ACR terrains.
- Changed: set author to BI terrains.
- Changed: tweaked Utes' clutter.
- Changed: Summer Chernarus has now its own map preview.
- Fixed: crash in Chernarus/terrain with A2 structures due to faulty texture.
- Fixed: A1 terrain crashes due to map grid definitions.
- Fixed: EnvSounds for Takistan, Zargabad and Takistan (cut out).

2015-01-01
- Added: Make AiA use CUP weapons.
- Changed: Change underwater water color back to default again and leave custom only for Chernarus.
- Changed: Improved Zeus compatibility (cfgGroups and cfgFactionClasses).
- Changed: Improved Put and Throw muzzles coding (+= use) - therefore compatibility with other mods changing these.
- Changed: Improved voices[] coding (+= use) - therefore compatibility with other mods adding more custom voices.
- Changed: Replace door icon with the A3 one.
- Fixed: Aliabad and Esbekistan still have screwed up the sky textures.
- Fixed: No entry 'bin\config.bin/CfgFactionClasses.GUE'.
- Fixed: scope for ACR units.
- Fixed: disabled light reflectors n Land_Ind_Mlyn_02 as model seems to lack the definitions.


Forum topic:
- BI forums



- All Arma Standalone (AiA SA)
- Community Base Addons A3
- Community Upgrade Project - Weapon Pack
- ASDG Joint Rails




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