Author: Project Reality
Author Website:

Requirements: No addons required

Version: 1.08
Signed: Yes, serverkey included

Short description: This addds the 10km Kunduz, Afghanistan terrain to your Arma 3.

Date: 2015-04-26 17:38
Submitted by: james2464

Comments: (32)


Kunduz, Afghanistan

Project Reality

With over one year of work and many failed attempts I'd like to thank Bohemia Interactive, contributors and the Arma 3 terrain modding community for their part in the successful completion of this terrain.

The goal was to create a detailed Afghani green-zone to help represent real world campaigns and missions undertaken in similar areas against a resurgent Taliban. I've always felt the Afghani green-zone could be done differently since the release of Arma 3. Despite the specific location of the terrain it should be appropriate for the following countries: Germany, Australia, Canada, United Kingdom, United States & some ISAF Forces.

The community we have here is truly special in regards to gaming and modding, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive too, never give up! Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see!

History of Kunduz

The War in Afghanistan and specifically within the Kunduz Province saw US and German Forces fighting the Taliban for over 10 years, for more information see the links below.

Technical Details:
Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total Objects : 158,431

Development Time : 1 year
Moneys invested : ~$3000

Real world location :,68.8562593,7763m/data=!3m1!1e3?hl=en

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Do not download for the complete experience, only 40% of the terrain is populated with vegetation, buildings and rocks etc!

The purpose of this alpha release is to gather critical feedback early in development to ensure any major design decisions can be altered to fit the community.
I'm interested to hear your thoughts on first impressions, gameplay aspects, placement style, object selection, terrain elevation and other features!

Known issues:
- In-game map doesn't display tree and rock areas correctly (
- Qalat tower geometry isn't enabling bipod deployment (
- Afghan House_6 ruin state texture issues.

Credits & Thanks:
- James2464

- Project Reality
- Milkman & SmokeDog
- Fabiano Celentano
- Minimalaco
- Robster

Special Thanks
- Mikero
- Ben Rampling
- Silola

- Fixed AI offset for roads.
- Fixed floating trees.
- Fixed floating rocks.
- Fixed clipping wall.
- Fixed vegetation irregularities.
- Tweaked Minaret roadway.
- Tweaked compound walls.

- Fixed popping corner wall lod.
- Fixed popping tree lod.
- Removed bush from FOB 2 area.
- Fixed damage states for market objects.
- Fixed compound foundations.

- Tweaked Qalat.
- Fixed AI wall issue.
- Fixed long standing ruin texture issue.
- Fixed RPT model errors.
- Fixed PhysX Lod.
- Fixed bushes on roads.
- Fixed corn crop collisions.
- Fixed bunker roadways.

- Fixed AI getting stuck in walls.
- Fixed mosque wall damage state roadways.
- Fixed time of day for intro mission.
- Fixed floating rocks.
- Fixed heightmap issues.
- Fixed weapon bi-pod deployment on the fort Qalat towers.
- Tweaked Qalat.
- Tweaked expansion description.
- New sand effect when driving in a vehicle on certain surfaces.
- New terrain loading picture.
- Added buildings and trees to certain areas.
- Added special easter egg.
- Improved AI pathfinding for certain areas.

- Improved House_6 lods.
- Fixed clipping rocks.
- Fixed accuracy of loading texts.
- Fixed mission saving issue.
- Fixed green area indications with in-game map.
- Fixed l1 gate skeleton.
- Tweaked tunnel geometry.
- Tweaked loading text to accurately reflect German causalities (RIP).
- Tweaked Qalat.
- Tweaked satellite image to reduce the blueish shadow tints.
- Tweaked wall armour slightly, should be fairly decent now.
- Qalat tower geometry isn't enabling bipod deployment
- Afghan House_6 ruin state texture issues.

- Fixed 3 phase wall destruction.
- Fixed rock placements.
- Fixed housing elevations.
- Fixed floating objects.
- Fixed duped objects.
- Fixed wall destruction.
- Tweaked access for AI.
- Tweaked door open radius to 3m.
- Reduced file size by 155Mb.
- New areas cleared and flattened for two FOB constructions (You build the FOB - see images above).

- Fixed floating rocks.
- Fixed clipping rocks.
- Fixed heightmap irregularities.
- Fixed road overlaps.
- Fixed AI seeing through wheat fields.
- Fixed clipping market objects.
- Fixed tunnel walking sounds.
- Fixed tunnel ladder.
- Fixed floating garbage.
- Added Tunnel posters.
- Added IED crater.
- Reduced ambient meadow wind volume.
- Reduced file size by 100mb.
- New door opening & closing sounds for all doors.
- Tweaked Qalat geometry.

- Fixed road width.
- Fixed road endings.
- Fixed road blending.
- Fixed missing classes.
- Fixed missing animation source.
- Fixed clipped buildings.
- Fixed satellite image.
- Added compounds.
- Added vegetation.
- Added rocks.
- Added roads.
- Added 2 tunnel systems (4 in total).
- New road type.
- New Qalat tower.
- New red & white poppies.

v0.68 alpha
- Fixed tunnels are now indestructible.
- Fixed timber ladder.
- Fixed RPT errors.
- Fixed clipping, misplaced, misaligned and floating objects.
- Fixed track road in-game map colour.
- Fixed smoothed river edges.
- Tweaked housing destruction sensitivity.
- Tweaked wall destruction sensitivity.
- Added tunnel furniture and structural objects.
- Added vehicle bridge.
- Added compounds.
- Added vegetation.
- Added Alpha tags

v0.60 alpha
- Added 2 insurgent tunnels systems (Design inspired by Zelda Ocarina of Time & goodluck finding them ).
- Adjusted river reflection colour.
- New file structure to avoid future compatibility issues.
- New compounds.
- New field crop varieties.
- New trees, bushes and rocks.
- Replaced selected vanilla trees and bushes.
- Added server bikeys.

v0.51 alpha
- first public release

Forum topic:
- BI forums

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Tags: Kunduz,   Afghanistan,   Us,   German,   Taliban