Author: Project Reality
Author Website:

Requirements: No addons required

Version: 1.20.2
Signed: Yes, serverkey included

Short description: This addds the 10km Kunduz, Afghanistan terrain to your Arma 3.

Date: 2016-06-06 09:14
Submitted by: james2464

Comments: (35)


Kunduz, Afghanistan

Project Reality

With over one year of work and many failed attempts I'd like to thank Bohemia Interactive, contributors and the Arma 3 terrain modding community for their part in the successful completion of this terrain.

The goal was to create a detailed Afghani green-zone to help represent real world campaigns and missions undertaken in similar areas against a resurgent Taliban. I've always felt the Afghani green-zone could be done differently since the release of Arma 3. Despite the specific location of the terrain it should be appropriate for the following countries: Germany, Australia, Canada, United Kingdom, United States & some ISAF Forces.

The community we have here is truly special in regards to gaming and modding, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive too, never give up! Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see!

History of Kunduz

The War in Afghanistan and specifically within the Kunduz Province saw US and German Forces fighting the Taliban for over 10 years, for more information see the links below.

Technical Details:
Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total Objects : 158,431

Development Time : 1 year
Moneys invested : ~$3000

Real world location :,68.8562593,7763m/data=!3m1!1e3?hl=en

To install the Kunduz, Afghanistan you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Do not download for the complete experience, only 40% of the terrain is populated with vegetation, buildings and rocks etc!

The purpose of this alpha release is to gather critical feedback early in development to ensure any major design decisions can be altered to fit the community.
I'm interested to hear your thoughts on first impressions, gameplay aspects, placement style, object selection, terrain elevation and other features!

Known issues:
General Lighting (BIS Development Issues)

Steam Workshop:
- Subscribe

Credits & Thanks:
- James2464

- Project Reality
- JBAD by Milkman & SmokeDog
- Afghan Lighting by Fabiano Celentano
- Northwest placement by Minimalaco
- Qalat Tower by Robster
- Wheat fields by Opteryx

Special Thanks
- Mikero Tools by Mikero
- X-Cam by Silola
- Ben Rampling

Optimized Vegetation LOD Performance
Optimized File Size By ~177Mb
Tweaked Door Sounds
Tweaked Vegetation Shading
Fixed Tunnel Shadows
Fixed Code Pathing Bugs
Fixed Code Formatting

Fixed missing moon and stars
Fixed AI/AI vehicles can now cross the two main north and south river bridges
Fixed tunnel system shadows

Updated terrain lighting to v1.60+
Updated tree shaders
Updated satellite image
Updated normal image
Updated object textures
Updated terrain textures
Updated clutter
Updated road network
Updated location names
Updated door system to A3 standard
Updated vegetation layout
Updated compound layout
Updated terrain layout
Updated config code standards
Updated sounds
Updated fort compound
Fixed satellite colour imbalance
Fixed floating objects
Fixed airport road elevation
Fixed road paths
Fixed object angles
Fixed door issues
Fixed clipping objects
Fixed outside terrain
Fixed dust effects

- Fixed AI offset for roads.
- Fixed floating trees.
- Fixed floating rocks.
- Fixed clipping wall.
- Fixed vegetation irregularities.
- Tweaked Minaret roadway.
- Tweaked compound walls.

- Fixed popping corner wall lod.
- Fixed popping tree lod.
- Removed bush from FOB 2 area.
- Fixed damage states for market objects.
- Fixed compound foundations.

- Tweaked Qalat.
- Fixed AI wall issue.
- Fixed long standing ruin texture issue.
- Fixed RPT model errors.
- Fixed PhysX Lod.
- Fixed bushes on roads.
- Fixed corn crop collisions.
- Fixed bunker roadways.

- Fixed AI getting stuck in walls.
- Fixed mosque wall damage state roadways.
- Fixed time of day for intro mission.
- Fixed floating rocks.
- Fixed heightmap issues.
- Fixed weapon bi-pod deployment on the fort Qalat towers.
- Tweaked Qalat.
- Tweaked expansion description.
- New sand effect when driving in a vehicle on certain surfaces.
- New terrain loading picture.
- Added buildings and trees to certain areas.
- Added special easter egg.
- Improved AI pathfinding for certain areas.

- Improved House_6 lods.
- Fixed clipping rocks.
- Fixed accuracy of loading texts.
- Fixed mission saving issue.
- Fixed green area indications with in-game map.
- Fixed l1 gate skeleton.
- Tweaked tunnel geometry.
- Tweaked loading text to accurately reflect German causalities (RIP).
- Tweaked Qalat.
- Tweaked satellite image to reduce the blueish shadow tints.
- Tweaked wall armour slightly, should be fairly decent now.
- Qalat tower geometry isn't enabling bipod deployment
- Afghan House_6 ruin state texture issues.

- Fixed 3 phase wall destruction.
- Fixed rock placements.
- Fixed housing elevations.
- Fixed floating objects.
- Fixed duped objects.
- Fixed wall destruction.
- Tweaked access for AI.
- Tweaked door open radius to 3m.
- Reduced file size by 155Mb.
- New areas cleared and flattened for two FOB constructions (You build the FOB - see images above).

- Fixed floating rocks.
- Fixed clipping rocks.
- Fixed heightmap irregularities.
- Fixed road overlaps.
- Fixed AI seeing through wheat fields.
- Fixed clipping market objects.
- Fixed tunnel walking sounds.
- Fixed tunnel ladder.
- Fixed floating garbage.
- Added Tunnel posters.
- Added IED crater.
- Reduced ambient meadow wind volume.
- Reduced file size by 100mb.
- New door opening & closing sounds for all doors.
- Tweaked Qalat geometry.

- Fixed road width.
- Fixed road endings.
- Fixed road blending.
- Fixed missing classes.
- Fixed missing animation source.
- Fixed clipped buildings.
- Fixed satellite image.
- Added compounds.
- Added vegetation.
- Added rocks.
- Added roads.
- Added 2 tunnel systems (4 in total).
- New road type.
- New Qalat tower.
- New red & white poppies.

v0.68 alpha
- Fixed tunnels are now indestructible.
- Fixed timber ladder.
- Fixed RPT errors.
- Fixed clipping, misplaced, misaligned and floating objects.
- Fixed track road in-game map colour.
- Fixed smoothed river edges.
- Tweaked housing destruction sensitivity.
- Tweaked wall destruction sensitivity.
- Added tunnel furniture and structural objects.
- Added vehicle bridge.
- Added compounds.
- Added vegetation.
- Added Alpha tags

v0.60 alpha
- Added 2 insurgent tunnels systems (Design inspired by Zelda Ocarina of Time & goodluck finding them ).
- Adjusted river reflection colour.
- New file structure to avoid future compatibility issues.
- New compounds.
- New field crop varieties.
- New trees, bushes and rocks.
- Replaced selected vanilla trees and bushes.
- Added server bikeys.

v0.51 alpha
- first public release

Forum topic:
- BI forums

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Tags: Kunduz,   Afghanistan,   Us,   German,   Taliban