Author: IndeedPete
Author Website:

Requirements: No addons required

Version: 1.23.1
Signed: Yes, serverkey included

Short description: This addon features a re-texture of Arma 3's NATO faction, both conventional and special forces in Altis, Black, Desert, Navy, Snow and Woodland camo schemes.

Date: 2016-05-23 20:35


Comments: (5)
Rating:



 







Euroforce - BLUFOR

by
IndeedPete


Description:
This addon features a re-texture of Arma 3's NATO faction, both conventional and special forces in Altis, Black, Desert, Navy, Snow and Woodland camo schemes.
It's about a fictional combined European force, founded in 2023.
Notable operations are the ending of the Altian civil war in 2026, the deployment during the Balkan wars in 2028 as well as the Altis incident and follow-up events from 2035 until 2037.
Today, EUROFORCE operates in over 50 countries on four continents.
Notable ongoing operations are the peacekeeping mandate in Israel and Syria, the Japan Airlift, the Saint Petersburg blockade and the assistance mission on the US west-coast.
Forces are organised in fleets, each capable of conducting operations by land, sea and air. Their command structure is loosely based on Mass Effect's Systems Alliance.
This release comes with a teeny tiny showcase campaign consisting of five quickly thrown together missions about the redeployment on Altis, roughly two months after the events of the M.E.R.C.S. campaign.


Features:
- Re-Textures of most NATO and AAF vehicles and infantry, including weapons, vests, headgear and backpacks.
- Altis, Black, Desert, Navy, Snow and Woodland schemes.
- Altis, Desert, Snow and Woodland conventional forces.
- Altis, Black, Desert, Snow and Woodland special forces (the "Wolfpack").
- Navy Military Police (MP) with custom units and vest.
- Fixed-wings in Light Grey and Navy Triangle pattern.
- Helicopters in Black, Green, Sand and Navy Triangle pattern.
- Ground vehicles in Altis, Desert, Navy, Snow and Woodland Splinter schemes.
- Ships in Navy Cloud scheme.
- Custom rank insignias / fictional rank system. (Loosely based on Mass Effect's Systems Alliance, additional emblems for Techs and Medics.)
- Country flag insignias for all 28 current EU states plus extra flags for England, Scotland, Wales, Norway, Iceland, Bosnia And Herzegovina, Serbia, Albania, Montenegro and FYROM.
- A mini showcase campaign. Nothing fancy, just five straight forward missions around the redeployment on Altis roughly two months after the events in M.E.R.C.S.
- ACE3, Zeus and Alive support.


Installation:
To install the Euroforce - BLUFOR addon you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
IP_EUROFORCE.pbo


Usage:
For usage instructions and information of how to use this European BLUFOR Re-Texture please refer to the included documentation.


Known issues:
Some weapons / vehicle parts cannot be re-textured at the moment, hence the snow versions of the NLAW and some support trucks do not work until BI decides to enable hidden selections for these objects.


Future plans:
Adding custom generic identities with common names from all European countries.
Showcase: Military Police


Steam Workshop:
- Subscribe


Credits & Thanks:
black-light-studio for their / his great Hexatal Camo Concept – Seamless!
Catchina-Q2 for her/his Buzzard graphic!
cobra4v320 for his HALO/parachuting scripts!
drdraze for the space wolves chapter badge!
Kydoimos for creating the Snow Tiger insignia and custom faces!
norrin for his great convoy defend script!
Shuko for his SHKPos script!
Surfer for his splendid Wipeout texture!
tpw for his ambient civilian script package!
And all the great people on the BI-Forums who helped out with answers and feedback to so many questions!


License / Disclaimer:
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.


Changelog:
v1.23.1
fixed a mistake while packing the last update

1.23
CHANGED: Fixed group configs for ALiVE.

v1.22
FIXED: Proper 3den categorisation for all units and vehicles.
CHANGED: Revised all air vehicle textures.

v1.21
FIXED: Off parts on MX rifles.
FIXED: Wrong vehicle loadouts.
CHANGED: Every sub-faction has its own CfgFactionClass now.
CHANGED: Increased Pixel Size of MX Digital camo.
CHANGED: MXs look more used now.
ADDED: Mk-I EMR 7.62mm in Altis, Desert, Woodland, and Snow schemes.
ADDED: Mk18 ABR in Black, Sage, Sand, Green, and White schemes.
ADDED: Navid 9.3mm in Sage, Sand, Green, and White (formerly Snow) schemes.
ADDED: UI Icons for Marksmen DLC weapons.
ADDED: Assault Packs in Hex Altis, Desert, Woodland, and Snow schemes.
ADDED: Kitbags in Splinter Altis, Desert, Woodland, and Snow schemes.
Added: Carryalls in Sage, Sand, Green, and White schemes.

v1.20
FIXED: MXs had off-looking parts on their textures.
CHANGED: Revised vest and backpack material.
CHANGED: Added more detail to headgear and uniforms.
ADDED: UI icons for most non-DLC gear.
ADDED: Uniforms in Splinter, Crystal, and Digitalised Flecktarn.
ADDED: New Wolfpack Assault Recon units.

v1.19
FIXED: Engineer (Snow) had undefined weapon.
CHANGED: Reworked all vehicle textures again. Added metal effect, revised ground vehicle pattern to three colour splinter.
ADDED: Helicopters in Sand scheme.

v1.18
CHANGED: Reworked the unit textures again, revised dirt patterns and details.
CHANGED: Reworked the car textures as part of a bigger vehicle overhaul. More will follow.

v1.17
FIXED: Snow engineer's vest was misconfigured.
FIXED: MX handles had the wrong colours.
CHANGED: Reworked the unit textures again, revised dirt patterns and details.
CHANGED: Revised the flag patches (unit insignias).

v1.16
FIXED: New MX rifles and headgear were partly turquoise / blue.

v1.15
FIXED: Alive support should be working now.
ADDED: Re-textured headgear for all camo schemes resulting in 30 new helmets.
ADDED: Re-textured MX rifles for all camo schemes resulting in 50 new rifles.

v1.14
ADDED: Another script possibility to disable random insignias.
CHANGED: All uniforms look more plastic now.
CHANGED: Revised Altis and Desert camo colour schemes.
CHANGED: Renamed custom identity "James May" to "James Walker".

1.13
ADDED: Grey-black helmets for MP and black Wolfpack units.
CHANGED: Wolfpack vests are now in 3-colour-digi camos.
CHANGED: MP Offroad light bar is now properly animated.

1.12
ADDED: Re-textured heavy vests.
ADDED: Re-textured drones.
ADDED: MP Offroad.

1.11
FIXED: Sirens and lightbars of the police vehicles should now work in MP for clients.
CHANGED: Snow schemed backpacks are now in Hex Camo.
ADDED: Snow versions of all NATO and AAF helicopters.
ADDED: Marksmen units "Sharpshooter", "Recon Sharpshooter" and "Heavy Gunner".
ADDED: Snow versions of the MAR-10, Mk-I EMR and Navid.
ADDED: Black version of the Navid.
ADDED: Server key for the steam version.

v1.10
FIXED: Officer (Combat) and MP Officer had the wrong pistol.
FIXED: Testmode and debug functions were still active in the showcase campaign.
FIXED: Snow and Woodland vehicles had the wrong weapons in cargo.
CHANGED: Infantry snow camo scheme now has green parts.
CHANGED: Snow MX versions now have white-green spraypaint camo.
ADDED: Complete re-textures of all NATO and most AAF vehicles.
ADDED: Non-combatant medics.
ADDED: Functioning lightbar and siren to MP vehicles and Bobcat support tanks.
ADDED: Custom signs for EUROFORCE Armoury, Checkpoint, Command, EUROFORCE, Kamino, Maxwell, Mike-26, Military Police, Rogain, Stratis Air Base and Vehicle Range.
ADDED: Zeus and hopefully soon Alive support.
ADDED: Server key.

v1.00
- Initial Release


Forum topic:
- BI forums




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Tags: Fictional,   Nato,   Retexture